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Korm

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Everything posted by Korm

  1. I was tired, sorry boys.
  2. Name: Korm and Zyner Suggestion: Getting off the damn Venator. Implementation: SHIP CRASH OR SOMETHING SO WE CAN GET OFF THE DAMN VENATOR. WE NEED FRESH AIRRRRRRRRRRRRRR. Lore: Ground time. Better than space bois. Workshop content if applicable: I've been going over a few of these maps and I feel one of the two would be fine. I'm really digging the Yavin IV map. Sure, it's a bit out of place, but it's nice. Open. (Green for 41st, GC) Has a huge hangar, a jedi temple. Command post. Bunks, Med center, Even a place for CC's to spawn. https://steamcommunity.com/sharedfiles/filedetails/?id=1358503370 Pros from me. It's huge, open, and beautiful I've gotten constant 250+ frames across the majority of the map. Cons. Dips a fair amount when looking at the Great Temple. Requires a lot of side files to Download. 107MB worth. Map 2. https://steamcommunity.com/sharedfiles/filedetails/?id=225115060 Pros: Looks fantastic, lots of stuff, new places to explore. Naboo is pretty and swampy. Getting constant 200+ fps. Cons: No jedi temple, getting tons of errors even tho I have all Source games installed. It's a republic planet (But doesn't mean people won't attack) These are the best maps I can find, and with no progress on our map from props... I swear, if I gotta be on that venator for another 4 months. I'll just lose my shit, and I don't want to. I like helping out here. https://steamcommunity.com/sharedfiles/filedetails/?id=144936535 Open map with a cave system that goes into a closed off area. Area can only be opened by clicking E/USE on some pillars in the outside. The area goes into a lower level and small base. https://steamcommunity.com/sharedfiles/filedetails/?id=510346779 Incredibly large, wide open forest area in the plain of mountains. Has a tunnel system that has water flowing through most of it, can travel through it Map is mostly just a forest with some water, higher and lower areas but incredibly large https://steamcommunity.com/sharedfiles/filedetails/?id=350869194 Mining operation sort of map Very large Has a mountain side which would require scaling up, high ground vs low ground Open middle area for trench warfare, heading into a small town and cargo area for close quarter
  3. My second opinion was to indeed try to get Kal known as the "Advisor." As was his official title in the G.A.R. I like your Idea. @Square@Freck I'd be fine with either of these, should my thing here get accepted.
  4. I did use my personal opinion. It's the same as zim's and I agree. No to Alpha ARC's.
  5. Personal Opinion: Zim said No. Tester Opinion: Same as personal. Pros: Not needed. Null > Alpha Cons: zim said no. Overall: -1 I repeat. Zim said.
  6. Imo all you saying Kal is wrong for this spot is kinda silly. After all. He did work with Delta. They followed him in combat. " They took part in the shut down of a Separatist terror cell operating on Coruscant. The squad would be tasked with locating the Kaminoan defector Ko Sai, though their search would turn up nothing but the scientist's severed head." Sev loved Kal. "Sev also felt a sense of jealously toward the commandos who had been trained by Kal Skirata, who treated his trainees as though they were his sons. " This makes perfect sense to me to make Kal SOBDE Reg.He pretty much is. imo.
  7. Kal just kept Null in line. He'd keep em in check, and have em working in order for them to not get terminated and continue to work with the G.A.R
  8. Name: Korm | Kal | Bail | Einarr Suggestion: Making Papa Kal SOBDE Regimental, Ordo Skirata Leader of Null. Implementation: Let's be honest. Papa Kal being SOBDE regimental just makes sense. As I hear, that's what was planned when we got Kal and Null in. Why not bring it to fruition? Besides, I want to stay papa Kal, but lead SOBDE into greatness with @woeny23 and @Square Lore: It just makes sense, he trained RC and Null Workshop content if applicable: None Other: I'd like to go up as SOBDE Reg, since I was Kal for 5 months now, but I want to stay Papa Kal. and I'd only like for this to happen, if I get SOBDE Reg.
  9. -1 too manyidiots will minge
  10. Kal has two skins, one I paid and bought for. I want the first one to go back, and keep the secondary one.
  11. It seems most people like the Mandalorian Armor in Null, so why not bring it back imo?
  12. I wanna look like this every once in awhile. Mainly for combat.
  13. Hello again comrads, it is I, Tsar Kal Skirata. I'm here to request something. ------------------------------------------------------------------------------------------------------------- Name: Korm | Kal | Bail | Einarr Suggestion: Adding Matching Mando armor for Kal Implementation: Adding the Mandalorian armor to match the boys, removing Mandoarc skin, replacing it with ArcKal from the pack listed below. Lore: It's Papa Kal's Mandalorian armor, so it works. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=959491037 If you are asking to add or change a job, fill out the following Add or Change: Change Job: null_Kal Model: Replace models/player/mandoarc/mandoarc.mdl with models/player/arc/starwars/arckal.mdl Weapons: Other:
  14. Sorry I fixed it. I was tired when I posted it lol
  15. Personal Opinion: The reason we got rid of 101st was so that people can join battalions. CT's don't deserve ranks. Tester Opinion: The reason we got rid of 101st was so that people can join battalions. CT's don't deserve ranks. Pros: None Cons: None. Overall: +1
  16. I got fists in my own loadout, get cucked gay bois
  17. Rip Kal's westar uniqueness. :\
  18. Yeah, the bad reviews don't mean it doesn't work. It means. "Well, we can try to fix it."
  19. It can always be edited and fixed. I'm having zero problems with it.
  20. ------------------------------------------------------------------------------------------------------------- Name: Papa Kal/ Korm Suggestion: Adding this Mod that makes the game feel like a Third person shooter. Implementation: ^ Lore: Well, There is no lore to it but you know. It feels cool. Looks awesome and runs fantastic in singleplayer. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1385768768 I know what some of you are thinking. "Why?" Well it's toggle-able. So you can turn it off if you want the vanilla third person that we currently have on the server or for as I said, an advanced, better feeling for a third person game, which I play this server on 95% of the time.
  21. Personal Opinion: I like this idea, it was fun when we brought it in on the old old ship. Tester Opinion: It's an entity, so it will put some strain on the server, like vehicles do, but if we limit them it should be aight. Pros: Armor refil. Cons: Possible lag. Overall: +1
  22. -1
  23. +1 if yall never got it.
  24. Besides the size, I tested these offline. They're fun. But... -1
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