Snadvich Posted October 5, 2018 Posted October 5, 2018 (edited) Name: Snadvich (BCMD Bacara) Suggestion: Add a KU trooper to the GM jobs. KU Now has enough people to secure a Job and Replace the GM Medic job with it Implementation: Add a KU job to the GM and replace the GM Medic Job with it Lore: http://clonetrooper.wikia.com/wiki/Keller's_Unit Workshop content if applicable: Just use the KU Player Model for the Main Model (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add a KU Trooper and remove the GM Medic Job. Job: KU Trooper 5 slots Model: KU Model on the GME Weapons: Chaingun, Rocket Launcher, GM Westar, Medkit Other:Add the Ability to drop armor ------------------------------------------------------------------------------------------------------------- Edited October 6, 2018 by Snadvich
Posted October 5, 2018 (edited) Name: Snadvich (BCMD Bacara) Suggestion: Add a KU trooper to the GM jobs. KU Now has enough people to secure a Job and Replace the GM Medic job with it Implementation: Add a KU job to the GM and replace the GM Medic Job with it Lore: http://clonetrooper.wikia.com/wiki/Keller's_Unit Workshop content if applicable: Just use the KU Player Model for the Main Model (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add a KU Trooper and remove the GM Medic Job. Job: KU Trooper 5 slots Model: KU Model on the GME Weapons: Chaingun, Rocket Launcher, GM Westar, Medkit Other:Add the Ability to drop armor ------------------------------------------------------------------------------------------------------------- Edited October 6, 2018 by Snadvich
Logic Posted October 5, 2018 Posted October 5, 2018 +1 I'm not toxic. You're just making it really hard to not treat you like an idiot.
Posted October 5, 2018 +1 I'm not toxic. You're just making it really hard to not treat you like an idiot.
BigZach Posted October 5, 2018 Posted October 5, 2018 +1 "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic
Posted October 5, 2018 +1 "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic
Pxnda Posted October 5, 2018 Posted October 5, 2018 (edited) +1 - Chief Approves. EDIT: Changing to -1 due to the removal of the GM Medic Job. Edited October 6, 2018 by Red_Panda Changed to a -1. Current: Rancor Panda | Honorary Consular Ex: Delta 38, Kom'rk Skirata x2, Mereel Skirata, A'den Skirata, Omega Squad Fi (XO), Foxtrot MDMK, 327th 1stLT, 501st 1stLT, 212th MAJ, 41st WO, Alpha ARC 22 WO 'Aven', 212th 1stLT Lycanthrope
Posted October 5, 2018 (edited) +1 - Chief Approves. EDIT: Changing to -1 due to the removal of the GM Medic Job. Edited October 6, 2018 by Red_Panda Changed to a -1. Current: Rancor Panda | Honorary Consular Ex: Delta 38, Kom'rk Skirata x2, Mereel Skirata, A'den Skirata, Omega Squad Fi (XO), Foxtrot MDMK, 327th 1stLT, 501st 1stLT, 212th MAJ, 41st WO, Alpha ARC 22 WO 'Aven', 212th 1stLT Lycanthrope
Zyner Posted October 6, 2018 Posted October 6, 2018 How many people are in KU because that loadout is insanely OP. Also, how is this suggestion following up the original re-work? Says that KU just use the either Elite Marine so why separate them now? Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted October 6, 2018 How many people are in KU because that loadout is insanely OP. Also, how is this suggestion following up the original re-work? Says that KU just use the either Elite Marine so why separate them now? Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Snadvich Posted October 6, 2018 Author Posted October 6, 2018 2 minutes ago, Zyner said: How many people are in KU because that loadout is insanely OP. Also, how is this suggestion following up the original re-work? Says that KU just use the either Elite Marine so why separate them now? Only 5 slots. This was also voted on during the Attack Reg Meeting. Also we've got enough people in KU currently to get a job
Author Posted October 6, 2018 2 minutes ago, Zyner said: How many people are in KU because that loadout is insanely OP. Also, how is this suggestion following up the original re-work? Says that KU just use the either Elite Marine so why separate them now? Only 5 slots. This was also voted on during the Attack Reg Meeting. Also we've got enough people in KU currently to get a job
