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Showing content with the highest reputation on 03/26/2025 in Posts
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Name: Zeros RP Rank: CMD Suggestion: Add a Republic flag that can be placed down on the field of battle, emitting a certain passive effect (health regen, armor regen, weapon damage, etc) Implementation: Would require a new tool/weapon to be made and modeled. It would spawn a GAR flag that lasts for 60 seconds or less, gives a bonus to those within its radius (similar to the bacta grenade circle), and automatically despawns once the timer is up OR is able to be picked up and moved. The bonus is up to the devs to choose one (or if possible, allow the user to cycle through each choice before planting it). Lore: The GAR had flags, cool to plant one in the field of battle and rally by it. Workshop content if applicable: Requires Development3 points
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Name: Juggernaut | Wolffe RP Rank: BCMD Suggestion: Give ALL of 104th 100 points of extra armor sub units 150 extra added to their current Reason: Im hearing 332nd and 241st are getting armor on par with us and one of the 104th's biggest selling points that would sway people to us instead of Attack reg was the fact we had more Armor points so now 241st get AV-7s a MECHinized asset more armor and Droid poppers and 332nd gets more armor extra health and is an Attack reg with the most Televised lore. Oh dont forget all of attack reg gets a huge health boost. Meanwhile my boys just have tanks oh and get called furries real balanced...3 points
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We have 20 Overall i do agree with a lot of points both ways, in this i think i want to void this suggestion, but we do have a few more WL ideas in the work so i hope this energy stays with those!3 points
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I just want to bring up one counter point to the suggestion that being if you condense these jobs these lore characters will forever have standard battalion jobs. You lose any and all ability to make these characters unique outside of a special name and model. It’s been proven in the past that lore characters like that normally struggle to compete with lore characters with actual jobs. People normally rotate through them pretty fast. Just wanted to make sure yall understand that side effect in the long run. I don’t wanna see a suggestion to reverse it in the future if it happens!3 points
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Name: Conrad RP Rank: BCMD Suggestion: Give 241st Hill Company's Speed buff, and give Hill Company the health bonus of the 241st of +50 health. Implementation: Change one number to another number, and another number to another number. Currently, the 241st has a health bonus of 50, and Hill Company has a slight speed buff (there are other things like poppers and the DC-15x, but I want those to stay as they are). I would like these bonuses swapped so that the 241st whitelists get a speed buff, and Hill Company gets a health buff. Since Hill Company is a defensive unit, it makes sense for them to be more tanky than the main battalion. Since the main battalion focuses on besieging locations, more speed would help with tasks like closing the gap and charging forward after weakening the enemy's defenses.2 points
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May I suggest a new job: Hill Company Flag Bearer! This job has NO weapons and only has a flag. Their only job is to give their fellow soldiers morale boosts and frighten the enemy with the bright red flag of the GAR. Sounds pretty great to me and totally worth the job slot ngl Oh +1 btw unique idea can’t wait to see who suggests it for stuff2 points
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Hello King. So the IR minigame swep was actually my idea and I think I can explain it a bit more and in some good terms. The original idea was the Swep to active a minigame for the interrogator and the person being interrogated. When the person being interrogated was trying to lie about something, they’d active the swep and perform an action against the interrogators Swep to see if they pass. A placeholder idea was both individuals tracing lines from a lie detector, whoever followed it the best “wins”. If the interrogator wins they’d know the person is lying. If the prisoner wins, they’d get away with the lie. After both mini games complete, it would put a message in local chat saying the score for both. Consider it like a mini data pad with snake, both players go head to head, and whoever wins “passes”. The swep is better than rolling because it gives a concept that SOBDE members can practice and work on while most prisoners wouldn’t. Naturally, SOBDE would be better at picking up on lies and the lie detector would help out even more. A seasoned event job or a long practicing hunter may be able to get away with a lie based on their experience. If the person being interrogated wasn’t trying to lie, they wouldn’t use it, and if the SWEP is used SOBDE wouldn’t meta game knowing that they’re trying to lie and cover it up. With continued use, the process would be smooth and it wouldn’t interrupt RP as much. SOBDE has a “process” for using a lie detector (RP device) now but it is NEVER used due to how complicated it can be. At the moment, IR struggles from a lack of communication with the GM and the EJ. There are plenty of times where SOBDE is interrogating someone and the EJ has to pause RP to ask the GM questions, or sometimes the situation just de-rails. Sometimes an EJ likes to get a bit cocky and try and power game his way through lies or his story and the interrogator is unaware due to the one-sided nature of IR. The purpose of this would be to remove situations like that in the future. Hope this helps @Moose_Wundo@Conrad@Marvel and @GRAYOUTif the idea has changed significantly please correct me.2 points
