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Showing content with the highest reputation on 07/20/2022 in Posts

  1. Uploading a zip bomb as my pfp
    1 point
  2. i miss sitting in caves for 9 1/2 hours of my day watching shows and looking for crystals
    1 point
  3. So what will be Horn Company's "shtick?" What makes them unique to the server besides shield usage? You're tired of it now, but in 3-6 months will the battalion still feel that way? If I'm being honest, this seems like a very lazy way out. You don't want to roleplay the character because its a made up page? You are going to making COMPLETELY made up ideals with this addition. Havoc Squad has the chance to just change it's characters personality because it's made up, and you still get to keep the uniqueness. For the activity portion, seems like DU just isn't selecting the right people for the roles. No hate on Razen cause he is my G. But it just seems like this is a DU issue y'all don't wanna fix it.
    1 point
  4. Horn Company RP Rank: 2nd Lieutenant Woods Suggestion: Doom's Unit - Sub Unit I'd like to preface this post with saying this will be a REPLACEMENT sub unit to Havoc Squad. Amongst Doom's Unit, the Officer Core, alongside majority of our members have unanimously agreed on one thing, Horn Company would be better than Havoc Squad. We, as a whole, are a bit tired of the "false lore" and want to use this new update as a chance to start over with a new sub unit. This Unit, already commonly referred to on the server, would be Horn Company. This would be a small sub unit, that is lore friendly, that could specialize in base defense. Horn Company Lore Horn Company was a company of clone troopers within the Grand Army of the Republic led by Captain Lock during the Clone Wars. Horn Company was present when Jedi Master Eeth Koth was captured aboard the Steadfast. More than half of the members were wiped out during the attack and the rest escaped via escape pods. Purpose Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. Alongside this, it will revitalize one of the current Jedi Masters on the server, Eeth Koth. This will give Horn Company a Jedi General and DU one as well. From here, Eeth Koth and Horn Company can establish defensive positioning in necessary areas. They will receive nothing more for their weapons than the standard class loadout for DU. They will follow under the orders of the lead, Captain Lock and Jedi General Eeth Koth. Why? Before commenting that it's too much, that we just got new models, that it's not needed or anything of the sort, I hope you read this. Doom's Unit doesn't have the numbers to support both Havoc and Horn Company, but with this, we'd like to replace Havoc Squad with Horn Company. Havoc Squad was an idea created by an individual that was fantasized into a reality. It has no contingent lore and isn't relevant to the Clone Wars in the slightest. It was a fan fiction made reality. We're tired of it. We hope to use this as a platform to create a sub unit that could be beneficial to the server as a whole. The roleplay aspect that could be created by Horn has much greater prospect than what Havoc could. Not having slotted, fake lore characters could truly prove to assist Doom's Unit greater than any of us could imagine. I hope you look at this post and see the chance to get rid of Havoc finally and introduce a new aspect into the server has many more benefits than what currently resides. Implementation: Removal of Havoc Squad and introduction of Horn Company Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2608375154&searchtext=horn+company (If these are not applicable, I have a modeler on stand-by) Add or Change: Add Job: Captain Lock - Lock would obviously be part of Horn Company since he is the Commander of the group. Since he is a Captain in the Company, it would be WO+ to try out for the Lock position. He will still be able to get promoted to higher ranks. Lock would have the standard Commander kit of dual DC-17s. Officer (XO) - This Officer Whitelist for Horn Company would be the XO and right-hand to the one and only, Captain Lock. This spot would be filled by the most dedicated member to the Company and would provide leadership in the absence of the Captain. ARC Trooper - Arc Troopers in the Company would not add additional slots to the Doom’s Unit roster. They would be considered apart of it and still follow lead of the ARCL of DU. This way it’d still be fair as a result to other sub-units not receiving more slots. They’d be trained in close quarters combat and expected to be the best. Medical Trooper - The Medical Trooper would be the best of the best in terms of the Medical Specialization of Doom’s Unit. They’d be expected to know the ins and outs of MED RP and be able to supply this need for Medical in close quarters and under severe pressure. Heavy Trooper - The Heavy Troopers of Horn Company are expected to have extensive training in Trigger Discipline. Due to being up close in most scenarios, they are anticipated to be well disciplined, trained, and able to execute orders at a moment's notice. They are the true last line of defense. Slots: Not applicable to current character format on server. Model: TBD (Will Speak with Development if Accepted) Weapons: Normal Class Loadouts for Doom's Unit. EDIT: After some testing and research into the battalion. The best solution we've come up with for the uniqueness of the Horn Company will be integrating Engineer Training into the Company. This essentially means that, alongside their protection of the HMC, we'd like them to be well equipped to be able to repair the Generator at any point. This means the uniqueness aspect will come from the Company spawning with a Fusion Cutter and/or a Datapad. This will allow them to be well equipped and encourage that aspect of roleplay that isn't necessarily incorporated into the sever at the moment. We believe this will create a positive aspect and also add onto the Sub Unit without any need for custom spawn weapons.