Zyner Posted October 6, 2018 Posted October 6, 2018 3 minutes ago, Snadvich said: Only 5 slots. This was also voted on during the Attack Reg Meeting. Also we've got enough people in KU currently to get a job Out of curiousity where are you getting the criteria for "having enough people to get a job" ? Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted October 6, 2018 3 minutes ago, Snadvich said: Only 5 slots. This was also voted on during the Attack Reg Meeting. Also we've got enough people in KU currently to get a job Out of curiousity where are you getting the criteria for "having enough people to get a job" ? Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Snadvich Posted October 6, 2018 Author Posted October 6, 2018 1 minute ago, Zyner said: Out of curiousity where are you getting the criteria for "having enough people to get a job" ? Back in the good ol days of Oxen, We didnt have a lot of KU to deserve a job. Through the next 2 bacara's that part just stuck. Now we've got enough in my opinion to deserve being a separate job to GM
Author Posted October 6, 2018 1 minute ago, Zyner said: Out of curiousity where are you getting the criteria for "having enough people to get a job" ? Back in the good ol days of Oxen, We didnt have a lot of KU to deserve a job. Through the next 2 bacara's that part just stuck. Now we've got enough in my opinion to deserve being a separate job to GM
Gadget Posted October 6, 2018 Posted October 6, 2018 (edited) ignore - i re commented Edited October 6, 2018 by Gadget What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Posted October 6, 2018 (edited) ignore - i re commented Edited October 6, 2018 by Gadget What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
BlackiSblack Posted October 6, 2018 Posted October 6, 2018 (edited) +1 REMOVE ALL WEAPONS ONLY USE FIST LIKE THEY DID!!!!! Edited October 6, 2018 by BlackiSblack 1
Posted October 6, 2018 (edited) +1 REMOVE ALL WEAPONS ONLY USE FIST LIKE THEY DID!!!!! Edited October 6, 2018 by BlackiSblack 1
Hero Posted October 6, 2018 Posted October 6, 2018 16 minutes ago, BlackiSblack said: -1 to op How? It has what every other GM class does except the medpack?
Posted October 6, 2018 16 minutes ago, BlackiSblack said: -1 to op How? It has what every other GM class does except the medpack?
Zyner Posted October 6, 2018 Posted October 6, 2018 If the job is 5 slot I +1 it. 14 minutes ago, Hero said: How? It has what every other GM class does except the medpack? That's pretty much it, makes them a one-man army. Can unload an entire minigun then shoot a rocket to get behind cover to heal themselves. They won't need to depend on anyone for anything. 2 Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted October 6, 2018 If the job is 5 slot I +1 it. 14 minutes ago, Hero said: How? It has what every other GM class does except the medpack? That's pretty much it, makes them a one-man army. Can unload an entire minigun then shoot a rocket to get behind cover to heal themselves. They won't need to depend on anyone for anything. 2 Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Banjans Posted October 6, 2018 Posted October 6, 2018 (edited) Like Zyner and Black said it’s way too OP. It does not even make sense to give them a medkit. -1 Edited October 11, 2018 by Banjans
Posted October 6, 2018 (edited) Like Zyner and Black said it’s way too OP. It does not even make sense to give them a medkit. -1 Edited October 11, 2018 by Banjans
Qal Posted October 6, 2018 Posted October 6, 2018 (edited) +1, Lets be honest, GM is a Support Battalion on this Server, We are the only group that can issue armor refills, Why make it so only one job has that ability, TBH I think the Rocket is a Bit Much, BUT I agree with everything else on this job, (+1 to GM Westar-M5, Clone Chaingun, BactaKit, Armor Spawn AND -1 to Clone Rocket Launcher) I agree this seems a bit OP but again, GM has become an overall support battalion on the server, Repair the skygate, Repairs Engines, Issues armor and medical support to the server. So why no jack of all trades job for us to help the server? Edited October 6, 2018 by Qal Spellings and Addition
Posted October 6, 2018 (edited) +1, Lets be honest, GM is a Support Battalion on this Server, We are the only group that can issue armor refills, Why make it so only one job has that ability, TBH I think the Rocket is a Bit Much, BUT I agree with everything else on this job, (+1 to GM Westar-M5, Clone Chaingun, BactaKit, Armor Spawn AND -1 to Clone Rocket Launcher) I agree this seems a bit OP but again, GM has become an overall support battalion on the server, Repair the skygate, Repairs Engines, Issues armor and medical support to the server. So why no jack of all trades job for us to help the server? Edited October 6, 2018 by Qal Spellings and Addition
