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Harsh

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Everything posted by Harsh

  1. Harsh

    Papa Kal's Return

    +1 Bring the old man back.
  2. +1 More content is better in my opinion!
  3. Harsh

    Bacta Kit Buff

    +1 This would be a great change, especially considering how large the health disparity is between clones and enemies.
  4. +1 sounds fun!
  5. Straight up fuck anyone who judges others in the gym. You're all there for the same reason - to get or stay fit. 99% of people at the gym aren't looking at you or paying any attention to you. If they are, it's just a cursory glance to see what you're doing. The other 1% of people are usually cool people who want to help you out with a spot or by giving you some tips on your lifts. I used to have the same exact sentiment when I first started lifting. I was insecure about the relatively small weight I was lifting, and thought that others would judge me. The thing is, though, after 5 years of lifting off and on, I've never been openly judged by someone else. Of course, someone may have been looking at me and judging me in their head, but I'd never know that. Plus, who gives a shit about them - if they're judging you they're not worth your consideration.
  6. Harsh

    Wreckers Fist

    +1, this should add to Wrecker’s RP.
  7. +1
  8. Harsh

    Re: Parjai Models

    +1. Reasoning: 1) Models look cool 2) 212th want them, and they make some sense to be added 3) It doesn’t harm anything. I’m tired of people gatekeeping others. Let ‘em have some fun and add something cool to their regiment.
  9. Harsh

    LAAT/c Warp

    +1, would allow for some cool rp situations by bringing armor to other planets!
  10. Harsh

