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New Rancor Sub-Unit


Joshua

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Posted

Name: Blank

RP Rank: MAJ (waived by BCMD)

Suggestion: Replace current Traumas unit with a new sub-unit Called Excelsior Company

Implementation: Traumas Unit is removed from Rancor in favor of Excelsior Company utilizing new and old equipment. TU could be kept as Event Jobs.

Lore: Excelsior Company is a unit within the Grand Army of the Republic during the Clone Wars, known for its orange-marked clone troopers and led by Commander Vargus. The company was involved in investigating the disappearance of the 313th Legion led by Jedi General Poe Bandis on Ando Prime. 

Workshop content if applicable: Require development but here is a link of our ideas: https://docs.google.com/document/d/1Xeg2BbSWe_3gVMOOSeVdaTa8I87uzlqnIfoe70jdX_w/edit?tab=t.0
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: Add
(Any job modification requires all this information)

Job: Excelsior Company Lead

Slots: 1

Description: Commander Vargus is the Leader of Excelsior Company

Model: models/jayarr/rancor/officer.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: rw_sw_dual_dc17, rw_sw_wristblaster_heavy_blue, rw_sw_dp24, rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Add or Change: Add
(Any job modification requires all this information)

Job: Excelsior Company Officer

Slots: 2

Description: Ace and Slug are Officers within Excelsior Company

Model: models/jayarr/rancor/modular.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17 , rw_sw_dp23, deployable Repair drone
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Add or Change: Add
(Any job modification requires all this information)

Job: Excelsior Company Medic

Slots:  2

Description: Splice and Patch are two Medics within Excelsior Company

Model: models/jayarr/rancor/medic.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sr_atmosphere_medical_scanner, darky_syringe, sr_atmosphere_medical_injector, new Fx-3 medical Drone
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Add or Change: Add
(Any job modification requires all this information)

Job: Excelsior Company Heavy

Slots: 2

Description: Bruiser and Demo are Heavies within Excelsior Company

Model: models/jayarr/rancor/modular.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, tfa_chaingun_ferty, Anti-Vehicle Concussion Grenade (sticky AV Grenade)
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Add or Change: Add
(Any job modification requires all this information)

Job: Excelsior Company Marksmen 

Slots: 2

Description: Falco and Recon are Marksmen within Excelsior Company

Model: models/jayarr/rancor/officer.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sw_westarm5x, Reverse-polarity pulse grenade (would act as weak forcepush against NPC), buffed Binoculars(better zoom)
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: -/-

 

  • Agree 1
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Banned
Posted

real lore or fandom?

 

What efforts will be taken to ensure this subunit doesnt bite the curb like TU historically has?

  • Informative 1
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Kaiser           Zeros           Clutch    

Posted

+1 I think this would be something cool to allow the people of Rancor to do rather than TU, and it’s no secret TU has had its issues in the past. And you know what the server says when there’s issues!! 
 

“REMOVE IT AND REPLACE IT WITH SOMETHING FAKE”

so I’m glad they follow the server’s history

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted (edited)
22 minutes ago, KaiserNeiner said:

real lore or fandom?

 

What efforts will be taken to ensure this subunit doesnt bite the curb like TU historically has?

1. This is real lore based on a book published by Lucas Books in 2009 called Star Wars the Clone Wars: The Lost Legion part of the decide your destiny Series
2. The most important change to TU is the fact that the new unit is an ARC unit. The biggest complaints of former and current TU and a big reason why no one stays is the lack of ARC kit/body groupers. By having actual ARC equipment plus the unique equipment we hope to get, we expect to gain a larger interest and also maintain people once established properly and with decent leadership in place. We already have ideas for the tryout if this suggestion passes. The most important thing is to use the initial interest in something new to get people and make proper tryouts and benefits to maintain them. 

I hope this answers your questions.

Edited by Joshua
  • Agree 2
Posted

+1

I have a lot of thoughts on this suggestion, but TLDR, I really think that replacing TU (and ARF unit) with an ARC subunit that has lore characters could create something that is desirable and active. 

Posted (edited)

+1

Rancor always felt more of an ARC unit then ARF. The new subunit will be more desirable, and have won't have a terrible color. 

