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Klein

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Klein last won the day on August 22 2025

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  1. +1 This mans done so much for the mech reg and the battalion as a whole. i say let the man be apart of the community once more
  2. Huge +1 I'm surprised this isn't already a thing
  3. Naval also has access to the fortification tool and 41st is also requesting to use it. The goal of 241st is first and foremost RP. By allowing us this second subunit it will help us grow in rp and allow our troops to have a new goal to go for. Lore wise we are a fan made battalion. What that means for me is that we get a blank script. We can create our own lore and do our own thing. This idea is the brain baby of 241st and is deeply wanted. This is something the entire battalion voted on, not just the commander team. The goal is not to have more "cool stuff" but rather encourage more RP and build more meaningful memories. I'm excited for this prospective sub unit and i know my battalion is as well.
  4. Yall already know I'm so ready for this +1
  5. +1 love the idea of adding more rp to the server. Imagine, a bum comes and pickpockets you, then he turns around and sells the weapon on the black market (either npc who uses renown/credits, or the bum uses /comms (BM)). Imagine the trooper getting in trouble with his higher ups and sent on a mission to go find his weapon only to have to buy it from the black market. (Mind you it should only be like 200 credits or something.) The way I would implement this is by making the pick pocketed weapon 24 hours. And giving the bum a /give command to give the weapon. That way in the event the bum goes offline, the weapon isn't permanently lost. Of course admins should be able to give the weapon as well if the trooper rps getting a new one from armory (or a QM from naval)
  6. +1 if we bump it to WO+ considering it would add another responsibility to the officer core. It would also benefit the staff since there will still be WL tickets for when officers aren't online. I also agree that staff quotas should not come first. Ultimately it's about staying in the game and having fun. This will help staff by not having to do as many tickets Ultimately helping them stay in their battalions, and playing the game.
  7. So as of right now he is still planned to be part of main bat. Since we no longer have medics in hill company, it really wouldn't make sense to have him as a medic with Hill Company. That's not to say who ever gets the WL won't be able to do some rp with Hill Company and even do some Sims with them. From what i was told back in the day, the reason this was never approved was due to not having modelors (how ever you spell it) to do the work. My hope is that this time, we will be able to get it in and have a new lore medic
  8. +1 It would give the supports in 104th something more to do. and TBF thats kinda their bread and butter. the RP of 104th revolves around vehicles so lets go ahead and get them something they can rp more with.
  9. +1 Give them something specialized to do. If theres an issue the GM can put out during the briefing that tank Resupply is GM only. No need to make it difficult
  10. Name: Klein RP Rank: 241st BCMD Suggestion: Add more Health to the holograms deployed by the hologram tool. maybe enough to take 3 or 4 shots instead of just 1. Implementation: It would make it way more useful as a diversion against enemies both NPC and EJ Lore: n/a Workshop content if applicable: N/a (If no workshop content, suggest a developer or put "Require Development")
  11. Name: Klein RP Rank: 241st BCMD Suggestion: Add more Health the the fortification tools fortifications Implementation: During event/deployments all the fortifications get destroyed way to quick and it makes it difficult for the armorers to keep up with making defenses under fire. Lore: n/a Workshop content if applicable: N/a (If no workshop content, suggest a developer or put "Require Development")
  12. Name: Klein RP Rank: 241st BCMD Suggestion: Add a new Medic lore character to the 241st main battalion jobs "CT-4760 Stretcher" Was suggested by zeros long ago but denied so hoping it goes through this time. Implementation: Make a new model, add the job slot to the main battalion, add weapons/kit to the job. Lore: CT-4760 "Stretcher" Remember your gym teacher? This is them as a clone. Workshop content if applicable: Require Development Add or Change: Add Job: CT-4760 "Stretcher" Slots: 1 Description: Remember your gym teacher? This is them as a clone. Model: Require Development (see picture) Weapons: Standard Medical Kit (bacta kit, syringes, etc) rw_sw_dc15s rw_sw_dc15a_o rw_sw_nade_popper Other:
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