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Katy

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Everything posted by Katy

  1. Here's the screenshot just for clarification. At the time, I didn't even notice the "and that's me" part. I just saw me being called t***ny and was upset and had my day essentially ruined. I'm pretty sensitive to these things. Even as a joke and between friends, I don't enjoy being called this. I think you know now that in the future to not joke like this (especially in OOC chat) unless the other person is OK with it. So in my opinion, you getting unbanned would be fine
  2. Katy

    Timers

    +1
  3. +1
  4. +1
  5. Name: Katy RP Rank: Grand Master of the Order Suggestion: Remove the "ONLY ACHIEVABLE BY KNIGHT+" part of the Temple Guard job description. This should be removed because this is no longer true and it causes confusion amongst people in and outside of Jedi. Implementation: Change the job description. Lore: https://starwars.fandom.com/wiki/Jedi_Temple_Guard Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Job: jedi_temple Slots: 20 Description: The Jedi Temple Guards were part of the Jedi Order. They wore golden-brown robes with Jedi patterns on them to signify their loyalty to the order and carried special lightsaber pikes which produced yellow blades. Model: models/epangelmatikes/templeguard/temple_guard.mdl Weapons: Personal lightsaber, baton, hands, storage device, comlink, weapon checker Other: N/A
  6. +1 The Z-6 fucking sucks. Ask any Heavy main in the past year, because I have, and it's not hard to get the opinion of the Heavies out there. Unless the new NPC base supports suppression like it's Arma 3, then calling it a "suppression weapon" is stupid. It NEEDS some sort of buff. I'm willing to bet that everyone who says "the Z-6 is fine" hasn't used the Z-6 at all or in a very long time for an extended period. Spawning a Z-6 for yourself and killing a droid and saying "Yep, the Z-6 is good" does not count for anything. It takes a lot of time with the Z-6 to understand its strengths and weaknesses. I understand it's difficult to balance weapons, but like I said before on the "Give the shield to Heavy" post, it just needs a bit of effort.
  7. +1 Datapads!
  8. just shidded again

  9. So I'm genuinely confused. Server High Command is pushing to help out DU since they're in a rough spot. A lot of people are trying their best to do their part, including yourself, so I don't know how you would be willing to get rid of the one thing that makes DU special over the other battalions if it meant Heavy gets a buff. It's like you're fighting yourself here. I just don't get it. I also don't know how you can say it's not related to DU at all. Either you're not being 100% honest (which I believe is extremely unlikely), or you really didn't think about the impact this would have on DU (and DS). Even if DU still gets their shields across all jobs, that still takes away a lot of incentive to join the battalion. I've been wanting Heavy to be buffed for almost a year now, and it's proved to be complicated, but this is way too short-sighted and requires more thought put into it (or at least some courtesy from DU and DS). I understand how the entire server populace might take more priority compared to one battalion, but there are other alternatives and people willing to give their input. It just takes a bit more effort. -1
  10. just shidded 

