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Synergy | The Force Awakens [6/7 | 9/17/24]


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  • Founder
Founder
Posted

AoQqdT9.png

Hello everyone, I'm thrilled to share the announcement and server changelog for the Synergy Spring/Summer Update. This update brings significant enhancements across five key areas, including performance improvements with a new map, new models, and several quality of life fixes and adjustments. 

 

Developer Promotions: 

InkyDinkyStinky -> Dev Assist -> Developer ( Web/LUA )  

Azara -> Dev Assist -> Developer ( LUA )

Bub -> Dev Assist -> Developer ( Forums ) 

Jayarr -> Developer -> Senior Developer ( Development Team Lead )

 

 

Pillar 1: Performance

  - We wanted to increase and test the limits in this update with performance. Every change we did we kept in mind what impact it would have on performance and how we could improve the overall experience on the server. With that being said, we're bringing a new map, a couple of new data systems that should allow performance to strive when we have 100+ players.

Pillar 2: Reimagining Intel

- The goal here was to start moving away from the Sheets roster, and have everything be available in game. We want a full package StarwarsRP experience. You shouldn't have to rely on thirdparty tools just to make anything work. We wanted to make things as easy as possible so that people wouldn't be relying on forms, bots, etc. We were able to build a fully functional in game roster now that has the MCS (Whitelist) menu built into it as well. We've also created a website that will display everything that is shown in the in game f4 menu. That being said we didn't want to completely restrict you from being able to edit the in-game rosters out of game. We put special detail in making sure that the online rosters take full advantage of our in game information for you to apply out of game changes in game. 

Pillar 3: New design and sticking with it

- We've created a brand new standard for Synergy with an overhauled UI library. Instead of changing our style every update, It'll now all be formalized into our own vGUI library. This is to provide more a consistent feel to every Synergy update. We don't want you to feel like you have to get use to a new system everytime we add something. We want you to be already familiar with the core concepts that we've added in this new UI Lib. 

Pillar 4: Map changes and QOL

- We wanted to keep things fresh, so some edits were made to the map. A redesigned MHB, a fall theme, and a few more changes you'll have to discover yourself. The map will continue to evolve and we can't wait to show you guys what else we have in store! In terms of QOL changes, we've redesigned the escape and tab menus, added some new tools for the GM team, and we pushed out the new f4 menu mentioned previously.

 

     

Synergy Staff/Roleplay Changelog
 

Staff Promotions:

Blazin -> Director

 

 

Civilian Overhaul:

-All civilians/hunters not affiliated with the GAR on base are Detain On Sight/KOS in restricted areas. A hunter/civi can disclose that they work for the Republic upon being detained with proof.

-Civilians/Hunters MUST have a RP reason for attempting to get on base. Bounties, Quests, Acquiring PID, Non-Random Kidnappings are included as a RP reason. Going on base to try and provoke the Republic for no reason would be considered baiting RDM. 

-If a civilian brandishes a weapon unprovoked inside of the Nalhalla borders, they are considered detain on sight.

-If Clones are spotted inside of the bar they can get killed by the guild.

-Clones can not enter Rakesh unless provoked through an RP reason, or going over to their outpost. 

-Any hunter brandishing a weapon on the planet can be stopped and questioned. This is NOT a Detain on Sight or Kill on Sight order.

-Guild Members can kill any GAR person pointing a weapon at a civilian while they are outside the base.

-Any civilian inside of the Northern or Western Outpost is DOS. 

-Any civilian or un-documented ship is a "one-warning to exit" GAR airspace, and if they refuse they'll be shot down. This includes the rough area of base, ideally made clear by the border of Courtyard. 

-Any civilian brandishing a weapon in the Jedi Temple that are NOT Militia are Detained on Sight.

-Any civilian caught in the Ceremony Room, Council Chambers, and Holocron Vault no matter what are Detain on Sight.

-Shadows, Anakin Skywalker, and Quinlan Vos are allowed to consider trespassing civilians KOS. 

-Any civilian interfering in a Republic Operation is Detain on Sight. Reminder that if someone is hindering the completion of a bounty, a hunter is allowed to kill them.