Edited by Echoz
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Developer
Posted
39 minutes ago, BROPDROP said:

+1 I think this would be something cool to allow the people of Rancor to do rather than TU, and it’s no secret TU has had its issues in the past. And you know what the server says when there’s issues!! 
 

“REMOVE IT AND REPLACE IT WITH SOMETHING FAKE”

so I’m glad they follow the server’s history

Sadly, They have lore. 

https://starwars.fandom.com/wiki/Excelsior_Company

  • Confused 1

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Posted
36 minutes ago, Mystic said:

Not sadly this is perfect finally putting real things on the server

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Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted

+1

TU isn’t a real subunit. It’s a shell. Players don’t join TU because they care about TU they join because it’s the only way to access regiments early. That’s it. They don’t want ARF; they want the regiment structure, the whitelist, and the gear. The second they get ARC trainings? They leave. TU might look active, but it’s not healthy activity. No one is there for TU. That’s not sustainable, and it’s not real engagement. The issue isn’t that ARF doesn’t make sense in an ARC battalion, it’s that ARC is strictly better in every way. Kit, status, access, ARC overshadows ARF completely. So why would anyone settle for less? They don’t. TU ends up being a stepping stone, not a destination. Players grind TU like it’s a tutorial and then move on. That’s not a subunit, it’s a placeholder. If we want something sustainable, we need a subunit that competes with Alpha, not one that only exists because Alpha is locked. The answer isn’t to stretch TU’s lifespan artificially. The answer is to give players a subunit that feels like an ARC-plus experience: ARC + Heavy, ARC + Medic, ARC + Recon, something with purpose, identity IN a subunit, and a reason to stay even if regiments weren’t on the table.

  • Based 1

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Developer
Posted
46 minutes ago, BROPDROP said:

Not sadly this is perfect finally putting real things on the server

that would be the joke yes.

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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Posted

I'm good -1

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Banned
Posted

+1 but keep TU, nothing wrong w 3 subunits 

  • Confused 1

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Posted

I'm gonna be brutally honest

Y'all just got jobs and models made for TU not too long ago which for the longest time was Rancor's #1 excuse to why TU consistently failed. This has been proven to not be the case obviously and the fact of the matter is Rancor just cannot sustain TWO subunits especially alongside Alpha ARCs. A second subunit will never succeed. Maybe temporarily when they get added or when someone who is passionate comes along every 7 months. It will struggle for most of it's life until future Rancor leadership finally give up on it and suggest to replace it with I imagine TU again.

Not to mention at least TU was unique when compared to your other subunit. Now you'll have two ARC units on top of your main ARC unit it's a little underwhelming. I think these unique kits would work wonders with Alpha ARCs making them more than just jetpack ARCs with regiment kits. Strengthening your 1 subunit making them uber cool is way better than two mid subunits. (Actually I would trade their jetpacks for these cool kits. Jetpacks are overrated anyways and Alpha is just a copy of Null.)

Personally it's a -1 from me. Now if the main battalion was all ARF troopers and the subunits were ARCs this suggestion would actually go somewhat hard but as long as the battalion remains structured the way it is all I see this suggestion as is classic Synergy bloat.

More does not equal better.

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Posted

I think this ruins the opportunities for enlisted in RANCOR -1

                

Posted

TU is, arguably, the most unique subunit on the server and should work well to flesh out choice in Rancor beyond being an ARC trooper. If you can't get that to work I have no idea why you think you'd be able to keep a 2nd arc sub unit alive. -1

  • Agree 1
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Banned
Posted (edited)
15 hours ago, KaiserNeiner said:

+1 but keep TU, nothing wrong w 3 subunits 

Server rules say otherwise?  (Dont feel like looking it up.) This was a whole issue last suggestion time when 212th tried to get a third. I guess the rule of 2 pertains to sub-units in battalions as well.

 

Edited by Juggernaut
  • Agree 3

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Posted
Just now, Juggernaut said:

Server rules say otherwise? This was a whole issue last suggestion time when 212th tried to get a third. I guess the rule of 2 pertains to sub-units in battalions as well.

