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Rancor Heavy Ordnance Changes


k0j4k

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Name: Kojak

RP Rank: HVOL/SFC

Suggestion:  I have a couple of suggestions due to the fact as of now Heavy Ordnance (HVO) in Rancor serves no purpose since we don't have anything that makes us different from the rest of Rancor. HVO gets the same Clone Minigun that the ARFs get and as for the Republic Launcher, Jet Troopers have us covered. I have already implemented heavy EOD and ENG training in order to make HVO a more RP intensive sub-class. However, I would like to suggest that by adding the z6 and by changing the model from the current one to a modified standard ARC model the HVO would play a bigger role in the battalion as a whole. I tested both at medium and long ranges and while the Clone Minigun has more damage close up due to the spread, I believe that a fully trained heavy trooper should be able to handle be more accurate at longer distances which is why the z6 would be spectacular. I would also like to point out that all other heavy troopers in other battalions have the same set up so it wouldn't be unreasonable for me to ask the same.

Implementation: Simply adding the z6 , and updating the model files to input the re-textured model.

Lore: Heavy Ordnance in Rancor are not lore, which is why there is room for discussion about the model.

Workshop content if applicable: (Edit) [SR] Model Pack #2 Old server addon you guys had I want to use models/lazarusgaming/lgarctrooper/lgarctrooper.mdl

Me now being the new Heavy Lead I feel like it is paramount for the survival of the sub-class to have these changes implemented. Heavies have not traditionally been RP intensive but I wanted to do things differently in order to provide a whole new level of roleplay to an otherwise bland role. Thank you for taking the time to read my suggestion! :)

Edited by k0j4k
I did some digging and instead of having to recreate a model I decided to use one that was on the server previously if they allow.
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+1

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+1

 

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This is a +1 from me as long as you are balanced. For example you shouldn't need rocket launchers, minigun, Z-6 and other heavy weaponry which would be difficult to carry/ be balanced 

  • Agree 1

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Man out of the time ive been on this server, Y'all fucking rancor want so many model changes.

Got Damn. Also The Rancor heavy Ordnance in the past had the Z6 but it got removed for the Minigun, and then every ARC got the minigun, so its just one bgi roudnabout circle now. 

 I feel this is a bit arbitrary for this post as everyone just says this when they want a new weapon/change to their job, when we all genuinely know they just want it for gameplay purposes, because i know for a fact that someone in some lead will just want to change their overseen "Subunit" in the future for the sake of "I want strong or big weapon"  and then write a whole paragraph on how it pertains to RP. 

Just now, k0j4k said:

I have already implemented heavy EOD and ENG training in order to make HVO a more RP intensive sub-class

I know this may seem a little toxic or deemed rude, but this seems more of an internalized small group thing rather than whole server, since the majority of the server are EOD trained (some just dont bother to do it). And ENG Jobs usually walk into the ENG with their bigdick ENG energy anyway when stuff that needs that specialization happen, and when they dont show up, someone with a basic ENG training comes and either does it, or its left un-attended. 

Not saying im against this, but i feel that there's alot of extra stuff that i feel theres alot of stuff just added for the sake of better reasoning, which is the point of server suggestion i guess.

ps. You forgot to add the weapon change/add part of the Server suggestion to your post. 

+1

Edited by Scribbles
  • Agree 1
  • Funny 1
  • Winner 1
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Im talking in terms of Rancor...as in when it comes to Rancor Encounters with EOD and ENG situations the heavies are prioritized. I get what you are saying though from what I have heard there are a lot of model changes. As for the Minigun I absolutely detest that ARFs get the minigun as well. I want extensive training done, I want specialization shit that actually makes sense which is another thing to talk about. As of now I just want to bring Heavy Ordnance to a known and respected position since there will be a limited amount of spots.

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Just now, k0j4k said:

I get what you are saying though from what I have heard there are a lot of model changes

This is the 3rd weapon change for the Heavy, and 4th model change for the heavy job in specific. 

