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Everything posted by Gurk
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+1, he is him. Good quest ideas tbh
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Name: Gurk SteamID: STEAM_0:1:126523395 How long have you played on the server? [Hours]: 1375:27:47. Timezone: GMT +1 (EU) From 1-10, what would you rate your knowledge of the Clone Wars?: 9 Why do you want to join the Quest team?: I want to join the quest team to help contribute with new/updated quests. I feel like I have the experience in the server and CW knowledge to provide good quests. I have the motivation and discpline to make sure its quality quests, and I am willing to help/spend time creating quests. It is also a nice way for me to have something else to help with in the server than doing Events only. I am open to ideas and suggestions and willing to put time on it. Id also want to provide more quests for both the clones, jedis and mostly the hunters/civis. Quests that makes them interact with each other, cause some RP and chaos at the same time. I would also be able to provide alot of QA to the quests, to make sure everything is working. Do you understand that if you are inactive, you will be removed from the program?: Yes Do you understand that you will be given a quota and assignments and failure to meet these can result in removal from the program?: Yes Please give an example of a quest type you'd like to create. Clone quest: 1. Searching for lost supplies. Basically this quest send the clone on a mission between village and the waterfall to gather supplies from previous battles (Events), After taking some of the supplies, a hunter (Pirate spawns and tries to kill the clone. Simple and fun. 2. Clone take a quest telling them that there needs to be some order at the village. Trooper goes to village, will have some objectives which is a patrol. Then continues towards outside the jedi temple, At the way back from that patrol, they get attacked by pirates Hunter quest: Get intel about the republics ER. Hunter takes quest, goes/sneaks to base, goes to ER, 2 objectives where he has to ''take pictures'' Last objective warns the republic (Like HVT). The hunter needs to escape. Hunter quest v2: In need of medical supplies. The hunters/civis needs medical supplies. Hunter takes quest. Goes to base, sneaks into medbay and there will be around 3-4 crates he picks up, then escapes.
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+1
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+1, it makes sense cause of the lore
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+1
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Hej @SUPJake If its a SIM, training or a tryout dupe, you just make a ticket ingame saying something like example ''Hey I need a dupe for SIM A'' Then if you want them to use your dupe, you just send it to them via discord or something.
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''+1 until I am told I can't +1 quest master apps''
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+1 Never got to experience last time Foxtrot was in the server since it was before my time. There are good points on both sides about implementing Foxtrot. If it ends up giving more good RP to the server, even if its a 212th subunit, then I wouldnt mind it. I still think it would be nice to come to an agreement with SOBDE to have both sides on for this suggestions. But I agree with TwoBit regarding a 3rd subunit. I feel like Kaiser have the experience to make this work... But having SOBDE a part of this like Gohn said with their guidance would also be an important part of Foxtrot and how RC works in this server generally.
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Buffing its health would help. I put the nerfing in as a suggestion to avoid it being too OP, if the health got buffed.
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The low health is the reason it isnt used. Most of the times its destroyed before it arrives due to some invisible object in the ground. This will make the BARC speeder be used more from my experience within the 41st at least. But I dont have any opinion about keeping it as a glass cannon. This was only to maybe boost the RP for the BARC speeder and the usage The nerfing of the cannons was only with adding the possiblity to buff its health. The suggestion was mainly to make its purpose towards recon/medicalRP/Transport, instead of relying on the cannons vs low health But if majority agree that the cannons are okay. Then I am also okay with keeping it this way Just thought I wanted to give a shot, to maybe get it to be used more. But this ''IF need be, just ask any Gamemaster (SA+/GM) to use the tool called "Max Health & Shield"'' This is also a good solution then. Suggestion Cancelled//
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Name: Gett/Torrin RP Rank: Major Suggestion: Buff the Health and Nerfing the BARC cannons. Atm the BARC speeder cannons are really OP. (BARC>TX). I know that GMs(some) dont want BARCS in their events/deployments due it being so strong. I myself normally focus on destroying the BARCS when hosting events, since they can make the event end pretty fast due to the OP cannons. It can easily clear a group of droids and destroy an ATT. Nerfing the BARC speeder and buffing its health will give it the right purpose, which is in my opinion Recon and transport and of course a bit of shooting without it being OP. It will maybe make the BARC more popular within events and Deployments, with recon and medical transportations. The plus side of this suggestion is, that BARC speed users from all battalion will begin using it for recon/transport = Cool Med RP ? This in general will open op for more RP with the BARC for recon purpose and then we have the ATTE and TX for the attacking purpose. A plus thing could be buffing the health of it, when nerfing the cannons. They get easily destroyed. Even if you sligtly touch a rock. Implementation: buff the Health, Nerf BARC cannons. Nerfing the cannons only if the health gets buffed, to avoid it getting useless. Lore: Could be nice in general too seing more BARC speeders being used in events/deployments for the recon purpose and not because of its OP cannons. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) lunasflightschool_niksacokica_barc lunasflightschool_niksacokica_barc_stretcher Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
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To keep the RP going in 41st and give subunits a purpose. GC are the BARC users/trainers while IC use the Alien translation Vehicle specialists is TX/ATTE and mostly Aircraft in this case. The Barc is GC. That is why GC has scout and Arf troopers, who do recon, and IC has a pilot and an engineer in response to Guac. This suggestion can be closed. I do agree that this is not something important for the battalion as of right now, since 41st is doing good in general. I do still agree with the current and previous members of IC, that a change would help. But as long as we’re trying and IC isnt in critical condition, this suggestion wont be paramount for IC
