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Showing content with the highest reputation on 02/26/2022 in Posts

  1. I agree with your -1 but theres some things you need to know... cloaks are useless outside of RP scenarios. you cant shoot cloaked and all it lets you do is sneak past enemies to recon and thats under certain circumstances since most RP scenarios usually have someone who can detect cloaks be it sith or commandos. KU is outdated i dont think this is the buff they need but it is painful having a few slots in a sub unit and having that be the only reason to join. It means youll never have more people outside just the ones on that whitelist. 21st is going to need buffed eventually whether its wanted or not. KU is a sign of this. whitelists will need updated and balancing may change in the future.
    2 points
  2. This is an RP server. There are constantly Rp situations happening all the time. I understand a cloak might not be as useful to a clone as a Bounty Hunter but Sith and Commandos are not used in most circumstances at all.
    1 point
  3. Sounds like a skill issue, and cap I would suggest getting better helpers, or not allowing people to place tacs in zones of active fire.
    1 point
  4. +1 for it has to be this way, even if it's the only one that makes it We seriously lack 1v1 music outside of Fates
    1 point
  5. Tactical insertions create a lot of lag if it's a decent sized deployment. Unless the spawn tool also creates lag, the spawn tool is better
    1 point
  6. Unfortunately I can't support this suggestion as I don't think you fully understand how the current class balancing works or why it was implemented. I'd recommend taking some notes based on other job classes and seeing why they are the way they are before making adjustments. It's perfectly fine to think outside the box and try to change things, just always keep in mind as to why things were made that way in the first place. Edit: If the concern is the Z-6 and it's performance. Why not make a suggestion regarding the Z-6 itself.
    1 point
  7. The clone mini gun I can sorta get behind but not the DC-15x. I can see one or other. What you are suggesting isn’t you asking to trade one thing for another but rather you are asking for more in return. Not only that but this creates a whole new load out on the server that doesn't really make sense. Like a sniper and a mini gun is an extremely strange combo. Idk I personally can’t really get behind the current suggestion
    1 point
  8. For the many years that deployments have been done, I've yet to see one be completely ruined or shafted by not having setspawns. Even when I had the ability to set spawns, it never occurred to me to use it, not for lack of creativity (I dare you to challenge mine) but because there was never a practical reason to have checkpoints/custom initial spawns. Also lag from tacs is minimal on ES. Hell, you can spam 25 hunter-choppers on ES before feeling any lag, Tacs do not contribute, they're low-poly few-lines of code with an NPC (Yes, the hologram is coded as an NPC stuck in a pose). 25 tacs is the same as 25 miniature NPCs with no AI and 25 props. If that causes lag, then we better remove SOBDE because their dupe is 10x that on MAIN SERVER
    0 points
  9. This is beyond over powered and should not in any way shape or form ever happen. I can tell you right now this will be one of the hardest -1 i have ever given and completely destroys the reason for having different classes on the server. Being able to give out health and armor will create a self sufficient army of one type situation, which should not be how clones operate. -1 for the suggestion overall. This just feels like we want to be special and strong. Having a class thats heavy and ARF together, another thats MED and ENG together. Thats just too much for any normal trooper job. Only things that get loadouts like this are REG and Marshall. If this gets accepted then we'll just create an arms race of making the most OP class job on the server.
    0 points
  10. Not efficient for you maybe. Pre-plan this part and take 5 minutes or don't allow them to set tacs. After the 5 minute window(should you choose to use this as an example) put an advert out no more tacs and continue on. Usually if you are doing events that require checkpoints, logic would dictate you have other game helpers to do this for you. If you are keeping the same spot then only 1 tac is needed? Tacs arent for everyone, Last i checked its a store item that people buy to have that advantage and luckily you get to tell them if they are allowed to use it for your event. Changing spawns for full server deployments isn't realistic either. It will get in the way of someone else's future events/deployments and then we'll eventually hear complaints about that too.
    -1 points
  11. Using Tactical Insertions is still a much more viable option.
    -1 points
  12. +1 as I see it. Right now there is no reason except Jet Trooper to join KU. Maybe the Sniper rifle is overkill I agrre with that, but changing the Z-6 with the Minigun isnt that bad considering it is only 3 slots. It is not overpowered either as there are more than enough subunits that have their fair share of gimmicks
    -2 points
  13. What do you even mean trying to buff them all the time. We keep getting shit stripped from us cause it is always considered OP??? KU is the most outdated Subunit in teh game. Keller's helmet looks like it was made with paint when Gmod first came out.
    -2 points
  14. lol??? because we never get our buffs, KU is very out of date and the only desirable job is the jetpack guy! No one wants the heavy specialist AT ALL!!! This is the most obnoxious thing anyone has said in this thread at all
    -2 points
  15. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
    -2 points
  16. Having Jet Troopers is a huge reason to join a sub-unit. I hate seeing 21st try to buff their sub-units all the time. Wolfpack is strong because its the only sub-unit the 104th gets. 2ndAC is only Jetpacks and Medics which is very good, but they have limited slots. SO literally gets cloaks, something unique to it, SOBDE, and some BH jobs, then they get a whole sub-unit with the westar and Jetpacks. -1
    -3 points
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