It first started out with the heavy looking like captain fucking america put on a clone outfit. 

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6 minutes ago, Scribbles said:

This is the 3rd weapon change for the Heavy, and 4th model change for the heavy job in specific. 

It first started out with the heavy looking like captain fucking america put on a clone outfit. 

I'll make sure its the last 👍🏻

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In my opinion I don’t even know why Rancor still has heavies, their specialization can be done by other jobs in Rancor, Oh they have rockets, So does Jet Trooper, Oh they Have miniguns so does the rest of Rancor, oh they’re engineer trained so does basically most of Rancor, I see no purpose in them to be honest which why the job was going to be replaced, and a model change really isn’t needed to add onto the RP, the current model is fine because that’s literally what heavies looked like, https://starwars.fandom.com/wiki/Advanced_Recon_Commando_heavy_gunner

the change to a Z6 is fine since at least you’ll have one thing to make you unique, else than that nothing else makes a Heavy in Rancor that unique

-1 to Model

+1 to Z6

(Also I just realized you said what I said already so yeah :) )

Edited by Felix

“I’m not toxic, It’s just hard not to treat you like an idiot” ~ Logic

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So, you say that having the clone minigun and rocket are what makes it doodoo, because the arfs having those already. Now, big brain time, what if you just nerf your basic trooper class? Most rancor jobs are already nutty, and that basic trooper is one of them. The arcs should get the minigun, but arfs should not, because it is just an arf. Keeping that rocket launcher is alright I guess, but the model change also seems very unnecessary. Rancor battalion jobs as a whole are actually so overpowered its gross, and I really don't think that this change is going to be a good way to improve the server as a whole, but instead just give rancor another op class. This one just has 2 mini guns and a rocket, instead of just 1 minigun.

With these points, I am going to -1 this suggestion.

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To be honest, if you guys want the Heavy back, You gotta give up what you got in exchange for it being removed the first time.  Also you guys already have plenty of jobs that can do any task needed. The need for a heavy does appear to be small. I see at least three jobs with chainguns, and not to mention the JT, all I can see coming from this is a Class with a Z6 and everything else, nerf the proposed job a bit then try with that as a suggestion.  Makes no sense to let them by with both, Rancor is in dire need of balancing anyways, what with ARF's ARC's and the Alphas already. 

You guys have a lot more than most Battalions have even with their sub-units with Rancor alone, Add in Alpha and you guys have the bulk of strength on the server, Heavy Ordinance can't have both for this very reason. 

All of this taken into account, it's a -1 from me Bud.

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1 hour ago, Vex said:

To be honest, if you guys want the Heavy back, You gotta give up what you got in exchange for it being removed the first time.  Also you guys already have plenty of jobs that can do any task needed. The need for a heavy does appear to be small. I see at least three jobs with chainguns, and not to mention the JT, all I can see coming from this is a Class with a Z6 and everything else, nerf the proposed job a bit then try with that as a suggestion.  Makes no sense to let them by with both, Rancor is in dire need of balancing anyways, what with ARF's ARC's and the Alphas already. 

You guys have a lot more than most Battalions have even with their sub-units with Rancor alone, Add in Alpha and you guys have the bulk of strength on the server, Heavy Ordinance can't have both for this very reason. 

All of this taken into account, it's a -1 from me Bud.

The rocket trooper class does not come with a Minigun. 

r4ymo.gif

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21 hours ago, Scribbles said:

And ENG Jobs usually walk into the ENG with their bigdick ENG energy

+1 as long as it’s balanced cuz having both is kinda pointless you choose one or the other.

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5 hours ago, Egg said:

This one just has 2 mini guns and a rocket, instead of just 1 minigun.

My guy, I want the z6 instead of the Clone Mini gun. Also I have been wondering what exactly makes something OP, like in what context? Are you saying that a highly trained and specialized battalion is OP because of the weapons? That dont add up chief. IMO 🤷🏻‍♂️

Edit: Also whats up man I havent seen you in a while Egg. Miss you bb

Edited by k0j4k
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@Tinovious Dont mind that kojack

Ok now for some actual balance changes. 