 

We are not asking for a 3rd subunit. You are correct though.

Posted

-1 why not just ask for TU arc jobs and give trauma the arc kit? TU has custom models, whitelists, a custom gun, and their lore jedi general as a job, it has the potential to be a good unit

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Echo
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Posted
14 hours ago, Marvel said:

I'm gonna be brutally honest

Y'all just got jobs and models made for TU not too long ago which for the longest time was Rancor's #1 excuse to why TU consistently failed. This has been proven to not be the case obviously and the fact of the matter is Rancor just cannot sustain TWO subunits especially alongside Alpha ARCs. A second subunit will never succeed. Maybe temporarily when they get added or when someone who is passionate comes along every 7 months. It will struggle for most of it's life until future Rancor leadership finally give up on it and suggest to replace it with I imagine TU again.

Not to mention at least TU was unique when compared to your other subunit. Now you'll have two ARC units on top of your main ARC unit it's a little underwhelming. I think these unique kits would work wonders with Alpha ARCs making them more than just jetpack ARCs with regiment kits. Strengthening your 1 subunit making them uber cool is way better than two mid subunits. (Actually I would trade their jetpacks for these cool kits. Jetpacks are overrated anyways and Alpha is just a copy of Null.)

Personally it's a -1 from me. Now if the main battalion was all ARF troopers and the subunits were ARCs this suggestion would actually go somewhat hard but as long as the battalion remains structured the way it is all I see this suggestion as is classic Synergy bloat.

More does not equal better.

 

9 hours ago, Comics said:

TU is, arguably, the most unique subunit on the server and should work well to flesh out choice in Rancor beyond being an ARC trooper. If you can't get that to work I have no idea why you think you'd be able to keep a 2nd arc sub unit alive. -1

Hey Marvel and Comics, I appreciate the responses.

1. Yes we did get models implemented for TU about a year ago, hoping it would help boost TU's already decent activity at the time. It turned out however that people kept leaving as soon as they got their ARC Training, regardless of the fact we just got new models. Even the new Sniper we were given did not have the desired effect on people wanting to join or stay within TU. We have even considered to just make the TU models a regular ARF bodygrouper instead, but we decided against it. Anyways that is not an issue how we can't sustain 2 Subunits. It is an issue of the Sub-Unit not being good enough for people to want to stick around and keep playing in it. Until 1-2 weeks ago of posting this, Rancor has had activity of up to 15-20 people on average with maybe 1 or 2 of them being TU.  ARF as a Sub-Unit simply does NOT work in a "ARC Battalion".,

2. Yes TU might be unique enough in the sense that they are all ARF troopers on top of having other equipment within an ARC Battalion. But that is where the main problem lies. ,
Some of the main complaints I always hear from former TU is this one: "I like TU, but I just prefer the ARC Kit." or "I only joined TU because I couldn't do anything else" or "Why would I be ARF if I can be ARC instead?" etc. If we decided that we want to add ARC stuff to appease those who are looking for an ARC Kit, it would defeat the entire purpose of an "all ARF" unit. 

3. You mention you like the kit ideas we are proposing for this new ARC Unit. This is what would give the new subunit something that sets itself apart from the rest of Rancor as well as other battalions, subunits, and other ARC troopers. Adding it to Alpha would only inflate Alpha more and give it less of an identity. Excelsior Company is unique in its situation, lore, and characters. To remove a piece of what makes Excelsior different and place it somewhere other than Excelsior could potentially hurt wherever it goes, making the identity skewed.,

4. I am not sure if you have seen the other suggestion, but we are already working on making Rancor more accessible for non ARC trained people with the Rancor Enlisted Regiments suggestion.,

A Sub-Unit should be an endgoal people strive for within a Battalion before maybe moving on to a different Battalion or becoming BCMD. TU currently is anything but that hence we want a more specialized ARC Squad that is Unique enough to be different from regular ARC and can actually compete with Alpha rather than just live in it's shadow as a stepping stone for people until they get ARC. 