    0 points
  5. post the type of deodorant you use i'll start:
    0 points
  6. Question: When will Hilts and Crystals be enabled. Comments/Concerns: Been a bit over 2 weeks on the new map without hilts or crystal spawns. Getting a little nervous here about them coming back anytime soon. Staff Member you're asking: @Jad Additional info:
    0 points
  7. Name: Morphs Steam ID: STEAM_0:0:579946551 Ban Reason: Harassment Date of Ban: today Length of Ban: 60 days (now perma ban) Staff Member(s) Involved: marvel Reason(s) why am i banned permanently? i did nothing to do with synergy during my 2 month ban.
    0 points
  8. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
    0 points
  9. This might be a dumb question but why don't you just rebrand HS to Horn Company while using the new HS models? They could be edited to fit the heavy/medic/arc/officer/lead class you're wanting without wasting the development time on new models. Shields could be added to the jobs and this way only a couple of the HS models would go unused. Just a thought I had, not sure how well this would actually work.
    0 points
  10. +1 YES NO MORE HAVOC SQUAD WOOO
    -1 points
  11. and theres no mention of devil dogs in any galactic marine or 21st nova corps pages either?
    -1 points
  12. I have always used this logic. I argued against the whole DD change which took away one of the few unique groups on the server for a copy and paste 2ndAC (Funny thing is the one reason they were added which was boarding is basically useless now with skybox frigates lmao), Red Squadron was always just a name for the 212th's PLT group here and there. It was dumb when it was a full fledged subunit for a wee bit and I called it out. Diplomatic Service is in the exact same boat as Havoc Squad in DU. CG has no subunit in lore and just because they have less lore than everyone else doesn't mean they should be cucked out of a subunit. Havoc Squad and Diplomatic Service had a reason to be created and that was so that DU and CG could get a subunit like everyone else. It would be unfair if they were denied one.
    -1 points
  13. Lmao you know what horn company is right? Did you actually read his suggestion??? This directly involves Eeth Koth.
    -1 points
  14. I think what makes havoc squad unique is they dont have the shields. One also gets a jetpack. I'm not saying Havoc Squad is the perfect subunit by any means, but you'd be shooting yourself in the foot changing it. Not to mention is SEEMS like these are one slot jobs by the way you made the suggestion. Could you clarify? How many slots will each job have?
    -1 points
  15. Yup, This is gonna be memed on for so long, guy has main character syndrome. +1
    -1 points
  16. Yo ima be real this report is dumb as hell. The video was removed from the forums in less than a minute, he doesn't even play in the community anymore, you everyone knows you're only making this appeal to be funny. Kirito is an idiot, but right now, so are you.
    -1 points
  17. gn brother., gonna b a -1 from me tho, I really like the current havoc squad models and all that put to waste just because you want to re-brand DU? Wild.
    -1 points
  18. Name:Xaze RP Rank:Marshal Suggestion: I WANT A SMALL DROID TO FOLLOW ME AROUND LIKE IN AN MMO Implementation: Idk I'll code it - Droids/Creatures. We already have some models on the server we could use Lore: R2D2 Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development")
    -1 points
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