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Everything posted by Marvel
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+1 HOWEVER I don't think this is a super unique gimmick that is on par with the other squads. Personally when I was Hunter I wanted each character to have unique gimmicks rather than a squad buff. I always got shat on back then when trying to add anything to my squads bc "SOBDE no need more." mindset. I'm fine with this solution but if I can add my 2 cents personally something along the lines of character buffs as such would be so much more unique and tie into their lore genetic abilties: Hunter - Knife (Check) and a Scanner Swep similar to Halo 4's Promethean Vision that acts as his heightened senses. Give it a good cooldown tho cuz wall hacks is a lil op. Tech - Any and ALL TECH related SWEPs. Alien Translation stuff, Crazy roll bonuses (+100 fuck that +10 bs). Stuff he really already has and hell maybe even the droid poppers for his kit too. Crosshair - BUFF THE FIREPUNCHER LIKE CRAZY!!! Also the hunter's mark swep would be cool... Does he have that? Anything sniper related would be cool and even attachments for his firepuncher like we see in the shows like that grapple or whatever. Hell even the little mirrors could be cool if implemented somehow. Doubt they would work like they did in the show but imagine throwing it down and if he shoots it it just shoots a flurry of shots off in every direction killing multiple droids. There are workarounds for GMOD I'm sure. Wrecker - base 500 HP 500 Armor I am fr - Also Wrecker fists that activate for a short god mode timer with either a long cooldown or 1 per life use. Also add a Wrecker voice line when they activate like the Mando rifle reload plays the mando theme. Echo - Just TECH bonuses for his arm and a busted ass single DC-17. He could even make use of a speed boost as an ARC trooper too. Sorry Echo is a little harder but hey at least I got him added to Bad Batch suck on that 501st (Former Hunter and Rex btw) These are all just simple quick ideas I could come up with but I'm sure ppl could brain storm and come up with other cool concepts and ideas. I just think droid poppers when compared to jetpacks, cloaks, and shield regens aren't all that cool or unique tbh.
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Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally.
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Lowkey think Barlex doesn't need 2 rockets + bacta injectors. Seems a little one man armyish to me. Maybe drop the RPS or the Tracking Launcher. +1 regardless bc lore characters ESPECIALLY Leads having basic trooper kits is lame. Also what the fuck is a field medic what was with that goofy ass name change every medic job got...
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Server suggestions are open I am now awake +1 to the concept however I would like to see consequences. I am a HUGE pro mini game guy. I hate /me RP with a burning passion but the one problem with minigames is a lot of them are either way too simple or nothing happens when you fail unless the GM happens to be nearby watching. Some examples of consequences for failing may be: Instant Death - This is the simplest. It's likely that if the trooper fails these actions that they will probably be overrun with droids soon and will likely perish. Spawn a handful of Commando Droids to fight off - This might be hard since these take place on props but a fail leading to a squad of BX's showing up to fight off at least gives them a chance to survive and either escape or reattempt. They'll be injured so another fail with another BX squad will probably result in their death. Lock Out - Simple timer that keeps them from doing the minigame again resulting in the ship being up longer so more drop pods, fighters, etc. being spawned from it. Anything from 5-15 minutes would be great imo. As for simplicity the one thing I don't want to see is too simple of minigames where frigates are being taken down in like 2 minutes which has happened in the past and may happen today too idk. As long as people aren't a one man army taking out frigates alone I'm game tbh. I would love to see how this could be implemented honestly. Sounds difficult but even as entities that GMs can spawn on their frigates it would work and be far superior than the snoozefest that is /me RP.
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So give them more to offer??
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I fear the people would hate my new frog takes
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Ngl I would rather BCMDs get buffed gear like Rex getting special dual DC-17s that just rip and tear, etc. HP/Armor buff is nice but also a little meh as a buff. Some BCMDs get jetpacks so that’s a decent buff as well but for the ones that don’t they definitely need something different and potentially unique. Lowkey hated the westar as a BCMD buff. Would rather see Cody or Wolffe using the DC-15A like they were seen to use rather than the westar. Maybe buffed 15As for BCMDs too. +1 regardless
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Big Tukk Co guy but I feel like this is now crossing a line similar to Havoc Squad back in the day. It’s one thing to implement characters that the creator made for his short film but fully creating our own may be a bit too far in my honest opinion. It’s what got Havoc Squad a ton of flak in the past. Outside of that I’d like to mention that just because there is a limit of two subunits per battalion does not mean every battalion needs two subunits. I like the concept that 241st is on the smaller side and I’m not sure if 241st will always be able to sustain both units on top of their main battalion. These two sections stood out to me most. Of the situation your in is “damned if we do, damned if we don’t” I don’t believe just adding onto the pile is a solution to your problems. Your focus should be on what you currently have no adding more to the mix. The goal you mention for this unit is exactly the goal of 241st and Hill Company. Rehashing this point only diminishes the value of those original groups imo. I know this is only 5 spots but it’s still adding more when more isn’t necessarily better. I say this a lot but synergy has a bloat problem and this is a good example of it. Personally it’s a -1 from me. Despite the outcome I hope it all works out and hopefully we’re not on the forums in a year talking about the removal or replacement of this unit or hopefully not the battalion in it’s entirety.
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+1 Some personality on their clone models would be nice especially to differentiate between the 4 LTs. Although I’m personally not a fan of glowing visors outside of RC. I don’t care much for that addition tbh.
