-1 - Not all buffs to the player base are good, this is one of them. Somethings are meant to be weaker for the sake of game design:
Currently, Jedi are already able to insta-heal clones through force powers, this incentivizes both clones and jedi to work together closely. If clones want to continue to push, they need jedi.
There is also the underused syringe that medics carry which has a similar effect to Jedi healing, even if limited use which can keep clones in the fight just as quickly.
Currently most players try to finish events as soon as possible. Whether that be “Leaving to investigate something/regrouping with X” in their PTL/Leaving message when they have no character knowledge nor a reason to leave the base or to B-hop to increase speed to reach the next the pew pew section of an event. Slower healing should be forcing players to be more careful, try to take less damage. Obviously things that are out of our control suck but that’s life.
If you don’t want to waste a minute being healed, try to not get hurt in the first place or don’t wait until you are critical to be healed.
Also: Whenever players get a buff, EJs and NPCs may need to get a buff which means more T-21 2K Hp commando droids with perfect aim, which I know the community loves.