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Korm

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Everything posted by Korm

  1. @Joah will number 13 include Null too? Since they are Null Class Arc Troopers? Everyone except Kal
  2. Name: Korm Suggestion: Making ALL regis special. Implementation: Putting all Regimentals as a specialized job I know, it sounds lame or mingey or something but As being a reg myself, and as Bazoo and every other SOBDE reg after me said it should be like this. We'll put the SOBDE reg as a RC Skin with RC weapons. Maybe we can get Kyle to make a grey RC skin when he does the Omega lore skins? Shit I'll even give some money towards it. Giving the other Regimental commanders their own special job with specialized things too. Like Attack can get a GM Westar or something that's special to attack, same with Recon, get the recon run speed, maybe 41st blaster? Idk. We can talk about this. By we I mean HC and Devs. @Qal @Wombat @Night453 @JBFoxFeel free to leave a comment as to what you all would like or talk to Zim or Joah if this gets accepted. Lore: it makes sense tbqh. Workshop content if applicable: Possibly requires development If you are asking to add or change a job, fill out the following Add or Change: Add/Change I don't know. Job: SOBDE_Regimental or something. (Then whatever the other regimentals want) Model: RC can get their speshul one and I suppose the current ones work for Attack, recon and specialized. Weapons: Add tfa_swch_dc17m_br tfa_swch_dc17m_at tfa_swch_dc17m_sn tfa_swch_dc15sa (Then whatever the other regimentals want) Other: I think it works out. Every SOBDE reg so far feels like they've been downgraded going from a Null/RC to a regular clone. ------------------------------------------------------------------------------------------------------------- I got this idea from dragon and the current Reg is fine with it.
  3. You don'teven got run speed +1 for health buff tho
  4. The only way this is happening is if they remove king david and go back to rhino.
  5. This will be mingy. The Sith RP is already Edgy. No need to combine edge and cringe. -1
  6. We (SOBDE) Originally planned on having our own Interrogation chamber, but it didn't really work out. There is no -real- place for the Interrogation room at the moment. Shock will lose a room, Yes it causes chaos in medbay but yeah. I'm gonna -1 for now. Maybe we can get the mapper to make an interrogation room.
  7. I'm going to +1 this idea. While I like the idea of base ops it's just not working. People spam many times and for like hours to go on patrol/leave to Alpha or Bravo and so on. I see more Shock on than base ops. It generally falls to BCMD+ to allow people out, so if shock is on and able to do their duties and this it would be best. It's even turning out to be like Senate Commandos, but instead of people leaving Base Ops they're getting removed left and right.
  8. Korm

    Senate Guards

    Only event job. Since we added Senate guards long ago people came and left that spot so much no one owuld stay and it was removed for a really good reason.
  9. Korm

    Voided

    Wait I may have misread. I do want you as Arligan but are you trying to say you want control over tryouts, ect? Or just over the jedi?
  10. This wouldn't apply for SOBDE, as you know how inactive they all are. +1 for the WO
  11. -1 its a entity and it lags the living fuck out of server too. Especially ours at 128 people. Lower pop server would be fine.
  12. Just void this. I know you want to. We'll stick with our closet of beds. Just wanted to try something. Don't get why I had to get yelled at by several people over something so minimal. Rofl. We did plan on using it for RP, as the post said but this way everyone's happy. @Carter @Dragon
  13. Name:Korm Suggestion: Give Outpost Bravo to SOBDE for their headquarters (Or whatever the Northernmost outpost is) Implementation:Change SOBDE bunks to outpost bravo. Lore:They had a SOBDE Headquarters on Coruscant, it would make a bit of sense putting the edge-lords out by themselves, away from the general populace and into their own little spot. We have been known as a recon battalion and are trusted with this job and being able to deploy faster from our own base to remote parts of the map as we won’t need to go through the slow process of permissions at home base. All of SOBDE is also trained in advanced recon (as is alpha, not to hate on 41st and so on We love you boys) But the squads did generally work together, so this would work in the long run allowing us to perform joint ops and bond between SOBDE branches. SOBDE Is also a less obtainable battalion and would be resented by the regular corps in the grand army. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons: N/A Other: There are four bunks below, fits all 4 squads. Two rooms upstairs. One can be SOBDE Reg’s office, the other can be a meeting room of sorts or a SOBDE Interrogation room, we’ll keep it lore friendly. Add a prop limit of 35? As we are 4 battalions and would each have a separate bunk with a 10 prop limit It’s the entire regiment and we think it’ll be fine. We would have vision of two communication towers, Jedi Temple, Home Base and Ewok village while also being able to react to incoming hostile ships whether they come or not, also there is no room for any props where SOBDE is stationed currently. [Floor plan]
  14. KEK
  15. Korm

    ReSizing tool

    This was denied before. It crashes the server. -1
  16. Name: Kal Skrt Suggestion: Fixing Kal's Loadout, again. Implementation: As Suggestion said. Fixing it, Again. Lore: Kal used Westar Pistol(s), A verpine shatter gun shotgun and sniper. So far his loadout consists of the sniper and pistols, we're missing the shotgun. On his lore page. Kal was very fond of Verpine weapons and often carried a Verpine shatter gun. He also used a custom Verpine sniper rifle and a Westar-34 blaster. Kal often carried a length of sharpened durasteel chain with him to use as a garrote.(Don't think I can get this but it'd be nice.) This will make it so papa kal is Close ranged with shotgun, Long with sniper, and Medium with Pistols. Workshop content if applicable: Require development. If you are asking to add or change a job, fill out the following Add or Change: Change Job: /Null_Kal Model: models/kylejwest/synergyroleplay/sr3dnullkalskirata/sr3dnullkalskirata.mdl Weapons: Last time, Zim had just changed a weapon we got from Sam into a shotgun, maybe we can do that again with something. Maybe Deathwatch Carlac. Just do it again. Other: I love you zim. <3
  17. I just want feedback on it tbqh. It doesn't really matter. I just thought it was strange so now I looked at it and said "Ima see bout this." If Zim or jackson wanna reset the spawn points that works, if not then whatever. Not gonna cry about it lol. It would require rebuilding bunks tho.
  18. We can @Dragon What you think?
  19. Name: Korm Suggestion: Switching Foxtrot bunk location with Rancor, so all SOBDE are on one side. Implementation: ^ Lore: It makes sense for the SOBDE squads to be bunked around eachother. Workshop content if applicable: None ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'm not trying to make this harder for folks, and I know soon as we're on the other map it won't matter but this is a "for now while we're on ship." If enough people don't want this, and are afraid of any confusion it will cause. We can void it, but I feel it makes sense and what not.
  20. +1
  21. If it makes you happy +1
  22. Pro coder guy is best.
  23. Same thing with Null phase 1. Thiccness 👌
  24. Korm

    212th Big Changes

    If this is what 212th agreed on, +1 from me.
  25. Korm

    K-Company Re-add

    I would love this, but I don't know if 212th should lose a thing. If it's fine with Cody/212th then go for it.
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