    AV-7 Upgrade

    +1, would make the AV-7 more effective.
  11. Hi Dennis, thank you for your feedback. As I mentioned in the suggestion itself, the server landscape has changed significantly since Havoc Squad was added. In my opinion, there is no reason to eliminate all possibilities of having JTs simply because Havoc Squad exists. Additionally, please read my response to the RP reason for adding JTs - I think this may clear up the distinction between HS and JTs that you bring up here. I am the current REGL, and all of our branches are doing very well (excepting ARC, because the process takes a long, long time to go through for most people). In fact, we have an excess of members in some branches; adding JTs will of course pull members out of existing branches (anything new on the server does this, just see any other new addition and how people flocked to it). However, I am confident that all of our branches will be just fine even if some people leave to join JT. On top of that, the early hype around the branch will die down and things will stabilize.
  12. Hello everyone! Thank you for your responses, and sorry for not responding earlier. I will try to address some of your concerns in a single message to make it easier for others viewing the thread who are yet to vote on the suggestion. It seems that the main concern for people is that DU is a defensive battalion, and adding a Jet Trooper subunit will "defeat the purpose" of the battalion/add something "out of place" to the battalion. I see some validity in this concern. DU is defined as a defensive battalion on the server, and at first glance, I can see how people could think that this would preclude any possibility of an addition of Jet Troopers. However, I would encourage these people to think a little bit more about the application of jet troopers to defensive situations. The jetpack is not solely a "move and shoot" piece of equipment. Jetpacks have a wide range of defensive applications, and foremost among these is the ability to take advantage of their mobility to secure hard-to-reach places of strategic defensive and vantage importance. Additionally, the jetpack can be used defensively to augment defensive recon. Our ARF and ARC troopers can work with JTs to get an aerial view of an attacking enemy, thereby giving us a strategic advantage in arraying our forces. JTs would also give us the opportunity to take and hold defensive positions on (for instance) the outer hills of the base on Anaxes. On Geonosis as well, for instance, when we are defensively holding the base on that planet, we can use JTs to quickly respond to threats that arise from adjacent plateaus that are normally unreachable due to the cavernous spaces between them. These are just some practical defensive applications of JTs. I argue that JTs are more in line with DU's main defensive goals on the server than out of line with them. The jetpack is a tool; while the tool may have some established uses, I can guarantee that we will find uses that are applicable to our battalion's main goals. Creativity is essential in roleplay, and we will be sure to be creative with our JT regiment if given the opportunity. Next, I'd like to address @Gadget's concerns about the "Fairness" section of this suggestion. My intention when writing that section up was not to be "petty" nor downplay my battalion nor to call out other battalions. I tried to be as neutral with my writing as possible, framing that section from the perspective of my view of the server as I see it. In fact, when drafting this suggestion, I intended to delete this section, but I eventually decided against doing so based on the advice of some other people I showed this to. I understand that others see the situation differently, and acknowledge that I am biased towards my own battalion. I appreciate that you took the time to write out your opinion of the "Fairness" of adding a JT regiment to DU. I personally do not agree with your assessment of the different battalions on the server. Yes, DU is unique. We have the least canonic lore of any battalion, and I am proud with what our hard work has accomplished. However, I completely disagree that adding Jet Troopers will make the battalion less unique. We will be retaining the aspects we have already that, as you say, make us unique. Additionally, as I have outlined above, we will aim to use the JTs in a different way from others on the server. Again, this is all a subjective assessment, and we are all entitled to our own opinions. I will reiterate that I believe adding a Jet Trooper regiment to DU will be a great benefit to the battalion, and will improve the experiences our members have on the server. Thank you for your feedback.
  13. Thank you for your feedback! Thank you for your feedback! Hi Cloud, thanks for this information. I am very unfamiliar with the 41st and their status on the server. Sorry for getting this wrong. Hopefully this comment will serve to correct the mistakes I've made. Havoc Squad is in a very multi-role position. As they are our elite subunit, they serve many purposes, including quick breaching, EOD, and acting as shock troops. So, Jet Troopers would fulfill a different "RP Role;" that of the other JT regiments that are present on the server. I hope this can clear up the issue you've brought up. If not, please let me know!
  14. Just a jet trooper job like the other battalions have!
  15. Name: Harsh RP Rank: 1stLT, REGL Suggestion: Add a JT regiment to DU. These would be your standard variant Jet Troopers that are seen across the server as a part of every other battalion. These Jet Troopers would NOT have access to the riot shield that other DU troopers (excepting HS) have access to. I have already gotten permission from BCMD Doom (Slak) to put up this suggestion. Implementation: This would require adding a “Jet Trooper” job to the list of Doom’s Unit jobs. The model for the Jet Trooper already exists and can be easily used for the job. Lore: Doom’s Unit lacks the depth of lore that other battalions on the server (like the 501st) have on the server. There is technically no lore precedent for Jet Troopers in Doom’s Unit; after all, the information we have in lore regarding the battalion is limited solely to one episode from the animated television show. However, much the same can be said for the 21st and 41st (perhaps even Rancor); from some quick lore review, neither of these battalions seem to have a lore precedent for a jet trooper division/regiment. Yet, both of these battalions have jet trooper regiments. My point here is that there is a precedent set already for adding jet troopers to a battalion even if they are not explicitly stated to have existed as a part of the battalion in lore. We will delve deeper into this later on in this petition, but the main reasons we want to add jet troopers to DU is to give the people that join the battalion the ability to have the fun experience of becoming a jet trooper (something that is not currently possible, excepting the single position of HS Lancer). When we hold Lancer tryouts, almost