Name: Stroodle
RP Rank: XO
Suggestion: Changing the Loadouts of Havoc Squad to make more sense and allow them to both work with DU and be autonomous if need be
Implementation: Add or remove weapons from the Havoc Squad Jobs
Lore: Not really applicable but https://docs.google.com/document/d/1bMyQoa2VocHht27bD2gA-UG_wThXbBbiRWDCX4m98cE/edit
Workshop content if applicable: N/A
(If no workshop content, suggest a developer or put "Require Development")
If you are asking to add or change a job, fill out the following
Add or Change: Change
Jobs: Havoc Squad Brimstone, Havoc Squad Gambit, Havoc Squad Pipes, Havoc Squad Crush, Havoc Squad Acid, Havoc Squad Bandit
Slots: 1 slot each
Description: Give the above mentioned jobs a shield
Weapons: police_shield
Other: Unlike Lancer and Locke it's plausible for these members to carry a shield. Also, Havoc Squad primarily being a breach and clear squad it would make sense for them to have shields which can be immensely helpful in those kinds of operations. It also permits Havoc Squad to work better with the rest of DU.
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Add or Change: Change Job: Havoc Squad Lancer
Slots: 1
Description: Remove the DC-15x from the Lancer job
Weapons: rw_sw_dc15x
Other: Bandit is the ARF trooper and marksman of the squad so he should be the only one with a sniper, not Lancer.
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Add or Change: Change
Job: Havoc Squad Locke
Slots: 1
Description: Remove Lock’s singular DC-17 and give him Dual DC-17s like the rest of the squad
Weapons: Remove: rw_sw_dc17 Give: rw_sw_dual_dc17
Other: Lock’s loadout is the absolute worst of the squad so the least we can do is give him the Dual DC-17s which are standard for the squad and would still fit in a cockpit with him.