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[CW] Making the jetpack work for Improcco.


Gurk

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GM Leadership

Name: Torrin

RP Rank: CPT

Suggestion: Adding jetpacks to 41st subunit Improcco Company

Implementation: Add jetpack (The jetpack model is already added to the characters, they just dont work)

Lore: Improcco Company

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change:
(Any job modification requires all this information)

Job: Gett [Officer] Tenn [Heavy] Clanky [SUP] Nye [SUP] and FI [MED]

Slots:  5

Description: So right now 41st has 2 subunits. Green Company and Improcco Company. What is the difference may people ask. In lore Green Company is specialized in advanced recon, camouflage and counter interlligence, they currently have a speed boost, which makes the able to travel faster and do more recon. Improcco company is the 'Elite unit' of the 41st, specialised in Alien translation, extraction, Covert ops, infantry and vehicle specialists. So why would we want the jetpack? At the moment the only difference between Green company and Improcco company is our Armour and the fact that Improcco only has 5 spots which all are lore characters. The rest is up to our RP imagination, which is also good. At the moment we try to focus on doing our own covert ops missions and RP scenarios. The main things we do within 41st is Green Company do their thing on the ground witht he camo and speed boost. Improcco Company does their thing in air through Laats and other air transportations. Therefore I think the jetpack could help 41st with actually making their 2 sub units have their own special thing within the 41st. I am not suggesting this to give Improcco company an advantage towards the rest of the 41st, but rather to actually give Improcco company more oppurtunities to do more RP senarios with the jetpack and make them stand a bit more out from the normal 41st and Green Company with the jetpack ability, since Improcco company is the Elite of the 41st. 

Model:
(Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)
models/player/squares/improcco/tenn/IC_tenn.mdl
models/player/squares/improcco/clanky/IC_clanky.mdl
models/player/squares/improcco/nye/IC_nye.mdl
models/player/squares/improcco/gett/IC_gett.mdl
models/player/squares/improcco/fye/IC_fye.mdl

 

Weapons:
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: The models can already choose to have a jetpack on, but it does not work.

Former:
Veteran Admin | Game Master Manager
CMD Alpha 17  | BCMD Gree 
 

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-1. I don't think your version of RP for IC should dictate their loadouts. Much like KU and Dire Squad the purpose of the team can change at any time.  I feel that changes like this to squads like these can lead to an unnecessary change that would wind up taking away dev time if they did pass.

 

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21 hours ago, Mystic said:

-1. I don't think your version of RP for IC should dictate their loadouts. Much like KU and Dire Squad the purpose of the team can change at any time.  I feel that changes like this to squads like these can lead to an unnecessary change that would wind up taking away dev time if they did pass.

 

I understand your point and respect your opinion.
Improcco was always supposed to have this purpose. In legends(Which is the only place, you can find anything about IC) Improcco is on an elite level, working with the republic commandos. We try to do that in RP, Believe me, more than ever. The purpose of this suggestion is to make them stand out from Green Company. Green company have the scout troopers, speed boost and scout blasters, while Improcco only have the officer/heavy/Sup weapons/abilities. We do not complain over what Improcco currently have. I gave it a shot and wanted to give some kind of suggestion to give Improcco something that could make them the 'elite' of the 41st which they are supposed to be, and not just suggest some OP suggestion like better weapons etc. At the moment as I wrote in the suggestion, the only difference between GC and IC is the armour + that Improcco only have 5 spots availble. Most battalions have 2 sub units were one of them have something different from the other sub unit. Examples of that could be like the 212th, 104th, where one subunit has the jetpacks. GM, where one have the cloaking ability etc... So I thought, why not have the same or something similar for the 41st, while still making it realistic towards the Lore/rp.

We use every opportunity with the current jobs/lore knowledge in RP scenarios. But comparing 41st towards other bats, makes me think; why not suggest something for the 41st too. And of course, this is not about giving 41st and advantage or something. 

If you ever get any other ideas about what we could do for improcco, do tell. Because we do everything we can within the RP opportunities we have. 

About the ''taking away dev time''. We were told by a veta admin, dont remember who, that the jetpack 'script' is already ready for IC and just have to be activated/implemented. And the models already have an optional jetpack to wear atm.

Edited by Gurk

Former:
Veteran Admin | Game Master Manager
CMD Alpha 17  | BCMD Gree 
 

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On 6/21/2023 at 7:00 AM, Gurk said:

I thought, why not have the same or something similar for the 41st, while still making it realistic towards the Lore/rp.

If you ever get any other ideas about what we could do for improcco, do tell. Because we do everything we can within the RP opportunities we have. 

What lore are you using to inform this suggestion? Also, is IC having a difficult time keeping up in 41st? From all my time I’ve spent on the server once IC was added it was almost always full. I just can’t get behind the idea that every single subunit needs something added to get “fair” with other ones.