everyone from the battalion shows up to try and become that character, speaking to the popularity and draw of the jet trooper as a position. Workshop Content if Applicable: N/A, already on the server. If you are asking to add or change a job, fill out the following Add or Change: Add Job: Doom’s Unit Jet Trooper Slots: 10 Description: “The Doom’s Unit were led by Commander Doom and were most famous for wielding blast shields and using heavy blaster cannons during the Clone Wars.” Model: models/player/gideon/doomsunit/du_jet/du_jet.mdl Weapons: Standard DC-15a and DC-15s. Other: The whitelist would also require the Synergy RP Jetpack (added to the player upon spawn). We’d like to appeal to the community regarding this suggestion. We already anticipate a plethora of negative feedback, but would kindly request that you take a moment to hear us out before submitting your vote. Our Reasoning: As was explained briefly above, we are requesting this addition to provide the people in our battalion with the ability to experience the gameplay of being a Jet Trooper. Dearth of Choice: Currently, the only DU whitelist with the jetpack is that of Lancer. Lancer is one position in a battalion with 40+ active members. The popularity of the jetpack whitelist is manifest in the attendance at Lancer tryouts - we get more people trying out for Lancer than for any other position in our battalion by a landslide. The lack of Jet Troopers in DU currently means that only one person in the battalion gets to play as a Jet Trooper. This is not the case for every other battalion (excepting, of course, CG and SOBDE). For many people, the lack of jetpacks is something that drives them towards literally ANY other battalion that has them (anecdotally, this has happened more than once). Our battalion members lack the choice to pursue the jet trooper route, and are worse off for it. Original Complaints: From what I understand of the early days of DU, the main reason we were not given the privilege of having a Jet Trooper regiment is that it would have been extremely overpowered. When DU was a young battalion, each whitelist had access to the Z-6 as a part of their normal kit. This was incredibly overpowered (if technically lore accurate) and was justifiably removed shortly after implementation. The Z-6 was instead replaced with the deployable shield, the other unforgettable aspect of the Doom’s Unit trooper’s kit. The argument against the addition of Jet Troopers to DU then changed to state that having a flying shield trooper would break realism and also potentially be overpowered. We understand and accept this complaint; for that reason, we are specifically attempting to add the base Jet Trooper (with 15a and 15s only) and NO SHIELD to DU. I repeat, we are asking that a base Jet Trooper with no shield is added. With the changes that DU has undergone, these arguments no longer hold any weight. Our JTs would be just like any other on the server - they would simply have a different model and would be part of DU instead of another battalion. Fairness: Life isn’t fair. The number of times I’ve been told that are beyond my ability to count. However, I think it is a good rule of thumb to try and strive for as much fairness as possible when we make decisions, especially in communities like this one where the enjoyment of others may be significantly affected by the addition of a subunit to another battalion. I will attempt to coherently outline my view on the fairness of this addition below. I don’t think it is reasonable to say that adding JTs to DU will create an unfair draw to the battalion. At the time of writing this suggestion, DU has the following attractions: Havoc Squad (a fan-made battalion), the deployable shield (which makes our battalion unique), and the right to host AV-7 trainings (a very nuanced artillery vehicle that was recently added). How I evaluate fairness is fairly straightforward: it all centers on equality. If another battalion has more than a given battalion, that is somewhat unfair. However, I recognize that, again, life isn’t fair and not everything can be equal. The other battalions with Jet Troopers have a lot more drawing people to them than DU when it comes down to the specifics. Here are some examples (please note: I am not trying to call any battalions out, nor am I advocating for a downgrade of their subunits or anything like that. I am just trying to make a point here). 501st: Have 332nd, all basic subunits (including JTs), Torrent Company, and multiple lore character positions with unique loadouts. 212th: Have 2ndAC (a JT subunit with a medic, support, officer, and officer whitelist), Ghost Company (only a set of bodygroupers), and Foxtrot (a whole RC squad). They also have multiple cool lore character positions. 41st: Have all the basic subunits (including JTs), control over the BARC and AT-RT trainings, and Green Company. 104th Battalion: Again have all of the basic subunits (including JTs), have negotiation training, and the Wolfpack (some badasses with jetpacks and cool lore stories). 21st: Have the basic whitelists again (including JTs, but I believe they are missing some), have KU, and SO (have a cloaking device). Rancor: Have all of the basic trooper whitelists (with JTs, also includes the ARC specialized MED), and have the Alpha ARCs. CG: The only other battalion to lack JTs on the server. I would love to see them put a suggestion up for the addition of JTs if this is successful. Anyways, they have the other basic troopers and DS. SOBDE: They do SOBDE things, we’ll leave them out of this. From a side-by-side analysis, you will notice that there are some battalions that arguably have more than DU (501st, 212th, 41st, 104th), two that have arguably as much as DU (CG and 21st). The nitty-gritty details of this analysis aren’t super important; the fact of the matter is that DU is at some level of disadvantage compared to many other battalions on the server. I’m not going to do some “fairness calculus” to prove this to you, as that doesn’t exist. I hope that this listing out would give you some idea of the relative standing of our battalion as we see it compared to the others. What would JTs add? We’ve already gone through this, so I’ll leave it short. JTs would give our battalion members the opportunity to experience the fun of flying around with a jetpack on the server. JTs would enhance our reconnaissance and aerial capabilities, and would create a welcome change to our current ground-based strategies during events. We will be able to finally take to the skies like so many others on the server and make more enjoyment for ourselves in CWRP. TL;DR: Doom's Unit would like to add back the JT subunit. Some of the arguments for this are an expansion of choice for new recruits, a rebalancing of the battalion relative to the others in the server, and a response to outdated arguments against the addition. I'd highly encourage you take a look at the entirety of the argument (at least skim through it) before voting. Thank you for reading and being patient with us!
  16. Harsh

