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Joker or Forte

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  1. +1 New deployment map would be goated
  2. +1 give the man his cape
  3. +1 If its an easy addition, let the DS drip!
  4. +1 Since Tracker is gone, Hound needs to find a place for himself. Let him cook in DS
  5. +1 Great Song, music box does indeed need more bops added.
  6. +1 I believe it would be a great option for Naval to chose and develop themselves as Human or Clone, There was both in the show.
  7. +1 If she got a whitelist get this lady a model!
  8. +1 Like a Bantha
  9. Great ideas! Come next suggestion round! Im thinking a custom model DC-17m Sniper wrapped in leaves and camo that is able to ping and highlight a target as soon as Sev hits him. A dangerous tracking sniper of sorts! Indeed. Sev should be on a ledge or in a sniper spot providing spot on overwtach. Not needlessly tied to the squad tending to their medical needs the entire time. Sev always falls into the Medic curse, healing the entire time and not getting to shoot and actually enjoy events.
  10. That is a wonderful point! I did take that into thought and requested for Sev to at least keep his Bacta grenade, thank you for that Kaiser! (Latest Change) However, if he cannot have the Bacta Reanimator and Bacta Grenade together, I do concur in a combat medic aspect that Sev's capability would then match his fellow Delta's. I combat this stance stating: with him keeping his MED designation, Sev would still stand ten toes down as my best squad medic. I expect Fixer and Scorch to have a standard basis of MED RP knowledge but Sev is the one I task for every demanding RP situation. Kit wise, I believe this marks a new beginning for Sev's whitelist on the server. I plan to start leaning into his Marksman designation. My fellow commandos had recently made a suggestion to create a Verpine Shatter-Gun (PEAK) for specific RCs in SOBDE, Sev is not included however. Come the next suggestion openings, I plan to suggest a special DC-17m sniper for Sev. Maybe one caked in blood like his armor, or wrapped in Kashyyyk-like camouflage paying homage to Delta's mission on Kashyyyk. (I believe he's somewhere in the forests helping the wookies fight against the empire) The ideas are endless and I hope to hear your feedback now and on the new sniper suggestion! -Joker
  11. +1 Maclunky needs to represent!
  12. +1 Fair and just. Funnyman obviously took alot of time to research this!
  13. Name: Joker RP Rank: CPT (BCMD Approval) Suggestion: Creation of the squad focused revive tool from Star Wars: Republic Commando. The Bacta Reanimator! Implementation: Development of a Bacta Reanimator SWep/Model and give it the ability to charge heal at a rapid pace (4.5 seconds = 1 sec/100hp) up to 450hp. This should be able to pickup a incapacitated commando and it would deplete after the 450hp and be unusable. It can self heal also but that would take away from the charge then they can't pick up a downed RC because they were selfish. (By Charge heal, reference the old hold-and-heal medkit on server, would also be sick if the sound can be captured from the RC game) Lore: The Bacta Reanimator/Injector was used when RC members were incapacitated. Given that they were deployed behind/within enemy lines, and near no friendly hospital or care center. It acted as a defibrillator of sorts and was a key piece of equipment to get the RC back in the mission. This would pair perfectly with the downed feature on the server allowing Delta Squad to be true to our source material. Context: While not a "reanimator" in the sense of bringing the dead back to life, bacta is a powerful healing agent that promotes rapid regeneration of tissue, nerves, and skin, allowing commandos to survive near-fatal injuries. Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add and Change (Any job modification requires all this information) Delta Squad Boss: Add Bacta Reanimator Delta Squad Fixer: Add Bacta Reanimator Delta Squad Scorch: Add Bacta Reanimator Delta Squad Sev: Add Bacta Reanimator, Remove: Bacta Kit, Bacta Injector, Medical Syringe 2x Visual References: Video References: https://www.youtube.com/shorts/znUaHsCaem4 Closing Remarks: (If you want to read) Note to Dev Team: If this is a lose to receive scenario. We would request Sev lose his medical loadout so that each member of Delta can have only just this tool. If a Swep cannot be made then we would change the suggestion to add only bacta injectors (sr_atmos_gp_bacta_injector) in its place. (No other items from the standard medical kit would be requested). Sev would stay MED in terms of Server MED RP purposes and if granted, would at least keep his bacta grenade. Note to Server Balance: To dispel any concerns regarding the function of the Reanimator. NO this would not juice a Delta to 450+ hp if used while alive. If anything, it would act like the med kit and just bring us up to our full health (250 hp) and stop. Then it would lose 250 charge leaving 200 charge left. (If coding is an issue could just round up/down to the nearest 100) Testing Notes: On server when a Delta is incapacitated, they go into a downed state of 400hp and lose it as the seconds tick. The injector being at 450hp (extra 50 just incase 400 charge falls 1 hp too short) would ensure the RC gets picked up and put into their injured state of 125hp (this is the standard post-revive HP). That of which also is faithful to the game where a RC is revived but is in an injured state. Thank you again for your consideration! -Joker
  14. +1 Who let the dogs out.
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