-The Guild can attack the outpost if they have a group of 4+ members 

-Hunters can attack clones at a 2:1 ratio outside of the base. I.E If there are 3 Hunters they can attack a patrol of 6 clones if they are in a party together. If there are 3 Hunters they cannot attack a patrol of 7 clones. (minimum of 2 clones to attack as a BH)

-Mas Amedda will be the new RCMD

-The Governor will be appointed by the Senate to represent the Guild.

-The Senate will get full control of the Village (RP Control) I.E They can add laws to the village such as no driving vehicles inside it between the -times of 9pm EST - 12pm EST.

-The Senate Guard will patrol the Village and ensure all laws are being met and they will also be in control of Village security.

-Senators will be assigned to battalions as their representatives

 

 

Synergy Server Changelog

Clone Wars Server Changes


- New Escape Menu ( @Xaze)
  - Redesign the escape menu entirely. 


- F4 Menu ( @Xaze ) 
  - Complete Redesign

 - Modularized the new f4 menu

 - Added the ability to add Notes, Discord IDs, etc

 - created a new vGUI base

 - Reconstructed the tabs 

 - Moved several menus into the F4 menu ( Party, Character, Settings, Staff, etc)

 - QOL improvements for Officers / Battalion leadership for managing rosters  


- Anti-Cheat ( @Xaze ) 

 - Added additional checks around the entire code base ( Xaze ) 



- MCS ( @Xaze )

 - Jedi Ranks added

 - Redesign into the new F4 Menu

 - Several bug fixes and QOL changes

 

- New Website for Rosters ( @inkydinkystinky)

 - Designed & integrated online rosters to ingame rosters. Pulling from Synergy's API

 - Rank Organized & Jedi Organized 

 - Integrated notes & in game features to the out of game roster 

 - Integrated the Bans API into the new online page

 

- Capture Point Tool ( @Azara )

 - Created a new capture point tool.  


- Store Front-End ( @BUB )
  - Moved from normal CSS to Tailwind CSS as primary
  - Compacted/Cleaned up navigation bar and footer  
  - Modernized all pages and elements design
  - Fit color scheme with Synergy's blue/black style
  - Removed sections of code to declutter

 

- Wilt OS Update / Fix ( King @Shabeel ) 

 - Fixed Adrenaline doing absolutely nothing, faster swinging, running and walk speed for a short period of time costing 50 force

 - Fixed Advanced cloak and normal cloak not being targeted by npcs when the cloak has finished

 - Fixed bug with third person when going into a skill tree or a saber editor

 - Added an "animation" when activating cloak and advanced cloak

 - Added an "animation" when activating target heal and Group heal

 - Fixed force health and group heal resetting health above max health

 - Fixed the dueling system, thirdperson issue, sv error (xaze), and set a spot for it (jayarr)

 - Changed every skill tree

 - Reworked every lore saber 

 - Reworked all branch skill trees 

 - Added prestige rewards

 

- Atmosphere Tool ( @Rice )

 - Added ability to spawn capital ships

 - Added ability to fire lasers from capital ships

 - Added ability to fire drop pods from capital ships

 

- Models ( @Jayarr / @Guac )

 - Updated instructor model

 - New Palpatine Model

 - Added pauldrons to some GC

 - Added shoulder antennas to respective jobs (Wolffe, Cody, Vaughn)

- Added more official jobs/models for 332nd (no new skins/bodygroups)

New Jedi model base, featuring;

  • 10 races, both male and female
  • Multiple bodygroups
  • Skin groups
  • Unique armor per branch

                    - New Knights Models

                     - New Guardian Models 

                     - New Consular Models

                     - New Sentinel Models

                     - Masters Models

 - Reimagined Lore Characters Models
    Featuring both new and old characters
    NEW

  • Jaro Tapal
  • Sha Koon
  • Serra Keto
  • Cal Kestis
  • Caleb Dume

    OLD (Edited)

  • Anakin
  • Obi-wan
  • Ahsoka
  • Cin Drallig
  • Eeth Koth
  • Etain
  • Arligan
  • A'Sharad Hett
  • Ki Adi Mundi
  • Kit Fisto
  • Mace Windu
  • Plo Koon

