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GregRocks

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Everything posted by GregRocks

  1. -1 Between the huge GM team, all the staff members, and the large amount of VIPs, if you can't find any helpers that's on y'all to encourage it tbh.
  2. +1
  3. +1 It doesn't make sense to have , most officers play on MED, Heavy or SUP anyways!
  4. -1 Biggest clown
  5. Explain to me how you see having horn company, a sub unit led by Eeth Koth, named after Eeth Koth, and that has nothing to do with Doom's Unit, being added to Doom's Unit without including Eeth Koth actually working? It makes just as much sense as having Havoc Squad in DU. If it were a different unit I'd totally agree, but this suggestion directly involves Eeth Koth, even if he wasn't mentioned directly, so I'm sticking by my -1.
  6. Lmao you know what horn company is right? Did you actually read his suggestion??? This directly involves Eeth Koth.
  7. Massive -1. First of all, the ranks in the clone wars aren't even canon. As far as false lore goes, the server doesn't follow it much at all. My biggest reason for -1 is because you'd be forcing Eeth Koth into a battalion, and into a leadership position of a sub unit. Also, you are entirely incorrect. Eeth Koth is not a Master, but a Jedi Knight (On the server), and one of the only 6. He is also one of the only 2 Knight characters that is freelance, and I believe this needs to be kept the way it is. It is the ONLY Knight lore character that gets to choose a battalion AND a branch. You'd be removing half of the appeal of the character, by forcing any Eeth Koth to be in Doom's Unit. I could not disagree with this more. Besides, there's nothing wrong with Havoc squad. Galactic Marines have Devil Dogs for Christ sake. On that note, Horn Company has nothing to do with Doom's Unit. I realize Devil Dogs doesn't either, but the point still stands. Especially since you're "tired of the false lore".
  8. Bug Type (Server:): Weapon Severity level (1-3): 1 Evidence (if you can): Cycler rifle. Hold C. Shoot a droid/player. Description of the bug: The statistics of the Cycler Rifle state that the weapon does 390 damage. In use against both players and NPCs, the weapon only does 290 damage. Shooting a droid with 300 health takes two shots, but shooting a droid with 290 health is one shot. Head shots and distance make no (noticeable) difference in damage output. How can we recreate it: Hold C to check the weapon stats, then shoot a player or a droid to see the discrepancy between the listed stat and the reality of it's damage.
  9. lmao!!1!
  10. pasta? underrated.
  11. Unpopular opinion but +1 His reasons are solid, and to me his defense is solid. A stealth section, especially with the removal of a large stealth section (SO), should get cloaks. Sure, it seems like they're asking for more, but GC isn't that huge. 2AC is the entirety of 212th right now, so I don't think using GC's size as a reason not to is especially valid. At least not with the removal of another stealth unit. Cloaking devices are a little OP sure, but it's not like he's asking to give them to all of 212th, or all of 2AC. He's asking that his stealth sub gets stealth gear and I support that.
  12. +1 because it's 100% fair and reasonable, but if you know you can't remove them anyways then why use them?
  13. +1 Seems like a fairly reasonable request, there's really no defendable reason not to
  14. +1 Cat did some fantastic Med RP with the 212th medics. He can really RP, you just gotta appreciate his unique and in-depth style. 100% needs unbanned immediately.
  15. +1 I'm with heart for several reasons. - Having players do trainings is not only traditional and more personal, but it's a solid minge barrier. Most of the CTs who join JUST minge, over half of which could be prevented by having players do trainings. - Having been a new admin, sometimes it's genuinely hard to get to NA tickets. If there were more CT trainings to do, new admins would have no problem getting promoted because there would be more work. - It would be easier to gauge how many new players we actually get - The test is easy. Cheesing it is easy. - Heart has a FANTASTIC point about people having been seen by staff. Countless people could get past this training and get free reign over the base to spam intercom, TK players, or otherwise disrupt genuine roleplay because the staff didn't even know they existed, and couldn't prepare for someone they didn't know existed to go disrupt roleplay, leaving CG to clean up a mess by themselves, which takes them significant time. If staff or an officer know a new player exists, they can monitor or at least keep the player in mind, making response times much faster and keep small fires from becoming incredibly disruptive fires. I think the only reason the test still exists is simply quick convenience and laziness. People don't want to train, so they made the test to get out of it, even though it barely passes as a suitable replacement for player training. At the very least having staff administer the test or oversee it's taking to act as a supervisor to this new player. They don't have to follow them around to be ready for them to minge. To me, from day one, this test has felt like a half-baked solution to being too lazy to train CTs properly.
  16. +1 Checks out logically
  17. +1 seems very helpful
  18. +1 The server struggles when it's on Venator. Not even I really want to get on, but I do. A change up would be nice, and bringing more activity to the server on weekends is NEVER a bad thing. A lot of people don't like Venator and actively choose not to get on.
  19. +1 This is 100%. Not hard to do, and it would make a world of difference.
  20. +1 Monkey
  21. Big +1 There's some flaws but this could work! Really, my only big problem are credits for staff tickets. I don't feel like that's fair nor necessary. I also don't *really* like credits for arresting as people could easily abuse this, but the idea is there. This is much better than increasing payouts for jobs. Droids dropping parts to sell sounds absolutely genius. This is 💯. Lightsaber parts would be cool too, but probably for cheaper because they spawn very frequently. Some parts also sell for millions as is. Not a lot, but something. I feel this would increase the value of parts for people that want specific parts for their saber. Interactive ways to get credits like this sounds genuinely engaging and gives another goal that's optional. It would also be a great way to grind to get the weapons you want from the armory without sitting AFK for hours on end.
  22. GregRocks

    remove DU.

    +1
  23. GregRocks

    remove DU.

    Man I gotta say, I'm with this guy. This feels like a shit post, but it's put in as a genuine suggestion for the game in the official suggestions area. I personally don't see any DU other than Xylops who's a Jedi, it's definitely inactive, but if you think we should remove it then make a genuine post. I'd probably +1 it if you seemed to put effort into actually writing it, but it's just... Sad -1
  24. +1 I can already think of so many scenarios this would have been and will be useful in. It would make a world of difference.
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