Gadget Posted October 6, 2018 Posted October 6, 2018 you have to remember that Keller's Unit, on the server, are the best of the best. they are meant to be able to complete a mission that a battalions couldn't do, so them having a med kit and the rest isn't too bad, as long as its only 5 max, and also the amount of skill required to accurate rocket jump yourself to cover and not, A -die from the rocket or B - miss your designated area, is quite high, but yeah, as Qal said, we are more of a Support battalions, we had the original medic class with the Elite support with the med kit and the ammo reserves, this is just an evolution of that, and people can just buy a perma-weapon and make them OP, like a flamethrower or any other weapon +1 but it will need to be monitored and adjusted but with only 5 on at a time, i can see it being fine What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Posted October 6, 2018 you have to remember that Keller's Unit, on the server, are the best of the best. they are meant to be able to complete a mission that a battalions couldn't do, so them having a med kit and the rest isn't too bad, as long as its only 5 max, and also the amount of skill required to accurate rocket jump yourself to cover and not, A -die from the rocket or B - miss your designated area, is quite high, but yeah, as Qal said, we are more of a Support battalions, we had the original medic class with the Elite support with the med kit and the ammo reserves, this is just an evolution of that, and people can just buy a perma-weapon and make them OP, like a flamethrower or any other weapon +1 but it will need to be monitored and adjusted but with only 5 on at a time, i can see it being fine What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Life- Posted October 6, 2018 Posted October 6, 2018 If no one else couldn't do the mission Keller's Unit Would do it swiftly and with precision. It is literally in their Lore that they are to be the best of the best so why not give them the best of the best Weapons, Also Loadout OP? u drunk guy, That is literally what all other ARC Trooper has avaible to him so stop you bull thx. 2
Posted October 6, 2018 If no one else couldn't do the mission Keller's Unit Would do it swiftly and with precision. It is literally in their Lore that they are to be the best of the best so why not give them the best of the best Weapons, Also Loadout OP? u drunk guy, That is literally what all other ARC Trooper has avaible to him so stop you bull thx. 2
Taur Posted October 6, 2018 Posted October 6, 2018 3 hours ago, Josh Jones said: If no one else couldn't do the mission Keller's Unit Would do it swiftly and with precision. It is literally in their Lore that they are to be the best of the best so why not give them the best of the best Weapons, Also Loadout OP? u drunk guy, That is literally what all other ARC Trooper has avaible to him so stop you bull thx. Uhh, So? Lore is not everything. 3 hours ago, Josh Jones said: That is literally what all other ARC Trooper has avaible to him so stop you bull thx. It's pretty much their ARC and Support trooper combined. So no it's not just what all other ARC troopers have We don't want to make OP jobs. I will -1 this as this would be too OP. 1
Posted October 6, 2018 3 hours ago, Josh Jones said: If no one else couldn't do the mission Keller's Unit Would do it swiftly and with precision. It is literally in their Lore that they are to be the best of the best so why not give them the best of the best Weapons, Also Loadout OP? u drunk guy, That is literally what all other ARC Trooper has avaible to him so stop you bull thx. Uhh, So? Lore is not everything. 3 hours ago, Josh Jones said: That is literally what all other ARC Trooper has avaible to him so stop you bull thx. It's pretty much their ARC and Support trooper combined. So no it's not just what all other ARC troopers have We don't want to make OP jobs. I will -1 this as this would be too OP. 1
Dino Posted October 6, 2018 Posted October 6, 2018 +1 to the job being added but -1 to the medkit i understand that you are trying to make a elite unit but still try another weapon for them to have
