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Sinister's Guild Leader Application


Sinister

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Steam Name: Sinister

RP Name: Vas Rau/Erebus (BH) Sinister (Clone/Jedi)

RP Rank: Cabinet Member (BH) SGT (Rancor) Elder Knight (Jedi)

Steam ID: STEAM_0:1:67611701

Experience: 

Grand Master Yoda

Jedi Consular & Sage & Seer & Ace Leader

Sith Lord & Dark Council

Rancor Commander Havoc & Colt

Alpha-17, Alpha-77 Fordo, Alpha-98 Nate

ARC Battalion XO

Prudii Skirata

Specialized Regimental Commander

Padme Amidala

Rear Admiral & IA Lead

Guild Cabinet Member

Clone Wars Head Admin

Military Director

Game Master Chief

Why should you become Guild Leader?:

Simply put, I want the Guild to succeed. Since the first day I returned to the server, I have loved the idea of a Bounty Hunter's Guild. But, when I passed my evaluations, there was a feeling of lackluster. For the first few days all I did was run around doing passive bounties, so basically random /me's, for single-digit renown at a time. I had somewhat of a similar experience after my promotion to Cabinet. I knew that I should be posting bounties and encouraging roleplay, but outside of that, I had to take it upon myself to find ways to help the Guild. I don't want any other player to join the Guild and feel lost. I want Bounty Hunter to be an enjoyable role on the server, a job that people are willing make their main like I do. I believe that the experience and knowledge I've accrued over my previous positions will allow me to steer the Guild in the right direction, and help it reach the potential that I see.

 

Availability:

About 5 hours a day. I work about 45 hours a week, varying times, especially because of Covid Policies at my workplace. I won’t be on at set times, but I’m almost always available on discord.

Give a brief overview of your achievements on the server:

I already listed previous roles I held, so I’ll just talk about a few. First, my time as Military Director. Before I achieved this role, I spent the majority of the server’s development as a Head Admin. I worked with other members of high staff to test things for the server, create all the documents for the various teams and factions, recruit a staff team, and select the Commanders for each branch.  Next, as a member of various roles of Rancor High Command, I assisted with the creation of the original ARC training program with Fizzik and Khufu. Over the years, I helped adjust this program to survive the sands of time, and a lot of my original contributions still stand in the program to this day. But, those are all things I did in the past. Since I have returned to the server, I’ve been working to improve the Bounty Hunter’s Guild. I have created three programs so far to attempt to increase roleplay in the server from the Bounty Hunters. One is a recognition system based off of the three tiers that hunters can buy into that shape their gameplay: Friendly, Assassin, and Cartel. I have created a title for each of the branches, awarded to Hunters based on pure roleplay situations. More information about this program can be found in the Guild's Discord, or by PMing me. I’ll talk about the other programs in a later section, as they haven’t been approved or released yet, so they’ll be a part of my plan.

What do you feel the role of the Guild Leader is?: Due to the current situation of the Guild, I feel this question should be split into two sections.

Guild Leader’s In-Game Role

In my opinion, it is extremely important for the Guild Leader to remain in character. The Leader of the Guild is known to the Republic, but not by name. Rather, they are known through reputation, and occupation. They are a connect between the GAR and the entire Criminal Underworld. Republic Officials should feel safe talking to the Guild Lead, having them visit, and contracting the Guild on the Leader’s behalf to bring wanted fugitives to Justice. At the same time, they must hold a certain level of anonymity, as this connection to the GAR can cause a strong conflict of interest. Everything the Guild Leader does in character directly affects the entire Bounty Hunter’s Guild and its reputation with the GAR and other factions.

