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Bane

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Everything posted by Bane

  1. +1, while they dont look that great their utility outweighs anything else
  2. Completed
  3. +1. The battalion wants it
  4. Bane

    Add this song

    Name: Bane RP Rank: Col Suggestion: Add this version of Vode An/The Clones Implementation: maek funny purple disk Lore: It’s much more cinematic/has a different tone than the original Vode An, and it’s damn good Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development")
  5. +1
  6. Name: Bane RP Rank: LTC Suggestion: Add a visual addon with a semi transparent helmet overlay Implementation: Design and add a helmet overlay kinda like republic commandos, but make it so you can turn it on/off from the c menu. It would work really well with the party system in the top right corner and maybe an ammo count somewhere Lore: cool. freaking. helmet. Workshop content if applicable: requires development
  7. Bane

    NPC AMMO

    +1
  8. Bane

    Flashbang

    +1, debrief rave moment
  9. Bane

    Add suppression

    I definitely agree, I don’t think they should be on by default/mandatory to play
  10. Bane

    Add suppression

    You can turn off both addons i just suggested in either the q menu or console!
  11. Bane

    Add movement bobbing

    To clarify: This is a strictly visual addon that can be turned off by the user in the addon’s native state. It comes with a ton of options to change to customize the experience, I suggest downloading it to try it out.
  12. Bane

    Add suppression

    To clarify: This is a strictly visual addon that can be turned off by the user in its native state. The intensity of the suppression, as well as how quickly it builds, can all be changed as well
  13. Bane

    Add suppression

    Name: Bane RP Rank: LTC Suggestion: Add a visual addon that creates a suppression effect when bullets land near you. Implementation: Workshop addon + Development Lore: Help me step clone, I am pinned! Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2599597450 + Development. More visual effects with clientside options to intensify, reduce, or turn off suppression. May need to be tweaked to work with our weapon base. (If no workshop content, suggest a developer or put "Require Development")
  14. Name: Bane RP Rank: LTC Suggestion: Add movement bobbing/realistic movement. This will make the server more immersive, and is honestly just a cool effect. Implementation: Workshop mod + Development Lore: r e a l i s m Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=123514260 + development. Comes packed with clientside options for people who want to modify their viewbobbing or turn it off. This is purely visual. (If no workshop content, suggest a developer or put "Require Development")
  15. Bane

    Keeping the Peace

    Name: Bane Quest Name: Keeping the peace Quest Description: Villagers report that bandits are harassing traders and extorting them for money. Teach them not to disrespect the Guild's territory. Which Faction(s) is it for: BH What would be required for it: A few droids with freelancer models to kill Any additional information:
  16. +1, gives me an excuse to rack up as many death by door as possible before it’s patched
  17. Name: Bane RP Rank: Captain Suggestion: Raise the prop limit by 25 Implementation: Change the server settings to allow for more props Lore: The lore behind this suggestion is that the current prop limit is constraining and weird. All gms can agree that just a few more props would be greatly appreciated and immensely useful Workshop content if applicable: requires development (If no workshop content, suggest a developer or put "Require Development")
  18. Bane

    More Materials!

    +1
  19. Bug Type (Server:): Cannot access the promo menu as a BCMD/Staff Severity level (1-3): 3 Evidence (if you can): Hard to show Description of the bug: When I right click troopers of my battalion to promote them with the C menu the promo menu does not come up. I got it to work with a random BH. My C menu is definitely working because I can right click props. How can we recreate it: Unsure
  20. Guilty
  21. I understand your concerns, so I will pose a question to you. What is a better solution than what I am proposing? If, for example, the droids on the new map will behave more realistically or in a way that allows for stealth without cloaks I also see no need for GC to have them. If there is a tool or swep that grants something like temporary no target outside of a tool gun that would work way better for what GC does. How would you go about keeping them to their role without bothering every Gm and GH that hosts an entertainment to include something just for recon subunits?
  22. I missed this one. GC in lore is meant to be like the First Recon Marines. While they engage in straight fire fights, their goal/purpose is recon on enemy positions/deep recon into enemy positions. GC also deals with hostage exfil/negotiations. As you will read in my other response the proposed implementation has nothing to do with infiltration or hiding from other players, but genuinely doing their job as Reconnaissance troopers. People are misinterpreting this as “212th wants new thing” versus the reality of 212th wanting to find a solution that enables them to do their jobs correctly.
  23. Because these are the only -1’s that have any substance, I genuinely want you to recommend how my troopers are supposed to fulfill their role as a Stealth Recon unit with the way NPCs work on the server. As it stands, entire deployments or events need to be shaped to any unit designed to do recon. This, for obvious reasons, does not work well for main server events. The idea here is that their use would be severely restricted. -No combat cloaking -No cloaking on base for any reason on any defcon - No taking actions while cloaked, (i.e. hacking, no infiltration, etc). -Cannot enter combat from a cloaked state or within combat range Their role would be totally restricted for use in recon. What I’m after here is not invisibility, but the no target effect. Other servers solve the GC question with cloaks, and as far as I know it’s the only tool outside of a tool gun that can enable no-target. If there are other tools that can enable no target for either a temporary basis or what have you please let me know, I’d like to look at them. The reason I suggested cloaks to begin with was that the development required is minimal, it needs no testing, it does what GC would need it to do, and is within their role and remit on the server. This isn’t a “I want my troopers to be SO” thing, if droids didn’t pretarget you through a wall or the floor of a dupe and annihilate you the moment you bring down a rayshield I wouldn’t feel the need to suggest this. If there genuine stealth around droids outside of staying out of their blaster range, which is a relatively large area, I’d be all over it. I don’t even mind bringing it down just to the recon troopers, (Waxer, Boil, and the three ARFs), who would receive this ability. What I am asking for is enabling GC to do what they’re supposed to do versus having them have no way to do so because of the way NPCs work.
  24. Name: Bane RP Rank: BCMD If you are asking to add or change a job, fill out the following Add or Change: Add the cloak weapon/tool to the ghost company jobs (Any job modification requires all this information) Job: Waxer, Boil, Ghost Company ARC, Ghost Company Pilot, Ghost Company ARF, Ghost Company Heavy Slots: Waxer has one slot, Boil has one slot. GC ARC Has three slots, GC Pilot has three slots, GC ARF Has three slots, GC Heavy has three slots Description: GC is an Elite Stealth Recon battalion. If there were an option for a skill based stealth system, I would be suggesting that instead. This is just the best and easiest option I know of for GC to fulfill their role in the battalion. With how NPCs work, any in depth recon is essentially impossible. I am not suggesting they be able to see cloakers. They would essentially be used for Recon exclusively. Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_camo_sr (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  25. +1
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