To truly make Heavy ordinance useful you're going to have to nerf some classes in rancor. Highly specialized battalions literally applies to almost every battalion. 

In a perfect world rancor would be an arf battalion with actual specialized weaponry instead of just handing a chain gun and westar to everyone and their mother. 

HVO will not suddenly be more appealing because of giving them a z-6 . Every battalion has different struggles and strategies but, ultimately it's up to those in the regiment/battalion to pull people into it. With the current state of rancors laughable balance if you can even call it balence is going to suppress things like HVO and I dont think giving them more and stronger weapons is going to fix it. What will end up happening is other rancor members will complain and the scaling for rancors weapons will become even more unbalanced as time goes on

-1

Apologies for grammatical errors I am on my phone atm

 

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On 12/22/2019 at 11:03 AM, k0j4k said:

Name: Kojak

RP Rank: HVOL/SFC

Suggestion:  I have a couple of suggestions due to the fact as of now Heavy Ordnance (HVO) in Rancor serves no purpose since we don't have anything that makes us different from the rest of Rancor. HVO gets the same Clone Minigun that the ARFs get and as for the Republic Launcher, Jet Troopers have us covered. I have already implemented heavy EOD and ENG training in order to make HVO a more RP intensive sub-class. However, I would like to suggest that by adding the z6 and by changing the model from the current one to a modified standard ARC model the HVO would play a bigger role in the battalion as a whole. I tested both at medium and long ranges and while the Clone Minigun has more damage close up due to the spread, I believe that a fully trained heavy trooper should be able to handle be more accurate at longer distances which is why the z6 would be spectacular. I would also like to point out that all other heavy troopers in other battalions have the same set up so it wouldn't be unreasonable for me to ask the same.

Implementation: Simply adding the z6 , and updating the model files to input the re-textured model.

Lore: Heavy Ordnance in Rancor are not lore, which is why there is room for discussion about the model.

Workshop content if applicable: (Edit) [SR] Model Pack #2 Old server addon you guys had I want to use models/lazarusgaming/lgarctrooper/lgarctrooper.mdl

Me now being the new Heavy Lead I feel like it is paramount for the survival of the sub-class to have these changes implemented. Heavies have not traditionally been RP intensive but I wanted to do things differently in order to provide a whole new level of roleplay to an otherwise bland role. Thank you for taking the time to read my suggestion! :)

+1

As a former HVOL, I wish you the best. I had hoped to revamp it, and have it work as a Vehicle Aspect to Rancor. While it might not be Lore friendly, not everything needs to be, especially an aspect of Rancor that isn't even a part of Lore. At this point, Rancor has become the Boomer Battalion, a lot of it's members are people who either have a lot of experience with SWRP, or want to. This is why, when people say that we need to be Nerfed, it can be frustrating, because the people in Rancor have worked hard to get where they are, and get further. 

As for the complaints about a Model Change,  the people who are complaining about a HVO Model Change, haven't seen the HVO Model for Rancor. The Model doesn't even look like it's Phase 1, it looks like Phase 1 Armor, is a Decedent of HVO Armor. I'm not sure if the Model is from an Older Era of SWRP, but it looks like we got Scammed by a bunch of Jawa's. 

As for the More RP Focused aspect of it, I'm intrigued. HVO is extremely Gameplay focused where it is currently. Currently, ENG is one of the few certs we either, don't have an In for [This is from Old, likely Outdated knowledge, so take with a grain of salt], and it's a Gateway Cert.

Congrats on HVOL, personally, HVO has left a pretty bad taste in my Mouth, so while I likely wont be able to see the changes firsthand, it's good to see HVO Changes. Also, to the person who asked, we've been trying to get HVO fixed, since Merril was Blitz, one of the Commanders [Oddshot] was trying to revamp HVO with me, Sixta has already +1'd, and Havoc, I haven't meant personally. 

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