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+1 Before the losers that come along and say “why it’s okay for some people just to be regular old troopers” headass mfs holy guacamole why would we make them a whitelist if they were just the exact same as a CT whitelist. I’ve tried to get Tup and Dogma unique stuff in the past this is a great idea. They had mortars on Umbara. (Give Tup a shield)
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So why can’t these kits just go to TU then? I don’t agree with the people saying TU should be easy to join or a starter unit because that goes against the entire purpose of subunits but ultimately it sounds like TU’s problem is kits. Why not make them better? Plus the enlisted ARF jobs is basically just lowkey keeping TU around just not as TU. Still have the jobs for the most part and the concept it’s only a matter of time until someone comes around spouting about an ARF squad and then Rancor has another unofficial subunit amongst their ranks. It’s happened before I’m sure it’ll happen again. Rancor has a long history of implementing units then throwing them aside when they eventually die off or when the people responsible for the unit eventually leave. For the first time however a unit has made it into the F4 menu with jobs and models and it still isn’t enough so yeah when I say Rancor cannot sustain two subunits I think I mean it. Not trying to be harsh it’s just good ol Synergy bloat. Everyone wants more even when it isn’t healthy in the long run.
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Yeah I think all yall need is an geo camo ARF model with a medical symbol / gear 100% I do not believe they should removed the ARF helmet. That’s the whole point of those models being added to GC not just the camo but they all utilized ARF armor too. +1 to medic stuff for the ARF model
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Also being blunt this stuff happens yall don’t need no damn SOBDE pilot job be so fr 😭 Just gonna be lil puppies following yall around
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TR rank in-game with TR chat
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I like the concept I won’t lie but as of recently since the introduction of Kal as BCMD and even in the past with Gregor and what not people in the position get extremely bored or distant typically resulting in them resigning early or being forced out. This sounds like instead of 1 job that is somewhat decent instead it’ll be 3 jobs. Roleplay alone hasn’t been enough to keep people enthusiastic about getting on the server in these roles so idk what would be different here. I’ll +1 because I’m optimistic and interested to see it in action but my hopes aren’t high. Now for feedback: Kal sounds perfect for this role. Walon does not. Vau will do wonders with Delta but I see most of his interactions falling flat with Bad Batch but there isn’t much you can do considering most of SOBDE pulls from legends other than Bad Batch. Also Walon Vau gets butchered everytime someone plays him. He doesn’t fit well with the current server’s climate tbh. A counter suggestion would be using Gregor to oversee Delta and BB and Kal oversees Null and Omega. BCMD is just an unnamed RC. OR leave it open to the player. They can be Walon or Gregor to oversee Delta and BB and then Kal for the other two. I can see people getting bored of Walon faster than Kal tbh. If you wanna make it fair you can give the Kal slot like the option of Kal or Climber too just so they have choices as well. Can’t really think of anyone else tho. As for BCMD it just needs to be an unnamed fella. Devs just need to cook up a bomb ass model that’s it. Best thing about SOBDE RCMD was the model and it wasn’t even an RC. It could just be some sick Clone Commander that’s in charge. Being a lore character has always weighed BCMD down imo. Not everyone likes Gregor not everyone likes Kal it changes every 3 months and it’s getting old. That’s my little nerd rant. I hope it works out and I’m interested to hear how it goes if it happens. Always down to give ideas or suggestions as well big SOBDE guy. Best of luck nerds.
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I'm gonna be brutally honest Y'all just got jobs and models made for TU not too long ago which for the longest time was Rancor's #1 excuse to why TU consistently failed. This has been proven to not be the case obviously and the fact of the matter is Rancor just cannot sustain TWO subunits especially alongside Alpha ARCs. A second subunit will never succeed. Maybe temporarily when they get added or when someone who is passionate comes along every 7 months. It will struggle for most of it's life until future Rancor leadership finally give up on it and suggest to replace it with I imagine TU again. Not to mention at least TU was unique when compared to your other subunit. Now you'll have two ARC units on top of your main ARC unit it's a little underwhelming. I think these unique kits would work wonders with Alpha ARCs making them more than just jetpack ARCs with regiment kits. Strengthening your 1 subunit making them uber cool is way better than two mid subunits. (Actually I would trade their jetpacks for these cool kits. Jetpacks are overrated anyways and Alpha is just a copy of Null.) Personally it's a -1 from me. Now if the main battalion was all ARF troopers and the subunits were ARCs this suggestion would actually go somewhat hard but as long as the battalion remains structured the way it is all I see this suggestion as is classic Synergy bloat. More does not equal better.
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Never understood this reasoning. You don’t need a base medic job in HC for him to make sense. Him being a medic in HC would make him so unique in the unit and give main battalion medics something to work for further up the food chain. Only having characters that match jobs in the subunit doesn’t make them feel super special. Just carbon copies of the others. Plus whatever unique buffs HC has would apply to Strecher making him unique from base medics outside of a model.
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So it already has the ARF kit? It still doesn’t make any sense to have two jobs with nearly identical kits other than one weapon. Just trade the 15X for this new gun on the job. Also doesn’t make sense that you’re getting rid of the ARF gun for a job that has “ARF training”
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Are you suggesting to get rid of the ARF model entirely for a normal old phase 2 helmet or are you asking for a medic symbol to be added?
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I’m gonna say it The Jedi clone armor models are LAME -1 rather see cool characters like Mace Windu, Obi-Wan, etc. actually look like themselves. Jedi got plenty of new stuff with the most recent model update and I don’t think this is important or necessary whatsoever! We get these loser models bc some rando made them public on the workshop now we’re stuck with them.
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do yall still intend to place him in the main battalion rather than Hill Company even though he is apart of Hill Company?
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