    Turrets Mk. 2

    +1
  17. +1. Could someone please clarify the original deal that was made to allow HS's addition to the server? From what I understand, compromises were made because every DU trooper had the Z6 and the shield. Currently, the normal DU trooper receives a shield to set it apart from other battalion troops. No Z-6. Additionally, DU has no JT sub-branch, only a Havoc Squad member that has a jetpack (lancer). Every other battalion on the server has JTs. If I understand the original intent behind the compromise, it was to ensure DU did not get too much to set it apart. However, with the removal of the Z-6 from the regular trooper whitelists, I see us as having come out of this "deal" much worse off than when we came in. If things can change and our loadouts can be stripped of an essential function, can they not change similarly to give us something in return?
  18. -1. Firstly, and please correct me if I am wrong about this, but it seems like you are attempting to create this position almost solely so that you can hold it and have it as a status/rank. I am saying this namely from the way you have worded your suggestion and what others in this thread and the DU discord are saying. Secondly, as Comics and others are saying, I feel like this will create a lot of confusion for new players joining the server. They may feel that they can progress as a CT and not want to join battalions as a result (it's my understanding that the server pushes for battalion longevity, not for CT longevity). Finally, I don't see a particular need for the role you are describing. Admins already have the ability and power to temporarily ban minges, so the idea of putting them through CC training again doesn't really make sense to me. Additionally, your point of seeing if a CT is "mature" enough to join a battalion is a completely unnecessary additional step in the process imo. We have battalion tryouts for a reason; the tryouts judge if the recruit is "mature" enough to join the battalion (if you want to put it that way) according to the battalion's standards, standards that change between battalions.
  19. Could you provide more detail regarding what specifically these people will be doing? Will they be monitoring the battalions and setting up trainings, helping with docs, etc? Also, what do you envision the implementation of this would be like? Who would be holding these positions, and what incentive would they have to hold the position? Would there be an application process like with RCMDs? I predict some potential for abuse of power if these positions are selected for and have excessive power. On the other hand, if they are given too little responsibility, the need for this role diminishes considerably. Edit: +1 after Willy's response; might as well give this a try. Maybe this will allow regimental commanders to share their burden and as a result become more productive.
  20. Harsh

    Buff Heavy

    +1. The z6 is a good weapon, but isn't enough to retain players as the sole draw to the heavy regiment. The addition of a grenade or a stat increase would definitely do a lot to draw more people to staying as a heavy trooper. For those who say that other regiments may suffer, I counter with the idea that every regiment has either multiple kit items or an RP advantage. For example, medics get a bacta kit and a syringe (?), and also get an advantage for medRP in terms of being able to RP revive fellow players. ARF get priority for BARC and AT-RT vehicles, get a 15x sniper, and a RPS-6 rocket launcher. Etc. etc. Heavies are disproportionately disadvantaged and, in my opinion, deserve a buff.
  21. -1 How would you feel if you were being promoted to a position you worked incredibly hard to get and no one showed up to congratulate you? These kinds of debriefs are few and far between, and last less than 2 minutes.
  22. +1 good luck
  23. +1 You have provided a lot of detail in this appeal, which I appreciate. I believe that you should be given a second chance, as you seem to have matured and recognize the mistakes you made in the past. Good luck!
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