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Showing content with the highest reputation on 02/09/2022 in all areas

  1. Hello fellow FNAF enthusiasts If any of you have noticed this club has gone inactive as if recent. It's not what it looks like, we are still here. It's just @Sixtahas been going through a tough breakup and weve been prioritizing his recovery. To come back with a big return and to keep you all updated @Stockingswill be showing us his gym gains @coochisniperwill be whipping up a yummy dish to share with the class @Daytona211will be publicly executed And I will be connecting to the Synergy Role-play server this weekend. Thank you all for understanding the situation Please also post in the comment section your favorite UK drill rap song Versock camping trip (not amogn us)
    2 points
  2. Name: Brian Limmond RP Rank: 1SG Suggestion: Allow particle effects to be viewed by players who weren't looking directly at them as soon as they were spawned in Implementation: Right now, noone can actually see the particle effects that are placed in events if they weren't looking directly at them as they were spawned in, meaning GMs can't plan where they are going to place them ahead of time and, if they do, have to be extremely precise about when they do so, and even then will still find players who looked away don't see them. For effects as subtle as particle effects, you can't really put a massive amount of effort into where they will be while you are actually running the event, so they are best duped and places before hand baring lag in mind. As it stands, you would need a whole GH with a very very precise plan explained to them who will focus solely on placing particle effects if you want to properly utilize them in an event, which sucks because the particle effects we have look really cool and they basically go completely unused/unnoticed. Lore: N/A Workshop content if applicable: Requires development
    1 point
  3. Okay. 1. The only reason we have them on the server is bc of WOS utilizing them. 2. They are not visible if they are spawned far away from a player so meaning spawning them before an event won’t have any effect because they players won’t be able to see it. 3. They are client heavy and can bring peoples FPS down a lot. 4. No.
    1 point
  4. this is my car called nathaniel he is cheap and loud he sounds like: bubble bubble bubble brahhhhhh brahhhhhhh brahhhhh BRAP BRAP BRAP brahhh i have a video but i dont know if i can link tell me if i can
    1 point
  5. +1, and for that matter drop it from the pilot job kek
    -1 points
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