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Bane

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Everything posted by Bane

  1. +1 huge geology rp
  2. To expand, I think a weapon like the DMR, a utility like a shield grenade/bubble shield, or some other novel kit mix would work great. The job should fulfill a niche and a role, not just exist for the sake of it
  3. Bane

    Iri Camas

    +1, All for interesting characters getting added to the server, especially when it's conducive to RP
  4. +1, the DMR goes hard. Glad 41st gave their approval
  5. Are you running 64 bit/Chromium?
  6. This is also a replacement for the ARC regiment, which we do not feel fulfills the role we need it to in our battalion. On top of the relative inaccessibility due to the infrequency of trainings, (primarily that many of our troops cannot make them due to schedule conflicts), we feel something we manage internally with a tailored kit will support our battalion better.
  7. @Dono The above comment is what actual QRFs typically carry, if that is also unagreeable to you, what would you actually like to see us put up?
  8. Honestly it would be more Squad support weapons, (LMGS), heavy battle rifles, and grenade launchers
  9. With the changes to the suggestion I feel like voiding and reposting might be best
  10. +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD.
  11. Ghost company isn't being used at all atm. We aren't using the skins until we've figured out what we want to do with it. The only exception is that every trooper can use the Geo camo during deployments.
  12. It's not as big of a deal as you think. They can't see cloakers and it's going to be limited in how it's used and the number of people in it. 2ndAC is also getting slot capped to balance things out. In return we're giving up ARC and have totally lost ghost company as a subunit. What we've given up is more than enough in compensation, not including the total loss of ARF troopers. We're not going to have 10 guys running around in cloaks
  13. We believe in you
  14. +1, if this can be done it would be amazing
  15. +1. Few remember, but HVO was supposed to have far more utility and things in their kit to compensate the loss of rockets to the ARF kit, amongst other things that were removed. This gives HVO versatility in a range of situations.
  16. +1 212th will gladly cop the DMR for QRF purposes
  17. +1 Aurafarming is the most important part of CWRP
  18. Bane

    New Arligan Model

    +1 I support more cool armor on the server
  19. +1 To all of BB getting it tbh
  20. +1
  21. +1
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