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Showing content with the highest reputation on 11/17/2021 in Posts

  1. Wouldn’t that be nice. Unfortunately the intelligence (or lack there of) of some synergy role players is beyond our understanding.
    3 points
  2. Name: Guac RP Rank: BCMD Suggestion: Allow Sim Room hallways / airlocks to be used as a part of the sim room. I am sick of people coming up to me and complaining as to how I decide to use the Sim Room I claimed. In my persona opinion, everything past the entering door's should be able to be utilized as a sim. Whether or not it was an official rule that I couldn't, many still complained none the less, in some cases threatening to AOS. Implementation: Add a clause within Section D stating "All areas beyond the Sim Room entrance may be used as a Sim Room" or something along those lines. Lore: What is that.
    2 points
  3. Heart is in the right place but I don't think adding perma-weapon types would achieve what you want. Thermal binos is a super interesting idea that would be cool. Honestly from me its a +1, I don't think this will actually get accepted simply cause of server stuff however the core of this idea is great.
    2 points
  4. When it's on a player's back it is still considered an entity. This suggestion seems more about the movement and functionality of what is in this video or what is set as the default for the specific jetpack addon in this suggestion. Please note, even if we did look towards adding these jetpacks, the stats of the jetpack would be matched to the jetpacks we currently have on the server anyways as that was what was decided on when balancing them.
    2 points
  5. -1 I think its silly to take the unique look of a lore character, and just make it not unique to them anymore. Kind of ruins the point of having the lore character job IMO. Since these models won't get anything new with the new ones coming out just wait untill your BCMD is contacted by founders for what you want in those models and ask then.
    1 point
  6. Really seems like a useless suggestion right now due to the new models being made. I also kinda like Hound being unique and looking distinct compared to the other Trackers.
    1 point
  7. Can confirm many 3heads have threatened to aos for killin in spawn room. When i first joined i also thought it was past the spawn room. +1 put it in the rules so all the dudes that have the page bookmarked wont make a fuss
    1 point
  8. +1 what is the harm in making an explicit rule for it?
    1 point
  9. +1 Even if this is considered correct by the majority of the player base, there are still a lot of people who fully think that this is against the rules. Having it written as a public rule would be amazing for clarification.
    1 point
  10. Thank you all for you valuable feed back. I appreciate you taking the time to let me hear your thoughts. I was thinking about seeing about adding in a grappling hook thats actually useable (grappling knife. Its not over powered and must be placed on a surface. However as i stated i didnt want to make any addon suggestions, not being well known in the community. Thank you all :)
    1 point
  11. 50 more damage makes it the best sniper in the game save only the 1 shot NT. You'd have to buff other guns to compensate. No thank you. Damage calcs: DC-15X Sniper Damage - 185 RPM - 78 Clip Size - 6 DPS - 240.5 185 goes to 235 DPS. Thats a 305.5 DPS, beating all guns but mando rifle which is only saved by its 5th shot and a 350 mill gun.
    1 point
  12. You'll never get something thats purchasable in some way added to a group, that defeats the purpose of it being purchasable. -1 for this but i'd totally support something that isn't just a perma weapon being added to a class loadout.
    1 point
  13. ……. My point is that many of the player base disagrees with that sentiment and actively refutes it on many occasions. I believe an explicit addition to the rules would be the best way of quelling any confusion
    1 point
  14. -1, I understand the point, however I dont believe this is the way of going about balancing.
    1 point
  15. -1 Gonna have to pass on this one. I do agree ARF has lost its touch, I still feel like its unique but it's just not as popular as other regiments, and that will always happen. If this sniper was to get buffed then every other Sniper would also get tweaked.
    1 point
  16. Thermal and smoke grenades are both perma weapons, also you literally are the only class that comes with a long ramged weapon as standard. If you want the sniper buffed that COULD be an option but would have to be within reason. I thought this was gonna be a rocker launcher suggestion. Also most clone troopers carried dets, it was fairly common practise to have them. -1 at the moment
    1 point
  17. Personally I'm okay with this but ARF's have snipers which are unique
    1 point
  18. The model of hound with the new models that are coming should be not too far off of what it currently is and we'd like to roll with that style shown in . It's sort of a deal of looking how we're supposed to look, we'll put a synergy twist on it though if it were to pass
    0 points
  19. thermal det's and smoke nades are improbable, but maybe like a thermal bino's? i dont know they already have snipers
    -2 points
  20. -1 for Dets how ever if you Suggested making the Sniper to go from 100 damage to 150 I would +1 that in a Heart Beat
    -2 points
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