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Marvel

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Everything posted by Marvel

  1. Mereel gets the deployable shield Jaing gets fusion cutter and armor drops
  2. Giving them phase one helmets was maybe the stupidest decision I have ever witnessed. Please just replace that garbage.
  3. -1 Having a jetpack bodygroupr does not justify actually receiving a physical jetpack.
  4. Why would Heavy Officers not look like Heavys and why would HVO look like Heavys... this makes no sense. -1
  5. A'den is an HVO job and mines are apart of the HVO kit
  6. @Woenydo it now
  7. Yeah that's definitely already FailRP but something that we considered to be under the common sense rule. Seems like that isn't the case and that's why written rules are being made regarding rocket launchers and explosives
  8. I’m already looking into creating some rules for rocket launchers but I’ll let this stay up to see community feedback
  9. Just because 1-2 battalions have really good numbers doesn't mean we have the pop to bring DU back or replace it with another battalion. We have multiple battalions atm trying to keep their heads above the water and all this would do is negatively effect those battalions. Also what are people supposed to vote on here? Why did you make it a do this or do that scenario? Do you want DU removed or do you want it back??? I don't get it... We have no intentions on bringing DU back or introducing a new battalion until we hit our activity goal of 70 - 80 concurrent players everyday throughout the week and if we feel that another battalion would not harm the health of all the other battalions.
  10. Getting rid of these map props won't make any difference in terms of perma props. If anything these props only help by filling the rooms allowing for better perma prop allocation in other locations and areas in the Temple. I'd prefer y'all work around them tbh but if you believe this is the best direction for the Jedi then so be it.
  11. As long as you are aware if this were to pass this would not add to your HVO slots. You'd still be limited to 3 like everyone else meaning Boost will then take one of those slots. +1
  12. They do not get used. Imo you could just move the chancellor's office down where the command wing is now and delete everything else down that way (Tho keep the cool holotable its really cool and glows blue) or just completely redesign BCC who knows
  13. Name: Marvel RP Rank: Admiral Thrawn Suggestion: Relocate the Naval Command Wing portion of BCC to overlook MHB/Courtyard Implementation: Jayarr edits the map Lore: N/A Other: I'll provide pictures to explain the overall idea but a quick rundown of the suggestion is to relocate the Naval Command Wing so that it overlooks MHB and Courtyard in order to make Naval's job a bit more engaging and easier. As it currently stands the Naval Command Wing is just a closed off box that houses all of Naval's important tools but completely separates them from the rest of the base. It has the cool cameras however they only work once in a blue moon. The suggestion is to add a walkway up at BCC that starts where the gap above MHB stairs are. The walkway will span out towards Courtyard and have glass windows that overlook into MHB. The Command Wing will then be located at the middle wall that separates MHB and Courtyard (Above the MHB stand thingy and Jedi LAAT) and overlook both MHB and Courtyard with countless windows so that Naval can properly watch over the base. For the walkway over MHB I'm thinking something similar to the walkway that leads to ATC on Venator Extensive. I'll provide some reference photos now to hopefully make this all make more sense: I hope that all makes sense just a walkway over MHB where the new Naval Command Wing will be located overlooking both MHB and Courtyard.
  14. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
  15. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
  16. Congratulations! Your ban appeal has been ACCEPTED. You may be contacted by a Director+ to discuss your return. // LOCKED // MOVED TO BAN APPEALS - ACCEPTED
  17. I don't know why CG was brought into this post as it has nothing to do with the battalion. For the people claiming CG should be better, don't be ignorant and for the people claiming this wouldn't of happened to anyone else I can guarantee you that even if this was a member of High Command the result would have been the same. Please keep votes and discussion relevant to the situation that occurred and the player in question, not any specific group or battalion.
  18. I'll let the community vote and give any feedback they wish but I want to state something that's bugged me for a long time now with HVO and it's quite simple actually: Too many people get this job and fuck around with it until they eventually slip up and find out. The rocket launcher isn't something to joke around with. It kills people. Too many HVOs just pull it out as a stupid joke 90% of the time or just simply walk around with it out for no reason. The only time an HVO should have their rocket launcher out is when they are going to use it on a vehicle or a large group of enemies. To me personally this has always been something that I thought would just fall under the 'Common Sense' rule but that hasn't been the case so it's sadly something that's probably going to have to end up a specific written rule over this. Your decision to pull a rocket launcher out in the middle of a large group preparing for an event is on YOU. Not the server. You made the conscious decision to pull a weapon out that very easily killed upwards to 25 people for an extremely silly joke. I'm not just harping on you Arroyo about this every HVO is guilty to making these goofy jokes but it has to come to an end very soon. Anyways everyone is free to vote or give feedback on the appeal. We'll try to have it sorted and contact you about it hopefully by tomorrow evening or Friday.
  19. I already approved the use of Wyler and Nova for 212th. The purge weapons will not get added to any job because they are perma weapons. As for GC Medic that’s an understandable request but you state that your reasoning behind it is to give GC an edge on 2ndAC but 2ndAC also has a medic job… with a jet pack. Have y’all given any thought on swapping 2ndAC medic for GC medic instead? The issue with the GC vs 2ndAC debate is both subunits are similar size with near exact jobs but 2ndAC have jetpacks. I’d recommend thinking about it from that point of view instead. Just my two cents
  20. I was removed from the dev team
  21. My honest opinion: Remove Guild Spy and Guild Jumper. Add the option to buy 1 time use jetpacks and cloaking devices for a hefty amount of renown. Tired of seeing every single Citizen only utilize these two jobs. Especially since the in-game limit of 3 at a time was removed. My NUCLEAR take: Remove every job and only have Citizen / Bounty Hunter jobs. Make everything available on the black market as 1 time use items. Bacta kits, syringes, fusion cutter, armor pack, jetpacks, cloaking device, misc weapons, etc. However imo the black market shouldn’t be unlimited items where everyone can buy as much as they want. There should be weekly shops where there are X amount of this item and that item available and once they’ve been bought out you gotta wait till the next weekly shop update to be able to restock. This will make Citizen’s value their lives way more imo. +1 tho to the overall idea
  22. Okay Forward Observer is a really silly name. Would rather just name it KU Jet Trooper tbh.
  23. I don't get this subunit
  24. It already is but the message pops up once then disappears so it’s easy to miss and people continue to use comms. Just a difficult thing to regulate through just a rule. If it’s possible to actually disable comms when it’s broken that would be awesome and make things a wee bit more immersive in a sense. +1
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