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Bane

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Everything posted by Bane

  1. Bane

    ID Cards

    Name: Bane RP Rank:SGM Suggestion: Add this ID card weapon Implementation: Add the addon to all jobs Lore: Clones had security clearances. This is just a lightweight passive rp tool that would give CG more utility and would help reinforce restricted areas on base Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1590055337 (If no workshop content, suggest a developer or put "Require Development")
  2. Bane

    Rakghouls

    I think depending on how the Rakghoul swep is coded, it can be modified or paired with an instant remodel that only goes away when you die
  3. Bane

    Rakghouls

    It's the same with any cool thing we have that could be abused. It's up to current high staff and GMs to make the rules around the swep, but yes I think we can handle it. We should punish people when they abuse it. Maybe modifications can be made to the addon to give it an ammunition counter to reduce the amount of times it can be spread, or a huge cooldown can be added
  4. +1, This would be a huge dub for Naval. One of the biggest complaints I have heard is how disconnected naval feels from battles. I think this is one of many necessary changes to help naval out.
  5. Bane

    Rakghouls

    Add or Change: Add a Rakghoul event job with the Rakghoul SWEP (Any job modification requires all this information) Job: Rakghoul Slots: The normal event job cap (I believe it's 10 or so) Description: Rakghoul model and weapon. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=858488143 (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: https://steamcommunity.com/sharedfiles/filedetails/?id=617610563 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: We often have zombie events on the server, but these are often stale/boring. They're not very immersive, and are usually the same pattern of point + shoot. I think adding the Rakghoul swep will help to add variety to the server. Rakghoul events will be far more challenging and engaging for players and GMs alike, as all of the "zombies" are players who can infect other players. The lore for the Rakghoul virus is also an added bonus. I have heard many people say they wish we had the Rakghoul swep, but I havent seen a suggestion for it.
  6. Huge dub
  7. Name: Bane RP Rank: SGT Suggestion: Add a big "Training room" to the server with a kill house, a little course with pop up targets for breaching and clearing, a small obstacle course, a firing range, and a small arena for pvp/pve. Implementation: Development Lore: We don't have a citadel, this would help NCOs host meaningful tryouts and trainings without needing an SA constantly around, AND should give people something interesting to do during downtime Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development")
  8. +1. KU is a heavy weapons unit. Firepower is their thing, and it is what differentiates them from the other subunits on the server
  9. +1 needed variation in KU
  10. Bane

    Buff the DC17m

    So it’s a GMOD issue and not a development issue. The westar will appear to fire faster during low pop and slower during high pop, is that ping or an engine issue?
  11. Bane

    Buff the DC17m

    TL;DR, You don’t get it and aren’t trying, and instead of being constructive or helpful you’re dismissing the discussion out of hand
  12. Bane

    Buff the DC17m

    The The issue im having as a whole is the approach we take to balancing. Largely, this is to keep pvp "fair". My problem with this is it makes the weapons we have lack luster. These suggestions come down to trying to work with what we have while trying to skirt around permaweapons. What I actually want is an upgraded kit that substantially out performs the standard dc15a/s. Hell, I would like the 15a/s to be good in general. When I say "DPS", I mean the sum of a weapons stats that come together to create the final performance of the weapon. An officer weapon that barely gets used has no business out performing RC weapons in terms of magazine size and damage output. My thinking is this: I don't really care about preserving PVP balance. I think there should be a "weapon progression" as you move up in the server. Subunits should have a kit that makes them more attractive than being a regular trooper, ARC should have a kit that makes getting ARC trainings desirable, and RC should have a kit that sets them far apart from everyone else due to their nature. (Limited and theoretically hard to get into). It's a simple and superficial thing that gives a sense of reward and progression for getting into a subunit or passing ARC tryouts or what have you. The issue with suggesting an overhaul is twofold: People who are highly familiar with the inner workings of what goes into deciding a weapon's stats will hit you with technical information that misses the entire point of what you're attempting to suggest or accomplish. More pressingly, permaweapons on this server stunt any sort of meaningful or satisfactory overhaul. TL;DR It's not about the weapon damage, but establishing a sense of progression that's gratifying/rewarding for taking the time to progress on the server. While I agree with a full rework of our weapons, that's super unlikely and Permaweapons are a huge shadow over making unique kits. (I see this as more in line with say locking body groupers behind some sort of a leveling system over "make gun shoot better"
  13. Bane

    Buff the DC17m

    Name: Bane RP Rank: RCMD Suggestion: Buff the DC17M to 270DPS Implementation: up the damage total to 270 Lore: DC17M was a BEAST of a weapon Weapons: rw_sw_dc17m (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  14. I feel like the DC17 should be buffed too, but I’m starting at one place at a time
  15. When I get in game later
  16. Add or Change: Add the DP24 to all subunit jobs (Any job modification requires all this information) Job: All subunit jobs Slots: Varies Description: The DP24 is a powerful tool that's currently under utilized by the server. It is a direct upgrade to the DC15s/a, but is heavily overshadowed by the Westar. Most jobs where the dp24 either have better weapons that overshadow it or the whitelist goes unused. (mainly the battalion officer whitelist). This would be a direct upgrade to the subunits on the server that give them a better kit over standard troopers. Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_dp24 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  17. +1
  18. +1 very cute, maybe we can get some vehicle variation finally
  19. nobody knows how anymore, pretty sure i have to claim the server to set an EJ
  20. It would operate like it did before, you get a training and essentially you would be set to that job when CG needs massiffs. It’s a big part of their tracker program and there are oddly a lot of people who like… dog roleplay ig.
  21. Add or Change: Three massiff jobs to CG's tracker subunit (Any job modification requires all this information) Job: Massiff Slots: 3 Description: Massiffs are the trusty hounds of the Coruscant Guard's Tracker division. Used to hunt criminals, track suspects, and sniff out evidence, these trusty hounds see use all across the galaxy. Model: models/mrpounder1/player/massif.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  22. Unironically Heavies are a support role. This isn’t a “buff” in the sense of “oh my gosh look at how much better heavies are now!!!”, this benefits everyone. I don’t see why this would be bad
  23. Yes because our cute little heavies need cute little shields
  24. +1, I would love to see the AV7 actually be useful. Artillery corps moment
  25. -1, we have all of these they just dont get used
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