I’d like to mention as well, that I believe that the server has too many jobs with jetpacks. While you may not consider a jetpack an “op” suggestion, the advantage it provides in many cases is staggering. If you don’t believe me, ask any GM whose events were ruined by them. This isn’t to say you are making this suggestion in bad faith, just wanted to contextualize the impact that I feel like is going unnoticed.

As far as development goes, it wouldn’t be difficult at all. The problem is however, is that each of these jetpacks are an entity. That means extra lag and extra problems. Just imagine an extra 5 vehicles spawned in at all times.

This all to say, that suggesting a buff like this for a subunit should truly only be done when all else fails. Under any amount of scrutiny, the reasoning for such a change falls apart. Unless you have info that I don’t, I don’t see the need nor importance of a change like this.

 

 

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9 hours ago, Guac said:

What lore are you using to inform this suggestion? Also, is IC having a difficult time keeping up in 41st? From all my time I’ve spent on the server once IC was added it was almost always full. I just can’t get behind the idea that every single subunit needs something added to get “fair” with other ones.

I’d like to mention as well, that I believe that the server has too many jobs with jetpacks. While you may not consider a jetpack an “op” suggestion, the advantage it provides in many cases is staggering. If you don’t believe me, ask any GM whose events were ruined by them. This isn’t to say you are making this suggestion in bad faith, just wanted to contextualize the impact that I feel like is going unnoticed.

As far as development goes, it wouldn’t be difficult at all. The problem is however, is that each of these jetpacks are an entity. That means extra lag and extra problems. Just imagine an extra 5 vehicles spawned in at all times.

This all to say, that suggesting a buff like this for a subunit should truly only be done when all else fails. Under any amount of scrutiny, the reasoning for such a change falls apart. Unless you have info that I don’t, I don’t see the need nor importance of a change like this.

 

 

IC is mostly in legends/comics. What I was referring to is the possibility of jettroopers in 41st in general. However I do understand your point and agree with the factor about too many jetpack users.

Improcco is not what it was like before, like the time you mention where its always full. Current leader of Improcco and the 2 before that, have tried really hard keeping them active/alive by using every opportunity in RP(Doing special missions, patrolls etc). Green Company is the favoured one in 41st due to the possibility of ARC Equipment to lore characters and scoutblaster (At least what I was told, most of them time someone left Improcco).   

But in general I do get your point. And I do agree that this is not something important for the battalion. The suggestion was just a blind shot, hoping 41st could get some kinda of a change towards the 2 subunits, which is needed imo. That is also why I wrote earlier, that if anyone have any better idea, do tell. Constructive critism is good for us.

Edit: I really wish the RP and the characters were enough to attract people and keep them in IC. But the real thing is, most people want the cool stuff, like ARC weapons, jetpacks etc. I spent hours everyday creating some RP/mission for IC to keep them in action and not loose more members, but it is hard, because it is a game after all, and there will always be people who joins for the RP/Lore and then the ones who are after the cool stuff. So believe me I am all in for only using the RP we have. To set this in perspective. At the time playing in this server, I've only been in the 41st. Since being a PVT I have witnessed 8-9 people joining/leaving IC in the last 1,5 month. People who joined were mostly good friends with the other IC members, of course we do have some who was here for the RP. The people who left, was either because they left 41st, or they wanted to join GC because of their stuff. I even got surprised when Joining IC, about the choices of weapons they have and abilities when comparing them to other elite subunits. But in the end I was not here for the materialistic stuff, but for the RP. 
The suggestion is mostly based on current members opinion and previous members who left for GC or other battalions.

 

9 hours ago, Marvel said:

-1

Having a jetpack bodygroupr does not justify actually receiving a physical jetpack.

 

9 hours ago, Keegan said:

-1 Remove the jetpack bodygroup 

The jetpack bodygroup was never the reason for the suggestion. It is only mentioned, to make it easier if the suggestion somehow got accepted.

Edited by Gurk

Former:
Veteran Admin | Game Master Manager
CMD Alpha 17  | BCMD Gree 
 

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-support use barc speeders, as you said you guys are "vehicle specialists"

I added the Pepe emojis onto the forums

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30 minutes ago, Naffen said:

-support use barc speeders, as you said you guys are "vehicle specialists"

To keep the RP going in 41st and give subunits a purpose. GC are the BARC users/trainers while IC use the Alien translation

Vehicle specialists is TX/ATTE and mostly Aircraft in this case. The Barc is GC. That is why GC has scout and Arf troopers, who do recon, and IC has a pilot and an engineer

 

 

in response to Guac. This suggestion can be closed. I do agree that this is not something important for the battalion as of right now, since 41st is doing good in general. I do still agree with the current and previous members of IC, that a change would help. But as long as we’re trying and IC isnt in critical condition, this suggestion wont be paramount for IC

Edited by Gurk

Former:
Veteran Admin | Game Master Manager
CMD Alpha 17  | BCMD Gree 
 

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This suggestion has been VOIDED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED

I added the Pepe emojis onto the forums

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