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Yeah I like this +1 Also why isn’t there a Jedi ability that could give armor? Like Guardians could buff people or something that would be cool. Just food for thought.2 points
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Name: Fyi RP Rank: CPT Suggestion: Make grenade SWEPs go on a 1 minute timer when used, instead of having the grenades be consumable. The grenades are: rw_sw_nade_thermal rw_sw_nade_stun rw_sw_nade_smoke rw_sw_nade_dioxis rw_sw_nade_impact rw_sw_nade_incendiary rw_sw_nade_bacta rw_sw_nade_flash rw_sw_nade_popper Implementation: The SWEPs might need to be tweaked to come back after a certain amount of time, and a timer on the HUD to show how long you have until the grenade/droid popper is ready. Lore: People who carry grenades carry more than one. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development")1 point
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Name: Conrad RP Rank: BCMD Suggestion: Change armor drops to fill the total armor a trooper has, instead of just 100 flat every time. However, if someone has less then 100 armor, keep a lower threshold of 100 so that new players without armor buff from stats can still make use of armor drops. Implementation: Change the armor drop to fill the total value of armor a trooper has. Lore: No lore, would be a nice buff to armor drops Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change 100_armor Other: The entity drop only fills 100 armor, instead of the full max (some troopers have 150, and Jedi can have over 400), which makes armor much less appealing than health, since health is fully replenishable. Allowing players to fill armor to its maximum will make armor buffs for battalions and sub-units much more appealing, and the jobs that drop armor will receive a decent sized buff.1 point
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+1 104th is the MECHANIZED ASSAULT Battalion we aare supposed to have them most armor. It makes no sense that the other groups should get extra armor while we sit here staying where we are, now on par with them1 point
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This would definitely reduce the amount of 104th that get Hugged(Tk’d) by accident(I pulled the trigger) by my beloved Lucille(Christmas Sniper) because they ran out in front of me(I had minimum 5 seconds to react) so +1 save the friendly fire1 point
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I gotcha cool I mean it makes sense because currently those people with the extra armor boost have it until they lose it and die again 😂 +1 nice little QOL change1 point
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Let me pick it up and run with it tho but continue to buff my teammates and doesn’t despawn I am the Flag Bearer Naval should have it fr1 point
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But zeros, Who should get this new tool? It is truly a unique idea I would hate for it to be unused!1 point
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What even is this faction Agree with Conrad tho TP is not the best direction imo and has proven not to be a good idea in the past with other factions. (Ie. None of them exist anymore)1 point
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I think this feature should be separate from the deployable shield personally. A separate shield that allows the use of weapons then the deployable one. That way there is also variety and it isn’t too stronk.1 point
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+1 Been a long time coming tbh. I remember the rocket room on Extensive lol. Said the same thing on the the grenade post too but should be able to replenish them too1 point
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Is that not just how rolling works? I just dont think something as huge as this is techincally needed. It just adds more barriers over something that should be player led and not minigame led, takes power away from the people1 point
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Whilst this is unique, I don’t quite get it? Both people are RPing how is the minigame going to tell you that the other person is lying?1 point
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Ain’t gonna lie my hungover redneck brain almost had a stroke reading this but +1 I very much like this idea obviously the company with “more funding” would have more “armor plating”1 point
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+1. These buffs were decided on before the battalion had even really been implemented. With the change in direction from when the battalion was first released, I think this is essential. The main batt is focused on the "assault" portion of being a siege unit, while Hill is geared towards defensive action.1 point
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+1 makes sense + with 21st being removed no one else has desert camo1 point
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+1 can we fix the current shield first tho because holding it is still bugged1 point