Posted October 6, 2018 +1 to the job being added but -1 to the medkit i understand that you are trying to make a elite unit but still try another weapon for them to have
Jacien Posted October 6, 2018 Posted October 6, 2018 As previous GM, KU dont really need a sepreate job, if you still want the job then i wouldn't put the chaingun with the assault trooper. The chaingun would go to the KU and the Z6 would go to the assault. As for the medkit its a tough decision. Making KU a mix of the two with the chaingun and the medkit would be like making the RANCOR medic that they want to have the changes for. Again, i dont think KU needs a job therefor -1. Sorry guys. 1 1
Posted October 6, 2018 As previous GM, KU dont really need a sepreate job, if you still want the job then i wouldn't put the chaingun with the assault trooper. The chaingun would go to the KU and the Z6 would go to the assault. As for the medkit its a tough decision. Making KU a mix of the two with the chaingun and the medkit would be like making the RANCOR medic that they want to have the changes for. Again, i dont think KU needs a job therefor -1. Sorry guys. 1 1
Snadvich Posted October 6, 2018 Author Posted October 6, 2018 (edited) Also KU tryouts are Borderline RC tryouts for how hard they are. One last thing, for being saying this is a bit too OP Alpha ARC trooper basically go through the same type of hard training as us and they Get Jetboots and a Clone Minigun. Edited October 6, 2018 by Snadvich 1
Author Posted October 6, 2018 (edited) Also KU tryouts are Borderline RC tryouts for how hard they are. One last thing, for being saying this is a bit too OP Alpha ARC trooper basically go through the same type of hard training as us and they Get Jetboots and a Clone Minigun. Edited October 6, 2018 by Snadvich 1
Dragon Posted October 6, 2018 Posted October 6, 2018 @Snadvichwhat job are you giving up to get this. Zim has stated he does not want to add jobs. And battlions have to give something up to get something.
Posted October 6, 2018 @Snadvichwhat job are you giving up to get this. Zim has stated he does not want to add jobs. And battlions have to give something up to get something.
Snadvich Posted October 6, 2018 Author Posted October 6, 2018 2 minutes ago, Dragon said: @Snadvichwhat job are you giving up to get this. Zim has stated he does not want to add jobs. And battlions have to give something up to get something. Done
Author Posted October 6, 2018 2 minutes ago, Dragon said: @Snadvichwhat job are you giving up to get this. Zim has stated he does not want to add jobs. And battlions have to give something up to get something. Done
Dragon Posted October 6, 2018 Posted October 6, 2018 The issue with this is its back to a more OP loadout than any other trooper has. You are shooting yourselves in the foot by axing medics for something that no one else is allowed to have and it should stay that way. -1
Posted October 6, 2018 The issue with this is its back to a more OP loadout than any other trooper has. You are shooting yourselves in the foot by axing medics for something that no one else is allowed to have and it should stay that way. -1
Mike Posted October 6, 2018 Posted October 6, 2018 -1 in lore ku weren't some specialy trained task force like RC or null they were literally regular gm with a white camo armour meant for snow assualt missions. If you remove the rocket launcher I might change to a +1 1
Posted October 6, 2018 -1 in lore ku weren't some specialy trained task force like RC or null they were literally regular gm with a white camo armour meant for snow assualt missions. If you remove the rocket launcher I might change to a +1 1
Buuged Posted October 6, 2018 Posted October 6, 2018 6 hours ago, Ct Pvt crispy said: -1 in lore ku weren't some specialy trained task force like RC or null they were literally regular gm with a white camo armour meant for snow assualt missions. If you remove the rocket launcher I might change to a +1 w h a t 21st's most useless long term member why my shit keep getting deleted
Posted October 6, 2018 6 hours ago, Ct Pvt crispy said: -1 in lore ku weren't some specialy trained task force like RC or null they were literally regular gm with a white camo armour meant for snow assualt missions. If you remove the rocket launcher I might change to a +1 w h a t 21st's most useless long term member why my shit keep getting deleted
Tackle Posted October 6, 2018 Posted October 6, 2018 -1. This ain't it, it was removed for a reason. Culture, not Condos.
