Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/14/2023 in all areas

  1. -1 Force cloak OR do what we used to do when I was Niner and just plan for having Etain around! If you and your omega guys are wanting to do some stealth with Etain you just have to be more sneaky because Etain can be spotted. Use your Omega who are cloaked to help you out! Worst case scenario - just ask for a GM to give you a cloak if you need it. I think having Etain have no cloak is a cool dynamic because it forces you to think and be creative instead of just going invisible too.
    3 points
  2. I'm def not opposed to Force cloak being added instead as a possible compromise if the Cloaking Device is not possible. Fair enough, I was going back and forth between either Force cloak or a cloaking device but decided on the latter due not having a timer on the cloak. I can see your side of things with the RP making things interesting and such I mostly went through with this to try and make it easier for Etain to work with Omega during covert ops. Appericate the feedback. I was always told you had to be a Shadow to go down the Shadow skill tree and since I'm Guardian Manager it's not the most clear option for me.
    2 points
  3. The DP24 won't fix this issue. You would need a bigger punch trust me. The DC-15A does 49 damage a shot with an RPM of 250. The DP-24 does 23 damage with an RPM of 668. It takes two shots for the DP-24 to do (close) to the same damage as the DC-15A. Which effectively means 1 bullet of the DC15A is 2 bullets of the DP-24. With that being said, the DP24 has bad bloom and poor hit registration on Gmod. The DC15A would be a general better use weapon than the DP24. Everyone deals with the same weapon issues as you. Also, Don't your lore characters get seperate loadouts? Why give them the DP24 if they already have a kit? +1 for unique sub-unit weapons, but not this, it won't fix your issue. -1
    2 points
  4. Bug Type (Server:): Weapon damage (CWRP) Severity level (Low - Medium - High): Mid Evidence (if you can): Description of the bug: Most if not all perma weapons does not realign with their damage output. How can we recreate it: Step One: Take a weapon that is permanent example ( rw_sw_a280cfe ) this is the one we used in the video but with further testing it is like that for other perma weapons aswell Step Two: Shoot someone with the perma weapon Step Three: Check the console Solution for some: Update the weapon so it's correct with the damage it says in the C Menu.
    1 point
  5. Not a bug. The C - Menu display shows the true damage of weapons before Damage Resistance of models and various Garry's Mod calculations come into play. All weapons have been scaled on a DPS chart. Tier 1 is 5% stronger than the base DC-15A. Tier 2 is 10% stronger, etc. If we were to increase damage for certain permanent weapons, we'd have to adjust it on all weapons because of our scaling to ensure balancing. Side note: There are certain models with combine hit boxes (They take 25-50% less damage to certain parts but 200% extra damage to their heads). We are aware of this and plan to adjust them as time goes on.
    1 point
  6. +1, I think it would bring something more to navy. It's a big character within the republic navy and would be a nice addition as opposed to having a ranom model as Tarkin. It could also bring some extra roleplay with it.
    1 point
  7. A little upset I'm spending credits for guns that aren't doing the specified damage output. +1
    1 point
  8. Can confirm that some of the guns are not corresponding with their assigned "c" section/menu. The A280CFE for example states 215hp but was not exceeding 160hp even at 0 meters. +1
    1 point
  9. +1 It's a important caracther in the naval branch
    1 point
  10. Sith dont have RC shotguns but its okay ik yall dont wanna see us winnin fr fr
    1 point
  11. -1 what Keegan and Mystic said
    1 point
  12. -1 Change the boarding rules so that you can be carried up in a LAAT rather than try to grapple from ground level up to a ship up in the sky. Not only are you hurting your own battalion with that rule but you’re hurting SUP server-wide with that. Something like this would be way better suited for ARF server-wide (if there was no performance issues) so they can climb the rocks on the map rather than getting added just for your subunit.
    1 point
  13. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
    1 point
  14. 0 points
  15. As the one who waived Sina, This was also an option but at the same time with the lack of any updates to Jedi other than cosmetic ones and bug fixes, it was decided to avoid any changes on the power side of sabers. Especially with Etain who has a good saber already.
    0 points
  16. -1 Ask for force cloak not a cloaking device
    0 points
  17. Just have the grapple hook as a thing in the prema weapon store for about 14 mil +1. Everyone clone had a grapple hook attachment for their weapons
    -1 points
  18. +1 yeah its cool but a lightsaber rifle would be better
    -1 points
  19. If you think that then you haven't been a DS defending a senator against BHs lol
    -1 points
  20. I do not believe that utility items such as this should be made a permanent weapon, let alone for that much. That would just take something that’s meant to add RP for a battalion, subunit, or specialization that any newer player could acquire and have fun with and lock it behind a paywall that most people would never get close to reaching. There’s already enough on the server for 99% of the “whales” to purchase.
    -1 points
  21. -1 im sorry but if you cant defend senators with your current loadouts you need some more trainings cause it aint hard to protect a senator
    -2 points
  22. I have been in shock and try defending them against Sith also its not hard to kill BHs
    -2 points
This leaderboard is set to New York/GMT-04:00
×
×
  • Create New...