Posted
8 minutes ago, ToasterBath said:

-1 why not just ask for TU arc jobs and give trauma the arc kit? TU has custom models, whitelists, a custom gun, and their lore jedi general as a job, it has the potential to be a good unit

Hello thanks for teh response. That would kinda defeat the purpose of an ARF unit if we simply gave them ARC kits and would just be a band aid solution

  • Dumb 1
Posted

-1 
 

1 hour ago, Joshua said:

Some of the main complaints I always hear from former TU is this one: "I like TU, but I just prefer the ARC Kit." or "I only joined TU because I couldn't do anything else" or "Why would I be ARF if I can be ARC instead?"

Boy why would you let people into your special ARF faction if they're saying stuff like this dawg 
Don't be greedy boys you guys have some good stuff already work with what you got

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Posted
1 hour ago, Joshua said:

3. You mention you like the kit ideas we are proposing for this new ARC Unit. This is what would give the new subunit something that sets itself apart from the rest of Rancor as well as other battalions, subunits, and other ARC troopers. Adding it to Alpha would only inflate Alpha more and give it less of an identity. Excelsior Company is unique in its situation, lore, and characters. To remove a piece of what makes Excelsior different and place it somewhere other than Excelsior could potentially hurt wherever it goes, making the identity skewed.,

So why can’t these kits just go to TU then? I don’t agree with the people saying TU should be easy to join or a starter unit because that goes against the entire purpose of subunits but ultimately it sounds like TU’s problem is kits. Why not make them better? 

Plus the enlisted ARF jobs is basically just lowkey keeping TU around just not as TU. Still have the jobs for the most part and the concept it’s only a matter of time until someone comes around spouting about an ARF squad and then Rancor has another unofficial subunit amongst their ranks. It’s happened before I’m sure it’ll happen again.

Rancor has a long history of implementing units then throwing them aside when they eventually die off or when the people responsible for the unit eventually leave. For the first time however a unit has made it into the F4 menu with jobs and models and it still isn’t enough so yeah when I say Rancor cannot sustain two subunits I think I mean it. Not trying to be harsh it’s just good ol Synergy bloat. Everyone wants more even when it isn’t healthy in the long run. 

  • Informative 1

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Posted
3 minutes ago, Marvel said:

So why can’t these kits just go to TU then? I don’t agree with the people saying TU should be easy to join or a starter unit because that goes against the entire purpose of subunits but ultimately it sounds like TU’s problem is kits. Why not make them better? 

Plus the enlisted ARF jobs is basically just lowkey keeping TU around just not as TU. Still have the jobs for the most part and the concept it’s only a matter of time until someone comes around spouting about an ARF squad and then Rancor has another unofficial subunit amongst their ranks. It’s happened before I’m sure it’ll happen again.

Rancor has a long history of implementing units then throwing them aside when they eventually die off or when the people responsible for the unit eventually leave. For the first time however a unit has made it into the F4 menu with jobs and models and it still isn’t enough so yeah when I say Rancor cannot sustain two subunits I think I mean it. Not trying to be harsh it’s just good ol Synergy bloat. Everyone wants more even when it isn’t healthy in the long run. 

Hello thanks again for asking some valid questions.

I am sure with the unofficial subunit, you are referring to Black ops. I am not sure whose idea that was at the time nor do I know what their purpose was as that was at a time I wasn't in Rancor. However we do not plan to make ARF an unoffical Sub-Unit. Our only goal is to make a Sub-Unit that is comparable to Alpha and not tsomething people toss aside as soon as tehy get ARC. Also we are using the ARF Trooper as a base model because that is what our Rancor Trooper looks like. If we had Phase 2 we would use that aswell, but the base Rancor model was chosen to be an ARF Trooper so that is what we would use.

Why do we not give these Kits to TU? Because it does not fit with what an ARF unit does. Granted we could say that the server is not 100% lore accurate, but giving all the stuff we have currently in our suggestion would mean turning TU into an ARC unit. The specific suggestion asks for ARC-Kit + all the requested unique stuff. If we gave all of this to TU, it would make TU an ARC unit and be basically the same thing we are currently asking for. We are hoping to make Rancor overall more accessible if you look at the other suggestion and in turn have ARC be within our Subunit and with a few select Lore Characters. We are not asking to bloat rancor but redefine it with better Subunits and a Base Battalion that is more in line with others while still maintaining somewhat of a unique status with the ARC program.