  11. +1 Please I am begging
  12. Tactical insertions create a lot of lag if it's a decent sized deployment. Unless the spawn tool also creates lag, the spawn tool is better
  13. +1 Cool map
  14. I guess I'll answer your questions by saying it gives CIS vibes because it's using the same model as the CIS Jedi Hunter and it's KOS. That could have easily been a job from the CIS faction. Again, I don't know what kind of roleplay you would be doing with a Jedi Hunter droid other than commanding your droid to attack a Jedi and say, "GET HIS ASS!!!!!" That's not roleplay. Mavelle's example of RP is really nice. That's exactly something I was going to suggest hunters do. Y'know, be smart when dealing with Jedi and spring a trap. However I'm confident if you remove the Hunter Droid from that situation and just have the four hunters, you CAN take down a Jedi. Of course it's going to be difficult, it's a Jedi. Most Hunters I see dealing with Jedi just fight them on the wide open ground where there's plenty of room to force leap away as a Jedi. If you say, lure a Jedi into a trap, like the caves or inside Aurek base, maybe even blow the entrance so debris collapses and blocks the entrance, spring an actual ambush, you will kill a Jedi. You guys still have perma weapons that will blow through the health of someone. And if you're not properly planned or equipped, then why are you trying to kill a Jedi? Now I know that Jedi want to fight more saber users, myself included, but attaching CIS droids that are KOS and are, y'know, droids, to the Guild doesn't make any sense lore wise. Why would Dooku give his droids out to the Guild when he can simply use them himself? He wouldn't risk the technology getting into the hands of the Republic by giving a supply of Jedi Hunters to the Guild. Like what would stop the Guild from making them Sith Hunters and get a fat paycheck from the Republic instead? There are a lot of questions I could also ask but I think I get the point across. In me replying to this post for the past five minutes I have already thought of a what I believe to be a better idea that still has some of the issues I have with Jedi Hunter, but completely negates the three massive problems I have with your suggestion: 1. Weird lore implications 2. KOS 3. Provides very little or no roleplay I call it the "Guild Duelist" These are members of the guild that are trained with a vibrosword (reskinned single-hilt saber, no force powers, sort like the training saber) They have been honing their ability to combat melee users and as such, are able to combat even saber users. I would absolutely love to roleplay as this character. The amount of ideas in my head are getting me excited. Imagine talking with a Jedi about your stances and how similar your training could have been and relate to them. Or Sith. Or whoever! A lot of possibilities here. I'm not going to list down what health, armor, ROE, stances, or whatever because I know some asshole will just debate it and ignore the rest of the points I made when balancing this role is not my job. I'm suggesting the idea of it. I think this would be a very fun addition to the Guild that makes roleplay AND gameplay exciting for everyone. My points still stand and my opinions on Jedi Hunter remain unchanged, but if you use my Guild Duelist suggestion or make something akin to it that doesn't have the three problems I have with the Jedi Hunter, then I will happily support that.
  15. +1 I've always wanted to roleplay as a Heavy weapons guy so I will enjoy this addition
  16. So I understand that Jedi are really OP and annoying to fight against if you're a gun user, but this gives me CIS faction vibes (that's not a good thing). There doesn't currently exist a guild whitelist that's KOS because the faction is really meant for roleplay, or at least that's what I believe. I've said before that BH has the best roleplay you can have on the entire server if you're creative enough, and I still stand by that. However, I don't see how this will further RP at all. Not to mention the lore implications on how the Guild obtains CIS Jedi Hunter droids is very weird. Honestly I think your Guild jumper if more efficient at killing Jedi. Jedi will just crippling slam the Jedi Hunter and it's kind of all over from there. I like your other two suggestions, but this isn't needed. -1
  17. +1 I would like to see it
  18. Katy

    Etain Helmet fix

    +1
  19. +1 As long the battalion buff isn't a where everyone gets "buffed" version of the DC-15A or something like that. Silliest thing ever conceived
  20. Katy

    Draa kit

    +1 Basically what Conrad said
  21. I agree that faces and formations are useless beyond tryouts and trainings, but they still do serve a purpose. They aren't to test skill or any meaningful abilities, but they're good filler and can be a really basic competency test. Same for tryouts, they exist to make it easy for a brand new SGT to determine if a CT can even show slight competency to weed out those that can't do something as simple as faces and formations. Without faces and formations, what can you test? There's lore (which sucks for new people and is dumb), situation questions (also not that good for an entry tryout. This is more suited for ARF, HVY, SUP, etc. tryouts), Defcons and trigger discipline (outdated), sure, but that's a short fucken tryout. It's difficult to ask questions that are open ended like: "Why do you wish to join X?" since a brand new SGT might not catch if someone is being a minge or not. Most people would, but there are some that just won't. So I'll ask this: what should replace faces and formations in tryouts and trainings (mostly tryouts) that a SGT can consistently evaluate and also provides decent filler?
  22. +1 This would be very useful. Also those NPCs are cool af
  23. +1 Ooo that's super cool. I hate always having my saber out when I'm just tryna use group heal
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