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Dyn

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Everything posted by Dyn

  1. +1 At worst it is unused. At best, we have new types of characters for events (also getting a Talzin like Slak mentioned would be nice too but not necessary).
  2. Dyn

    An ARC-170 Change

    -1 Everything I'd state is already stated above. Fixing up what we have might be nice first.
  3. Dyn

    Another Endor mission

    9/10 I only didn't really care much for the fact of there wasn't too much story and the stealth section was a bit strange to navigate. Other than that, the mass assault felt really nice and it let us feeling like we were doing a hard fought siege.
  4. Dunno how well it still holds up, but this was definitely one of my more favorite RPGs when I was younger.
  5. 8/10 So many brave DU fell for the cause.
  6. 9/10 Kept the whole server busy, involved the different groups of Anaxes, overall easy to jump into and was pretty enjoyable.
  7. Honestly, addressing that right there already peaked my interest. I hope we can get better communication going between our groups since 21st boarding relies heavily on this. Going to drop a +1 and look forward to seeing this stuff.
  8. -1 I'm only doing a tentative minus one because of the comment above. There is already something in the works and we should see how that plays out before we throw in more on top of it.
  9. +1 We need him as the guild head.
  10. Dyn

    Walk around in a LAAT

    This is my same thoughts as a JTO. I want our JTs (and Jedi perhaps) to be able to basically hotdrop to help secure landing zones for LAATs but it's a bit clumsy right now. If we could get this implemented, that'd be amazing. +1
  11. Dyn

    Wreckers Fist

    +1 Why not. Best case, he beats down a droid that was prob already about the die anyways and lives out the Wrecker fantasy. Worst case, he gets himself shot up running at them and the battle doesn't change for the rest of the server. Not like clones (commanders included) don't die and get back up 5 mins later anyways. Seems harmless to me.
  12. -1 Pretty much any interaction I've had with you has been negative and I don't really think you're fit for staff.
  13. 7/10 Was a bit confused what was going on but had a good bit of fun.
  14. 4/10 Kinda hated the main ship a bit not having any cover or anything so it kinda felt like a meat grinder with the player droid coming in so often, didn't like the one commando droid jumping into a manned aircraft to avoid being shot at and having to be rolled to be ejected, kinda felt like just a stress test without much real substance or anything.
  15. +1 Probably one of the few 501st officers I can say I'm even really aware of.
  16. 8/10 Pretty simple but cool Jedi RP. The rolls were not on our side but it turned out well.
  17. +1 Without a doubt. Of all the 21st officers, I've felt that Agent is definitely one of the ones I can most easily converse with about issues and go to if there is a problem. He's around often and generally has been a big help for the battalion. If there is a member of the 21st I'd think I'd like to see step up to this position right now, it would be Agent.
  18. Dyn

    Salvation

    8/10 Was pretty cool breaking into the ship and everything.
  19. Dyn

    Spooky

    7/10 Pretty nice, stumbled around in the dark for like fifteen minutes and got stalked by a fucking ghost. The guy who shot me at the end sucks.
  20. 6/10 The story and combat was fine, but trying to navigate with tons of troopers down the same cramped path was a bit annoying.
  21. It was a 1 hour event with several troopers just standing around doing nothing while a few medics ran around in circles to make a vaccine that we shouldn't had needed in the first place. If there was no need for a vaccine, you should've stated that clearly to them.
  22. 2/10 Genuinely seemed like nobody knew what was going on and a lot of it was troopers just staring at zombies outside of the walls. Not even fighting off waves of them attacking or anything like that. Just staring at them.
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