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Duck10t

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  1. Name: Duck RP Rank: BCMD Suggestion: Add the Officer Model to Cooker's Whitelist Implementation: Add model to the Cooker Whitelist Lore: Cooker is the in-game leader of our ARF. He needs a sufficient model to signify he's a leader. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: 41st Green Company Cooker Slots: 1 Description: 41st Lore Trooper who leads the ARF. Model: models/synergy_roleplay/41s/officer_arf_green/officer_arf_green.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17heavy, rw_sw_dmr41 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  2. +1
  3. Name: Duck RP Rank: BCMD Suggestion: Give Depa Billaba a Model Implementation: Add a Model to her whitelist Lore: She looks like this Workshop content if applicable: Requires Development, suggested dev Hancock (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Depa Billaba Slots: 1 Description: Lore Jedi Character Model: Needs Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: Same as Usual (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  4. Similar to what Sunrider said, just a different perspective, I suppose. No, they are not a subunit, but they are essentially a Green Company Lite right now. They have the bush tool, which we are willing to remove. They have weapons not suited to scouting and lack body groupers for any of the regiments, which are the same as Green Company. They don't have the speed increases associated with Green Company. The only reason to be an Elite Corp is so you can reach SGT and become Green Company in the same regiment. We are looking for a reason to be Elite Corps.
  5. This is something that has started a lot of conversation in the 41st. We want to give the Elite Corps an Identity outside of standard scouting, as neither their weapons nor armor really fit that theme. We have these vehicles that are suitable for scouting, but they're just sitting there, looking for some attention, which the elite corps has the means to give. They have the AT-RT Model as well. This would allow us to utilize our scouting vehicles without needing to return from the front. A point of concern is that we really don't have many regiments. We effectively have ARC and MED. With ARF being essentially the same kit as med without the bacta injector. This aims to solve that problem for the elite corps.
  6. Name: Duck RP Rank: BCMD Suggestion: The current DMR given to Green Company is not a fun weapon to use, and it has a similar damage output compared to the DC-15A. Green Company deserves a more appropriate weapon focused on recon and long-range. This weapon would take inspiration from the Sydney Sleeper from Team Fortress 2. It will mark the target on a successful hit for a short period of time and cause them to take increased damage. Implementation: Change the huntersmark model to a sniper model and change its stats to the recommended values: Gun name: LT-41 Pinpointer Sniper Rifle Damage: 150x Firerate: 75 RPM Capacity: 5 Rounds Hunter's mark will apply a 15% damage Amp. After applying Hunter's Mark ability will go on a 1-minute cooldown after a successful hit. Hunter's mark will stay on the target for 15 seconds. If it is possible, maybe the glow of the marked target can be a different color than red to prevent confusion. Lore: N/A Workshop content if applicable: You can use any sniper model, or we can provide the model through our own modeler/dev who’s friends with members of the 41st if the suggestion is accepted.
  7. Name: Duck RP Rank: BCMD Suggestion: Green Company will be taking on a more recon-focused outlook in the future. To be a more successful reconnaissance battalion, we will need some way of sharing our findings with the rest of the server outside of communicating a general direction. This will be through the New Pathfinders whitelist, equipped with a new tool called the Pathfinder Beacon. The Pathfinder beacon would act as a throwable tool that creates a beacon of light straight up in the sky. This tool will be incredibly helpful during deployments and events for both the 41st and the GM Team. The GM Team can use it independently of the 41st to direct the flow of battle. There could be different colors of the Beacon to distinguish between GM beacons and 41st. Implementation: Create a whitelist for the 41st Green Company that utilizes either the standard Green Company model or the base Improcco model. Give it the newly developed tool. Lore: N/A Workshop content if applicable: Requires development: PathFinders Beacon. Suggested Dev: Rice Cooker (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 41st Green Company Pathfinder unit Slots: 5 Description: Recon unit with the ability to mark locations for the battalions to see and direct our forces to enemy locations. Model: Base Green Company. Possibly models/synergy_roleplay/41s/improco_fi/improco_fi.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: Pathfinder tool, rw_sw_dmr41, rw_sw_dc17heavy, bush_camper (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  8. Name: Duck RP Rank: BCMD Suggestion: Currently, the 41st is a mechanized battalion that has two subunits: Elite Corps and Green Company. However, neither of these subunits has a regiment that can repair vehicles despite us being a Mechanized Battalion. The goal is to start focusing the Elite Corps on vehicle maintenance and protection. This would be done by adding a Regiment to the Elite Corps that has Anti-Vehicle capabilities: They would function as a support unit with an anti-vehicle weapon that does little to no damage to NPCs, but a lot of damage to vehicles. They would also have access to the vehicle repair tool; however, they won’t be able to drop armor. Implementation: Create a whitelist for the 41st Elite Corps that has the standard Elite Corps model, but has the vehicle repair tool and the anti-vehicle launcher. The anti-vehicle grenade launcher would be a 6-round gun that does serious damage to vehicles and works similarly to the Bowcaster. Suggested stats Damage: 20 Damage to NPCs , 300 Damage to vehicles. Fire rate: 70 RPM Capacity: 6 rounds Lore: If the 41st has vehicles, they should be able to repair and manage them. Workshop content if applicable: Requires Development: We would also accept a stand-in/reused model for the weapon, such as the rw_sw_bowcaster or models/props/starwars/weapons/grenade_launcher.mdl. Possible base model from the workshop that needs adjustments: https://steamcommunity.com/sharedfiles/filedetails/?id=3016902094&searchtext=serious+sam (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 41st Elite Corps Bulwark unit Slots: 5 Description: Elite Corps Anti-Vehicle Support trooper capable of taking out enemy vehicles and repairing our own. Model: No Change. If possible, an additional body grouper for the models/synergy_roleplay/41s/elite_trooper/elite_trooper.mdlqq (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: alydus_fusioncutter, d-41_devastator(rw_sw_bowcaster), rw_sw_vx41, rw_sw_dc15s, rw_sw_dc15a_o (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: The Elite Corps Subunit would be willing to lose access to the Bush Tool in exchange for this new regiment. It would solidify them as the vehicular part of our battalion.
  9. Bug Type (Server:): Tool Severity level (Low - Medium - High): Low Evidence (if you can): https://medal.tv/games/garrys-mod/clips/lIQjZ9zDU_L3-IOY3?invite=cr-MSxxWmIsODQzNTQ0MjM&v=60 Description of the bug (If it's a black screen issue, please provide your SteamID64): Friendly NPCs are no longer friendly once you exit the Synthetic Bush Tool How can we recreate it: Spawn in friendly NPCs, Spawn a Bush, when the bush ends, NPCS arn't friendly.
  10. +1 HVO has a lot of restrictions that punish players for playing a role that requires rank and responsibility. A few more rockets would ease up and make the role more desirable.
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