 - New Dire Squad Models
     NEW

  • Three skin groups for their lore characters

 - New Trauma's Unit Models
     NEW

  • Commander Trauma
  • Trauma's unit trooper models

 

- Map ( @Jayarr )

 - Introduced new map || RAKATA

RAKATA CHANGELOGS 6/7/2024
- Fixed holes in maps
- Added teleporters for LAATs above the caves

- Fixed issue getting players and tanks stuck in teleporters
- Centered medbay medical banners
- Fixed bunk doors
- Fixed missing grate by quest NPC

- Ended the Jedi's swimming problems
        - Added climbable vines for clones
- Reintroduced fish
- Removed base checkpoint, and replaced it with MHB
- Reduced cooldown for alarm button to turn it off quicker
- Reduced cooldown for BCC lockdown
- Adjusted base lighting
- Moved main gate
        - Added climbable vine next to it, allowing event jobs or BH to take a more subtle approach
- Added a new republic checkpoint. This area is open for anyone to walk through, it is a simple area of contention for events. Do not use this as an excuse to gatekeep bounty hunters.
- Fixed all doors in base, removing some
- Redesigned vents

Infrastructure Changelog

Landing Page ( @BUB ) 

 - Background Using Trailer Video
 - New Loading Animation
 - Complete redo of all navigation
 - Added links for both servers, rosters, and bans
 - Moved to Tailwindcss

 

Forum Changes ( @Wosy & @BUB ) 
 - New Forum theme

Teamspeak Changes ( @Wosy ) 
 - Several Bug fixes, and misc updates.

 

  • Winner 2
  • 3 months later...
Posted (edited)

First (someone delete rohans post btw)

Edited by Craigary
  • Dumb 1

 

Current:Chud

ex Delta 1138 SGT Boss | Elder Paladin Caleb Dume | Guild Marshal Mathers  |Ex HA | VA | SA | A | NA | GMC | GMM | GMO 2x |
GM | GH | TRO x4? | TR | RTR | Hunter | Darman | Mereel | Sev | Fixer | Foxtrot EOD| Etain | Anakin | Hett | Base ops Commander | Forum Mod | Ahsoka x2| Tyzen Xebec | coooooooooker | TCC Appo |Jesse | Tup | warthog | Lightning Squad| Base Ops Commander | 101st SMB | Synr.gg discord admin|- Everything else i was

Posted

A much needed Jedi update

  • Agree 1

Currently:

Upcoming Bad Batch Jedi

Jedi Elder Knight

Developer
Posted

@Shabeel @Jayarr @Guac @Azara

small glaze. 

thank you guys. 

@BUB @inkydinkystinky

the website is cool. thank you.

  • Friendly 1
  • Optimistic 1
  • Based 1

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

image-waifu2x-2160x1440-3n-png.png

Posted

The F4 MENU AND ESC IS SICK! Ngl I like those the most lol and the capture point! HUGE Thanks to @Azara now GMs can cook more

Posted (edited)

I suggested to call it Synergy: Ascension Update but we are trusting a guy who named himself "xaze" and "woeny" for naming i hate these mfs

 

 

 

Edited by Bacta
Posted
7 minutes ago, Bacta said:

I suggested to call it Synergy: Ascension Update but we are trusting a guy who named himself "xaze" and "woeny" for naming i hate these mfs

 

 

 

that does go hard

This is what happens when @Woeny is involved

Posted
On 6/2/2024 at 5:42 PM, Xaze said:

- Reintroduced fish

Fish and Jedi in one update??? We're so back.

  • Friendly 1

Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec


Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,

Posted
1 minute ago, Azara said:

rm -rf /

I agree. Fish was the best thing to blesss this map.

Currently: 104th Wolf Pack Regimental Lead Lieutenant Dash-44

Former: 

501ST < CommanderFives | Hardcase | Kix | HVYO | MEDL x2 | ARCL | Sterling | Jesse | 332ndO x2 | 332nd Siege > | NAVAL < Vice Admiral | Chief Medical Officer | Aviation Manager | Tag | Dao | Edmond Rampart | Gideon | VADM Tarkin > | 104TH < Warthog > 

a video game scene with the words but you know what i always say at the top

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