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No worries then chaps :) I apologize that this happened and will just deal with the ban. Parting comment from myself is that I will maintain it wasn't malicious in nature on my part, apricate your evidence and what you've witnessed however from my POV I was simply shoot at doriods all be it whilst dealing with quite severe rubber banding. I'll see you all on Saturday where I hope to prove myself in and out of RP that I'm not an intentional MRDMer/monger. Appreciate you all.1 point
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My issue isn't with people giving their opinion. Or honestly maybe it is. It's more so that every time 41st tries to put this up outside people come in and try telling them what to suggest or how they should do it. As 241st BCMD there is just no shot you understand what 41st as a battalion currently wants or has wanted. Not everyone wants to put up crazy suggestions or implement these new things at all times. This should not be some super controversial thing, they are asking for one jetpack on one whitelist. It doesn't need to turn into some philosophical debate about outside people telling 41st how they should run their battalion and what they should ask for. If they were asking for something super game breaking sure I'd get it, but it is ONE jetpack.1 point
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*PURPLE PRIDE WORLDWIDE* Greetings and Salutations, A lot of the newer players don't know me, some of the older Players might still remember me though. My name is Jirachi, I was in the 187th as one of their Commander Positions the first time it was around. I am coming forth today with a small bit of hope to see about getting the 187th Reinstated as a Battalion on the server. Now, I understand the the 187th has had a bit of a reputation in the past, especially during it's first Iteration, I wasn't around for the second. BUT, I also believe that with the Right Leadership, and the Right Focus, they could be one of the best Battalions again on the server. I know that this Suggestion might get some backlash or may not be popular given some of the 187th's History, but knowing what I knew from before, the biggest issue has always been lack of a Strong BCMD. Put the Right person into the BCMD Position and the 187th could end up being a very unique experience for the server Name: Jirachi/Mute (Jedi Name) RP Rank: CT PVT/TGM Elder Knight, Former 187th CMD Suggestion: Bring Back the 187th Battalion as an attack Paratrooper Battalion Implementation: With the way the server is currently built, it would be easy for the 187th to work with either Naval or other Battalions to be Shock Troopers, Parachuting into Hostile Situations or landing into the Heat of Combat. They would Consist of Heavy Troopers, Combat Medics, Rocket Troopers, and ARC-Trained Personnel who could be called into lay down suppressing fire while the rest of the troops are able to land Safely. Lore: The 187th Legion, known for its elite urban warfare and direct coordination with Jedi General Mace Windu, played a pivotal role in many critical battles of the Clone Wars. Unlike other battalions that specialized in planetary assaults or mechanized warfare, the 187th brought a unique strategic advantage—precision strikes in dense environments, counterinsurgency tactics, and specialized close-quarters combat. Workshop content if applicable: Would Require Development, unless you want to use some already existing 187th Models. Parachutes for dropping into Combat. (If no workshop content, suggest a developer or put "Require Development" I did not focus on putting any specific Jobs or Models or anything on this Suggestion just because I'm not even sure it'll pass the suggestions, but if the 187th did end up coming back, I could work with whoever was going to be implementing it about the Models that would be necessary for the jobs. I also Know that this is kind of a selfish request of me, especially with Battalions with GM being pulled from the Roster, but if there's even a chance that I can hop back into my Purple Armor, I am going to try to and push for it.1 point
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The amount of people that -1 Improcco jet packs every time is crazy. Mfs sit there tweaking over jetpacks talking about "yea it's not for improcco" "improcco shouldnt have this" while sitting in some random ass batt and never even touching 41st. They clearly want this as a battalion and have wanted for awhile, let em have it! (this is my delayed crashout couldn't type this out before)1 point
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+1 but only if they replace the 241st. Otherwise we’d have too many battalions.1 point
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-1 just because there is a jetpack body grouper doesnt mean you should have a jetpack1 point
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I personally am not a fan then. I believe our goal should be to keep people close together. This is what gets us more interactions and experiences, instead of civilians just chilling by themselves far away that other groups don't feel like they're allowed to go to even. Its why i don't like the "Guild is hostile so throw them off base right away and rakesh is KOS", all it does is serve to separate us, and not allow us to interact when we possible could. -1 for me, dig the idea of a more urban vibe then a village, but not the separation of the groups as much through a TP. I would be ok with a moving to a different area of sector 1 so they're more seperated, but still on the same level.1 point
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I prefer not going over the artificially set number of 20, but I’m still willing to do so if it’s of benefit to the battalion or server1 point
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