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Guac

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Everything posted by Guac

  1. I don’t believe that people who harass members of this community simply just “change”. Especially without a SIGNIFICANT amount of time since last banned. I don’t see anything stopping you from committing these same acts, being that it wasn’t fueled by some anger or shortsighted feud, just your own will to be malicious. -1
  2. And yet that death and running back will still result in the desired effect, a slower pace at which players go through events. I don’t know why you are throwing around the term “objectively” either? This FPS mindset is what has plagued our player base, and puts a strain our GM and staff team constantly.
  3. -1 Not much can be done to slow the pace of players during events. I like this change, that it forces a more tactical playstyle and doesn’t encourage the “run-and-gun” mindset which can ruin the experience for others. The buff of syringes still allows someone to get right back into the fight with a larger heal.
  4. Question Answered
  5. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  6. Traditionally, friend has been given to individuals who no longer play, and make a recognizable and lasting impression on others. Not sure how it is used now.
  7. Guac

    Buff the DC17m

    The DC-17m and Westar already outperform in PVP vs DC15a/s, what is your point? To increase that gap would be to literally do nothing lmao. All that changes is a number on the HUD, not your actual gameplay experience. Not to mention, DPS isn't even a stat you can view. You would only be changing your damage on the rifle itself, about 2 points. If you search for the term "buff" or "weapon buff" anywhere on this forum, you'll see why "technical information" is now being used, instead of rash and uninformed decision making which fueled the weekly "buff westar", "buff pistols", and "buff dc-17m" posts. We have right now a fully functioning system in which weapons are balanced and serve their purpose among all classes, I don't want to fuck with it just cause someone people wanna feel special.
  8. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  9. Guac

    Buff the DC17m

    -1, Maybe I made a mistake of referencing DPS on your post Bane, but it truly isn't your standard DPS most think about when playing other shooters. When balancing weapons in GMOD, DPS isn't always the best metric. Other variables such as tick rate, RPM, lag, hit boxes, recoil, spread etc.; all have a large effect on the viability of a weapon. Therefore, the balancing of these weapons gets harder and harder to satisfy as the comparisons between themselves are brought up. I don't see the utility of making only a single change in this case. I'd rather someone lobby for a re-look at base loadout stats in general, and take it from there. If you feel as though its impacting your game play this much anyways, I'd speak to GM's about lowering the health of their NPCs. TL;DR - Seems like you misunderstand the weight of DPS in weapon balancing. Without any clear balancing issues currently, I see no need to tamper with your weapons stats. If that is something to be done, I'd rather it done while looking at ALL base loadout weapons.
  10. DP-24 has 256 DPS, DC-17m has 233.8 DPS. DC-15s has 212 DPS. DC-15a has 204 DPS. -1, unless something gets re-balanced.
  11. Maybe it’s just me, but I feel as though sub-units are over saturated enough, and don’t really need more incentive. Could you give some info as to the stats of the DP24 and DC-15(a/s)?
  12. This issue has been marked as resolved and therefore has been resolved on the forums or website // LOCKED // MOVED TO ACKNOWLEDGED REPORTS
  13. UPDATE - ANTI AIR ALSO SUPPORTS LVS, DEPENDING IF WE SWITCH.
  14. If that’s the process, it’s OD asf. Easy job addition, that will avoid conflict This, or figure out a way to get someone on a job that doesn’t involve claiming the server to do it lel +1
  15. Wasn't the Z-6 changed to now have 0 charge time? Is the buff in this case still warranted?
  16. You can, difficulty has yet to be established however. Playing with the range function could also prove as a difficulty factor, allowing hot drops justtttt close enough.
  17. Name: Guac RP Rank: General Instructor Advisor Brigadier Sector Commander Suggestion: Add this Anti-Air LFS turrent Implementation: HOLY SHIT. Genuinely the best addon since sliced bread. I cannot tell you how many times I have had to as a GM, just say the words "Anti Air Turrent in the area" to get people to stop abusing flying vehicles, now there is an addon for it?! Imagine the capabilities, now being able to say "attack this AA turrent so we can send in reinforcements" and it not be just RP based? Like it has an effect on the battlefield! Beyond sick. Anyways thats my rant, this is an awesome tool for GM's alike as either a defend or attack objective. Lore: @Xaze's mother. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2919315364 (If no workshop content, suggest a developer or put "Require Development")
  18. kayne pfp
  19. Heads up guys, @Mazen did not play a SINGLE other game besides GMOD this december
  20. -1, not the same base as you stated, and just don't look great.
  21. @Square
  22. Guac

    TFA Lean

    This has been suggested quite a few times, and the same issues stand. Lag + Hitbox problems. If this addon is different somehow then I'm all for it, until then, -1.
  23. Unfortunately this suggestion has been DENIED. For more information on why this suggestion was denied, please contact a Forum Admin+ // LOCKED // MOVED TO FORUM SUGGESTIONS - DENIED
  24. Until a fix can be found for the chatbox, it will continue to be removed. As soon as one is available, it will be re-implemented!
  25. I am positive, that if cloaking rules were just clamped down on, this would not be an issue. Problems like this stem from a lack of intervention, and I have seen SO done right plenty enough times that make me confident in their ability to return. My only concern, is that I would like to make sure SO don't become the main characters upon their return. Many times as a GM, I have received that fateful "@ bomb defused" ticket; only to find an SO member who cloaked ahead of the entire forward push, and sneaked to the final objective. +1 with oversight :D
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