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NetherRealmer96

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  1. Name: Wraith | Wolffe RP Rank: BCMD Suggestion: changes to the 104th Wolfpack Implementation: Add the gunner kit to the Wolfpack Engineer WL, Change their current model, and give boost a proper HVO kit Lore: Wolfpack Engineers - Wildfire and Umbra provide frontline technical support, battlefield repairs, and heavy weapon assistance. Unlike standard engineers, Wolfpack Engineers are trained to function in high-risk environments while maintaining squad cohesion and operational efficiency with armored vehicles. Boost - Boost offers mid line support with rockets to deal with vehicles while working with other wolfpack members. Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: change (Any job modification requires all this information) Job: Wolfpack Engineers (Wildfire/Umbra) Slots: 2 Description: have the wolfpack engineers models be updated from their current state with the engineer helmet to a model with the phase 2 clone trooper appearance but keeping all body groupers and skins just attaching them to the phase 2 model along with their kit swapped out for the gunner's kit Model: models/synergy_roleplay/104/dire.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc17, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dp23e, alydus_fusioncutter, lvs_repair, sent_boostpack (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: changing their armor drop from the 100 to the 250 like the gunners (negotiable/if dev team allows it) Add or Change: change (Any job modification requires all this information) Job: Wolfpack Boost Slots: 1 Description: adding the rest of the HVO kit to Boost who as of this moment only has the rps-6 (if he can't get the full kit we would settle for him to just get the tracking launcher) Model: models/synergy_roleplay/104/boost/boost.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17ext, tracking_launcher, detpacks(negotiable but up to dev team) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: change (Any job modification requires all this information) Job: Wolfpack Dash-29, Wolfpack Dash-44, Wolfpack Sinker, Wolfpack Warthog, Wolfpack Mortar, Wolfpack Boost Slots: 1 each except engineers being 2 Description: giving all of Wolfpack the dp24 to have a weapon that is shared amongst their kits like how Dire Squad in 104th did before the update Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dp24 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
  2. Name: Wraith | Wolffe RP Rank: BCMD Suggestion: Add the officer variant to the gunner WL Implementation: giving the Gunner WL its officer variant to its WL Lore: Providing frontline technical support, battlefield repairs, and heavy weapon assistance. Unlike standard engineers, 104th Engineers are trained to function in high-risk envirnonments while maintaining squad cohesion and operational efficiency with armored vehicles. Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 104th Gunner Slots: N/A Description: Adding the officer variant to the Gunner WL that adds the officer skins and bodygroupers Model: models/synergy_roleplay/104/gunner/gunner.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc17, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dp23e, alydus_fusioncutter, lvs_repair (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
  3. +1 QM needs a functional kit
  4. Name: Wraith RP Rank: BCMD Suggestion: Adding in a grenade launcher to all HVO classes server wide named the MGL-V1. Implementation: Creating a new grenade launcher called the MGL-V1. This would be a 6 shot launcher with an extremely high fire rate of 240rpm balanced by a low-mid projectile range and a 10 second reload speed. Similar damage to the ping launcher ideally, but open to ideas on how it should be incorporated. It would come with one set of reserve ammo, so 6 additional shots to the first 6. Lore: The Micro-grenade launcher was used in the Galactic Civil War by the Rebel Alliance. Our launcher would be "modified" lore to be an early prototype version used by the Republic during the Clone Wars, then modified later for the Rebel Alliance Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: HVO Slots: 5 in battalions atm (with one LC in 501st TC making a total of 11 slots) Description: N/A Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: For restocking ammo, this would be similar to how the RPS-6 or the tracking launcher gets additional rounds. Either by RP from staff members during events or on the Venator with raiding the armory.
  5. +1 I fully support this ass this would add more immersion to DW for weapons feel when interacting with people and just be cool to have Mandalorian weaponry
  6. +1 to this as someone who can train CRs and isn't staff
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