Guild Leader’s Overall Role

The answer to this isn’t simple, nor is it short, so I’ll summarize. First, be an example. I mentioned how I believe the general roleplay of the Guild Leader should go in game. Through this, the Guild Leader serves as an example to all Hunters, showing them what it means to have a continuous character that you build over time. Next, they should ensure the Cabinet is fulfilling their responsibilities, and make sure they have tasks to accomplish. Delegation is a very important leadership skill; no single person can lead on their own. If the Cabinet Members are not fulfilling their roles, then neither is the Guild Leader. Another important part of their role is relations with the Republic. Like stated before, I believe the relationship between the Guild Leader and the GAR is very important. They should be working with members of Republic HC on ways that the two factions can interact on the server, and create enjoyable experiences for everyone. The Guild Leader is also responsible for ensuring the ideas of all Hunters are heard. Many minor changes happen in the Guild frequently, and behind the scenes. It is their responsibility to ensure that the voices of all Hunters are heard and cared for during these behind the scenes changes. Finally, they need to ensure the changes in the Guild are continually proceeding. It seems in the past many promising ideas were brought forward in the Guild, but ultimately were not implemented because of lack of initiative by the Cabinet and Leader. If a program is being worked on, it should be seen through until it is either live, or scrapped. Even in the short time I have been in the Guild, I have seen a few great ideas be brought up, and then dissapear just as quickly. I believe this also relays into a trait I believe to be very important to the Guild Lead: transparency. Like I stated previously, many Guild decisions happen behind closed doors. The Leader needs to ensure that the Cabinet is aware of what is happening that they're not directly involved with, and that all Hunters are aware of upcoming changes. This gives them something to look forward to, and shows all of the players that the Guild Leader is putting in an effort to improve the issues they see.

Do you have a microphone?: Yes.

Do you understand that if you go inactive that you will be removed from your position?: Yes.

How do you plan to improve relations between the guild and the server?:

I have already explained how I feel the Guild Leader should roleplay in game, and that ties into my first point. I believe that both sides, the GAR and the Guild, should be encouraged to have a developing character plot, and run with it. From a Hunter’s perspective, I see many players continuously switching their names, jobs, and every day acting like their previous actions are null and void. I want to encourage retention of one character, and to develop that character over time how you choose to play. A good example of how this works is with members of Clan Leven and their relationship with the republic. From the GAR’s perspective, I will encourage Republic Forces to “remember” what happened to them, and use that to their advantage in roleplay scenarios. If a Hunter named “John Paul” blows up the base but doesn’t get captured, then six hours later shows up trying to sell weapons passively, the Republic Forces that saw him on base should detain the Hunter. This process ties into a new program I am working on with the Admiral, and BCMD Fox. It is not official, nor confirmed being added, as we have only had one discussion, but I see great potential. This program would create a system for documenting wanted Hunters, and allow Republic Forces or other Hunters to purse the fugitive and bring them back for processing. This program will cater to Hunters that prefer to work with and against the Republic, giving both sides more possibilities in roleplay scenarios. Another program I am working on is contracting a specific hunter to work with the republic for a designated amount of time. I won’t drag this out with the specific policies, but the program as a whole is designed to be a way for Hunters to further a passive character without getting their entire clan contracted to the Republic. The process will only be available to high-ranking members of the Guild, and will be overseen by Republic HC and the Guild Cabinet. The programs I’ve listed are all being worked on currently in conjunction with members of the involved groups. The main way I want to improve relations between the Guild and the Republic is inclusion. Nothing forced will work, from either side. The High Command of both factions need to be on the same page in order for relations to improve at all.

Do you understand that your position has a three month term?: Yes.

I have a lot of ideas, and a tendency to ramble, so I'm not going to add any more. If you want to hear about other ideas, feel free to ask.

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+1

Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis 

Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic 

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Forum Admin

+1, Like Hades, you also have a great plan set out to try improve relations and use of BHs. Constantly active and trying to engage and push for acivity

I added the Pepe emojis onto the forums

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Forum Admin

You and Hades are both amazing picks for this position. May it be left to the interview.

 

+1

🎀  𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊  🎀
<3

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GM Leadership

+1 Leaving to the interview. All candidates are great.

 

 

I did things for the server. idk what you want from me.

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  • Coordinator
Coordinator

Congratulations you have been ACCEPTED for GUILD LEADER
Your term ends 1/19/2021
//Moved to accepted

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