Posted
28 minutes ago, Eclipse said:

-1 
 

Boy why would you let people into your special ARF faction if they're saying stuff like this dawg 
Don't be greedy boys you guys have some good stuff already work with what you got

Those quotes are from FORMER TU btw. They join with the expactation of a cool kit or there being ARC kits or bodygroupers or just join because they can't do nothing else. Not sure how asking for a rework is greedy, it's not like we want to keep TU and the new Sub unit. We would even loose 2 Lore Jedi if TU were to be removed with this.

Posted (edited)

+1

i trauma unit is very under utilized and i just used to be a med or sup before getting arc trained in rancor, ive seen trauma officers and people who love traumas unit leave after getting arc trained. this subunit would only work if all rancor enlisted without being arc trained could be med sup or hvy.

Edited by Wicker
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Posted (edited)
5 hours ago, Joshua said:

Those quotes are from FORMER TU btw. They join with the expactation of a cool kit or there being ARC kits or bodygroupers or just join because they can't do nothing else. Not sure how asking for a rework is greedy, it's not like we want to keep TU and the new Sub unit. We would even loose 2 Lore Jedi if TU were to be removed with this.

I can confirm as one of the TU members and a former TUO. Its a cool Unit and a great Idea, but it had 2 options medic and support (Which isnt useable because the shotgun does not work) and not all people want to do those jobs, and especially not after they get ARC trained. The vast majority of people that join TU leave as soon as they get ARC trained because why would you not want to use the equipment that you earned. That is also just the main goal of the average new Rancor member, to get ARC trained so that they can move to Heavy, Support, or Medic within normal Rancor. Most people are not going to shoot themself in the leg to stay in a unit that is mediocre at best and just forgotten about by the populus of the server. It's just hard to keep a Sub-unit of non ARC in the battalion that is known for ARC. Traumas Unit just sadly doesn't fit.

 

+1

Edited by Deimos
Posted

 

On 7/21/2025 at 5:26 PM, Marvel said:

So why can’t these kits just go to TU then? I don’t agree with the people saying TU should be easy to join or a starter unit because that goes against the entire purpose of subunits but ultimately it sounds like TU’s problem is kits. Why not make them better? 

Plus the enlisted ARF jobs is basically just lowkey keeping TU around just not as TU. Still have the jobs for the most part and the concept it’s only a matter of time until someone comes around spouting about an ARF squad and then Rancor has another unofficial subunit amongst their ranks. It’s happened before I’m sure it’ll happen again.

Rancor has a long history of implementing units then throwing them aside when they eventually die off or when the people responsible for the unit eventually leave. For the first time however a unit has made it into the F4 menu with jobs and models and it still isn’t enough so yeah when I say Rancor cannot sustain two subunits I think I mean it. Not trying to be harsh it’s just good ol Synergy bloat. Everyone wants more even when it isn’t healthy in the long run. 

I’ll fill u in.

TU currently has 2 whitelists for people to access. #1, medical, is the westar m5x + medical kit. The second, the “support” job, has the westar m5x, and the armor drop flag. TU has very little to offer in its current state, hence the reasoning for this suggestion. 

  • Informative 1

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Posted
22 minutes ago, Funnyman said:

 

TU has very little to offer in its current state, hence the reasoning for this suggestion. 

So give them more to offer?? 

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Posted
35 minutes ago, Funnyman said:

TU has very little to offer in its current state, hence the reasoning for this suggestion. 

So maybe seek to change that current state for TU rather than giving up and replacing it with more ARC slots

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Posted
53 minutes ago, Marvel said:

So give them more to offer?? 

I 100% would have preferred that, but rancor leadership decided to replace it.

Current:

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Former:

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Posted
5 hours ago, Funnyman said:

I 100% would have preferred that, but rancor leadership decided to replace it.

This sounds awful.

But +1 if you think TU is dead (I believe it has a fighting chance) and think this will help the battalion

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Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
This idea doesn't fit the life of our current battalions. Rancor is already super overpowered as it is.
I will speak Rancor command about something in the near future.

 

Edited by BUB
  • Winner 1

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