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IC is mostly in legends/comics. What I was referring to is the possibility of jettroopers in 41st in general. However I do understand your point and agree with the factor about too many jetpack users. Improcco is not what it was like before, like the time you mention where its always full. Current leader of Improcco and the 2 before that, have tried really hard keeping them active/alive by using every opportunity in RP(Doing special missions, patrolls etc). Green Company is the favoured one in 41st due to the possibility of ARC Equipment to lore characters and scoutblaster (At least what I was told, most of them time someone left Improcco). But in general I do get your point. And I do agree that this is not something important for the battalion. The suggestion was just a blind shot, hoping 41st could get some kinda of a change towards the 2 subunits, which is needed imo. That is also why I wrote earlier, that if anyone have any better idea, do tell. Constructive critism is good for us. Edit: I really wish the RP and the characters were enough to attract people and keep them in IC. But the real thing is, most people want the cool stuff, like ARC weapons, jetpacks etc. I spent hours everyday creating some RP/mission for IC to keep them in action and not loose more members, but it is hard, because it is a game after all, and there will always be people who joins for the RP/Lore and then the ones who are after the cool stuff. So believe me I am all in for only using the RP we have. To set this in perspective. At the time playing in this server, I've only been in the 41st. Since being a PVT I have witnessed 8-9 people joining/leaving IC in the last 1,5 month. People who joined were mostly good friends with the other IC members, of course we do have some who was here for the RP. The people who left, was either because they left 41st, or they wanted to join GC because of their stuff. I even got surprised when Joining IC, about the choices of weapons they have and abilities when comparing them to other elite subunits. But in the end I was not here for the materialistic stuff, but for the RP. The suggestion is mostly based on current members opinion and previous members who left for GC or other battalions. The jetpack bodygroup was never the reason for the suggestion. It is only mentioned, to make it easier if the suggestion somehow got accepted.
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I understand your point and respect your opinion. Improcco was always supposed to have this purpose. In legends(Which is the only place, you can find anything about IC) Improcco is on an elite level, working with the republic commandos. We try to do that in RP, Believe me, more than ever. The purpose of this suggestion is to make them stand out from Green Company. Green company have the scout troopers, speed boost and scout blasters, while Improcco only have the officer/heavy/Sup weapons/abilities. We do not complain over what Improcco currently have. I gave it a shot and wanted to give some kind of suggestion to give Improcco something that could make them the 'elite' of the 41st which they are supposed to be, and not just suggest some OP suggestion like better weapons etc. At the moment as I wrote in the suggestion, the only difference between GC and IC is the armour + that Improcco only have 5 spots availble. Most battalions have 2 sub units were one of them have something different from the other sub unit. Examples of that could be like the 212th, 104th, where one subunit has the jetpacks. GM, where one have the cloaking ability etc... So I thought, why not have the same or something similar for the 41st, while still making it realistic towards the Lore/rp. We use every opportunity with the current jobs/lore knowledge in RP scenarios. But comparing 41st towards other bats, makes me think; why not suggest something for the 41st too. And of course, this is not about giving 41st and advantage or something. If you ever get any other ideas about what we could do for improcco, do tell. Because we do everything we can within the RP opportunities we have. About the ''taking away dev time''. We were told by a veta admin, dont remember who, that the jetpack 'script' is already ready for IC and just have to be activated/implemented. And the models already have an optional jetpack to wear atm.
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Name: Torrin RP Rank: CPT Suggestion: Adding jetpacks to 41st subunit Improcco Company Implementation: Add jetpack (The jetpack model is already added to the characters, they just dont work) Lore: Improcco Company Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Gett [Officer] Tenn [Heavy] Clanky [SUP] Nye [SUP] and FI [MED] Slots: 5 Description: So right now 41st has 2 subunits. Green Company and Improcco Company. What is the difference may people ask. In lore Green Company is specialized in advanced recon, camouflage and counter interlligence, they currently have a speed boost, which makes the able to travel faster and do more recon. Improcco company is the 'Elite unit' of the 41st, specialised in Alien translation, extraction, Covert ops, infantry and vehicle specialists. So why would we want the jetpack? At the moment the only difference between Green company and Improcco company is our Armour and the fact that Improcco only has 5 spots which all are lore characters. The rest is up to our RP imagination, which is also good. At the moment we try to focus on doing our own covert ops missions and RP scenarios. The main things we do within 41st is Green Company do their thing on the ground witht he camo and speed boost. Improcco Company does their thing in air through Laats and other air transportations. Therefore I think the jetpack could help 41st with actually making their 2 sub units have their own special thing within the 41st. I am not suggesting this to give Improcco company an advantage towards the rest of the 41st, but rather to actually give Improcco company more oppurtunities to do more RP senarios with the jetpack and make them stand a bit more out from the normal 41st and Green Company with the jetpack ability, since Improcco company is the Elite of the 41st. Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) models/player/squares/improcco/tenn/IC_tenn.mdl models/player/squares/improcco/clanky/IC_clanky.mdl models/player/squares/improcco/nye/IC_nye.mdl models/player/squares/improcco/gett/IC_gett.mdl models/player/squares/improcco/fye/IC_fye.mdl Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: The models can already choose to have a jetpack on, but it does not work.
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Should just be something that is commonly seen as Failrp. And battalions should make it clear when they assign hvo, that RPS shouldnt be used inside base. But if people still do it, then +1
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