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The issue im having as a whole is the approach we take to balancing. Largely, this is to keep pvp "fair". My problem with this is it makes the weapons we have lack luster. These suggestions come down to trying to work with what we have while trying to skirt around permaweapons. What I actually want is an upgraded kit that substantially out performs the standard dc15a/s. Hell, I would like the 15a/s to be good in general. When I say "DPS", I mean the sum of a weapons stats that come together to create the final performance of the weapon. An officer weapon that barely gets used has no business out performing RC weapons in terms of magazine size and damage output. My thinking is this:
I don't really care about preserving PVP balance. I think there should be a "weapon progression" as you move up in the server. Subunits should have a kit that makes them more attractive than being a regular trooper, ARC should have a kit that makes getting ARC trainings desirable, and RC should have a kit that sets them far apart from everyone else due to their nature. (Limited and theoretically hard to get into). It's a simple and superficial thing that gives a sense of reward and progression for getting into a subunit or passing ARC tryouts or what have you. The issue with suggesting an overhaul is twofold: People who are highly familiar with the inner workings of what goes into deciding a weapon's stats will hit you with technical information that misses the entire point of what you're attempting to suggest or accomplish. More pressingly, permaweapons on this server stunt any sort of meaningful or satisfactory overhaul.
TL;DR
It's not about the weapon damage, but establishing a sense of progression that's gratifying/rewarding for taking the time to progress on the server. While I agree with a full rework of our weapons, that's super unlikely and Permaweapons are a huge shadow over making unique kits. (I see this as more in line with say locking body groupers behind some sort of a leveling system over "make gun shoot better"