GM-3022 Havok Posted October 7, 2018 Posted October 7, 2018 (edited) This is going to sound strange coming from me, but I really don't think we need a KU job. For one thing: Everyone is overestimating what KU is. In truth, KU isn't all that special. All they are is a unit of cold assault troops led by Keller. But we took this limited information and made them into some elite unit that they really aren't. For another thing: I think KU should be a status, not a separate job. I like it better when KU can be assault or support whenever they want. And this should be a status given to players that deserve it. And since it is limited to 5, those that deserve it will have to wait a long ass time for someone to leave KU so they can become a KU. Plus, all this job is: a supped up support trooper with assault trooper weapons. Half the time, anyone with this job is going to spend more time gunning people down with their big ass minigun than healing and dropping armor for others. And they are more than likely going to heal themselves instead of others. Conclusion: Keep KU as a status, not a job. KU isn't really special, and we are fine with the jobs we have now. All this is going to cause is jealously within and outside of the battalion, and do more harm than good. KU job isn't really needed. (Plus the medic job is the bridge between regular GM and support. You become this if you don't meet the requirements to become support. If this gets passed, fuck the ones that want to heal but are forced to go through ARC selections first.) -1 -SGM Havok Edited October 7, 2018 by GM-3022 Havok 2
Posted October 7, 2018 (edited) This is going to sound strange coming from me, but I really don't think we need a KU job. For one thing: Everyone is overestimating what KU is. In truth, KU isn't all that special. All they are is a unit of cold assault troops led by Keller. But we took this limited information and made them into some elite unit that they really aren't. For another thing: I think KU should be a status, not a separate job. I like it better when KU can be assault or support whenever they want. And this should be a status given to players that deserve it. And since it is limited to 5, those that deserve it will have to wait a long ass time for someone to leave KU so they can become a KU. Plus, all this job is: a supped up support trooper with assault trooper weapons. Half the time, anyone with this job is going to spend more time gunning people down with their big ass minigun than healing and dropping armor for others. And they are more than likely going to heal themselves instead of others. Conclusion: Keep KU as a status, not a job. KU isn't really special, and we are fine with the jobs we have now. All this is going to cause is jealously within and outside of the battalion, and do more harm than good. KU job isn't really needed. (Plus the medic job is the bridge between regular GM and support. You become this if you don't meet the requirements to become support. If this gets passed, fuck the ones that want to heal but are forced to go through ARC selections first.) -1 -SGM Havok Edited October 7, 2018 by GM-3022 Havok 2
Kerillian Posted October 11, 2018 Posted October 11, 2018 Why replace your medic isnt that like kinda important and where in lore does it have all keller unit are medically trained?
Posted October 11, 2018 Why replace your medic isnt that like kinda important and where in lore does it have all keller unit are medically trained?
Buuged Posted October 11, 2018 Posted October 11, 2018 7 minutes ago, Kerillian said: Why replace your medic isnt that like kinda important and where in lore does it have all keller unit are medically trained? We still have a support element that would take over for medics 21st's most useless long term member why my shit keep getting deleted
Posted October 11, 2018 7 minutes ago, Kerillian said: Why replace your medic isnt that like kinda important and where in lore does it have all keller unit are medically trained? We still have a support element that would take over for medics 21st's most useless long term member why my shit keep getting deleted
Snadvich Posted October 11, 2018 Author Posted October 11, 2018 7 minutes ago, Kerillian said: Why replace your medic isnt that like kinda important and where in lore does it have all keller unit are medically trained? We have 2 medic jobs, Elite Support is a straight upgrade from Medic and is a bit easy to get with the only Hurdle being ARC. Also most shit other batts Hold ain’t lore.
Author Posted October 11, 2018 7 minutes ago, Kerillian said: Why replace your medic isnt that like kinda important and where in lore does it have all keller unit are medically trained? We have 2 medic jobs, Elite Support is a straight upgrade from Medic and is a bit easy to get with the only Hurdle being ARC. Also most shit other batts Hold ain’t lore.
Kerillian Posted October 11, 2018 Posted October 11, 2018 So you are saying you have 2 medics ans that doesnt explain why the k u has a med kit
Posted October 11, 2018 So you are saying you have 2 medics ans that doesnt explain why the k u has a med kit
Buuged Posted October 11, 2018 Posted October 11, 2018 3 minutes ago, Kerillian said: So you are saying you have 2 medics ans that doesnt explain why the k u has a med kit Medic is getting removed, only KU and Support would have it. 21st's most useless long term member why my shit keep getting deleted
Posted October 11, 2018 3 minutes ago, Kerillian said: So you are saying you have 2 medics ans that doesnt explain why the k u has a med kit Medic is getting removed, only KU and Support would have it. 21st's most useless long term member why my shit keep getting deleted
Snadvich Posted October 11, 2018 Author Posted October 11, 2018 3 minutes ago, Kerillian said: So you are saying you have 2 medics ans that doesnt explain why the k u has a med kit Oh yeah shit, Were adding that not cause it Lore (KU has only 1 comic) It’s meant to be a combination of both elite Assualt and Support
Author Posted October 11, 2018 3 minutes ago, Kerillian said: So you are saying you have 2 medics ans that doesnt explain why the k u has a med kit Oh yeah shit, Were adding that not cause it Lore (KU has only 1 comic) It’s meant to be a combination of both elite Assualt and Support
Kerillian Posted October 11, 2018 Posted October 11, 2018 +1 then but maybe a anti material rifle rather than a rocket launcher
Hero Posted October 12, 2018 Posted October 12, 2018 For all those saying “no rocket launcher” it litterly comes with the ARC loadout that comes with being a GM... (it I’m not mistaken u gotta be ARC trained)
Posted October 12, 2018 For all those saying “no rocket launcher” it litterly comes with the ARC loadout that comes with being a GM... (it I’m not mistaken u gotta be ARC trained)
Kerillian Posted October 12, 2018 Posted October 12, 2018 I know it would just be cool to see other stuff
Esitt Posted October 12, 2018 Posted October 12, 2018 I will be putting this to pending, but the loadout is not set in stone. Zim will change it as he see's fit. Don't get your hopes up on the loadout you have given. PENDING //Locked //Moved to Server Suggestions - Pending
Posted October 12, 2018 I will be putting this to pending, but the loadout is not set in stone. Zim will change it as he see's fit. Don't get your hopes up on the loadout you have given. PENDING //Locked //Moved to Server Suggestions - Pending
Retired Founder Zim Posted January 18, 2019 Retired Founder Posted January 18, 2019 Mixed feedback, I am still unsure this is needed. For now, no. In the future feel free to resuggest this. Locked / Closed.
Retired Founder Posted January 18, 2019 Mixed feedback, I am still unsure this is needed. For now, no. In the future feel free to resuggest this. Locked / Closed.
Recommended Posts