Jump to content

Forseen

Retired Founder
  • Posts

    2,465
  • Joined

  • Last visited

  • Days Won

    48

Posts posted by Forseen

  1. 9 hours ago, Misfit said:

    does this mean all vehicle related suggestions that were denied around the time  This  was posted are likely to be accepted if reposted?

    They can be revisited and reviewed, but not a guarantee that anything will ever be accepted.

    • Informative 1
  2. 27 minutes ago, Guac said:

    May I ask then why it was denied and not just kept in prep phase, or something of the sort.

    When doing the overhaul, it was easier to deny all vehicle related suggestions as to allow the overhaul to be done and then suggestions for changes can come through. We do this a fair bit...

  3. Seeing as this is also posted as a server suggestion, this bug report will be closed and this will be processed through server suggestions.

     

    This issue has been marked as resolved and therefore has been resolved on server or is unresolvable.

    // LOCKED

    // MOVED TO RESOLVED REPORTS

    • Confused 1
  4. 4 hours ago, Bacta said:

    -1

    I remember everyone hating on me dawg when i said being on a ship as gonna be boring, @Banesaid something in the AAR that i agree alot with, the venator for alot of battalions is REALLY boring, while operations has a blast

    personally (I know this is just a pipe dream) i would love for every 2 weeks we go to a different map every time, i like the idea for a weekend where we just experience something new, operations will experience setting up new checkpoints and stuff,But i know this idea will never happen though.

    A permanent base map allows for alot, as you can do alot, especially with our current version of anaxes, we have 5 planets of species we could explore to, in the venator you dont see umbarans, you cant do recon on the ship, some of my favorite things to do when i get on main is doing small things for battalions, a nice little recon mission for rancor, a small assult for 501st, Walon Vau visiting SOBDE for a short time, these things cant be done on a ship map because its not flexible. Change of pace is everything but i honestly think we would be better focusing on 1 map especially since were on the horizon of the new map (fingers crossed).

    TL;DR Ships are boring, rather just focus on being on the base for the remainder time were gonna have it before never seeing it again

    It’s almost like this is what I was saying all along but you didn’t believe me @Bacta :peepoLove:

    • Funny 1
  5. Why did this turn into a game master comparison?? @Bacta sorry buddy, I love you and you do great things but @Heart in his prime back in the day would have made your events look like 1/10s.

    I'm going to point out something here, that encompasses really well what the Founder aspect of this is, and I don't understand why you guys shit on it...
     

    On 2/27/2022 at 5:40 AM, Finn said:

    They don't cause a huge lag increase, they're simpler to use for players and regular GMs, the Spawn points are hardcoded for SAs already, which means development resources need to be used to updated

    By SA here, Finn is referring to SuperAdmin which is Garrys Mod game code for * access or access to everything, i.e. Founder.

    I'm not going to restate what I already said. Instead let me quote it.

    On 2/21/2022 at 4:30 AM, Forseen said:

    Put it this way, something as simple as a gun in our weapon base takes roughly 50,000+ lines of code that all have to be written a certain way, in different files and locations that need to interact with eachother and 1 tiny mistake in any location as small as a single comma out of place will break all of it (I started to do the math for this, but gave up at around 5,200 lines of code). The amount of effort that would go into adding a spawn system, when we already have one and we have tactical insertions available isn't really worth it. It can be worked around and isn't really a necessity, so even if we decided to create something here, it would be one of the lowest items on our priority list and newer things will often overtake it meaning if it is developed it may take years before it becomes relevant enough for us to create it.

    Now in saying this, the conversation has seemed to have moved away from "Make a new system" and more towards "update the current to allow us to use it". The problem here is as stated, there's a lot of code to look through for this system, and the code would need to be heavily altered as it is set to work with the base Garrys Mod "SuperAdmin" rank and not the D3A system which is very custom and has limited ability for it to integrate into other systems as to how exclusive the D3A system is due to it's creator not being one that likes to share his things too often.

    TL:DR - The amount of effort is not worth the outcome right now when there's a current work around (TAC INSERTS). However it could be something we look at in future.

    • Winner 2
    • Informative 2
    • Friendly 1
    • Dumb 2
  6. Unfortunately I don't think this will be used very often, as it is a very niche reaction. I'll keep an eye on this thread, and if you get a decent amount of support we can add it, but don't be surprised if it gets removed down the track for it being unused.

    • Agree 1
    • Winner 1
    • Informative 1
    • Dumb 1
  7. Just a small thing to hold you guys over here.

    You have to remember, we as a group of founders came in to take over the community and did not implement everything that is on the server or the way things operate fully on our own. There are a lot of things that we are looking at to innovate how the servers work and optimize them.

    But on the flip side of that coin, you also have to realize we all have lives outside of the community also. Within our Management+ group, including Developers. We have 5 of us studying full-time with part-time employment to be able to pay our bills to be able to study full-time and the other 4 working full-time.

    I understand that things can take time sometimes, but you also have to remember we all have to sync up schedules from time to time to discuss changes and work together on development of new items and sometimes something as simple as a Q&A post may get missed when going through the forums.

    • Winner 4
  8. There's been a lot of things said since the last 2 hours. Holy Shit. Let me break down some things said in here and give some information.

    2 hours ago, Brian-Limmon said:

    Is there a reason that a command can't be developed specifically for the server? I was under the impression from asking around that it wasn't a technical limitation like this, just a hard rule we had for some reason. Is that the only reason we don't have it?

    There's no technical limitation to this, but it's not as easy to produce as you might think it would be. Everything takes time, some things take a LOT of time. Put it this way, something as simple as a gun in our weapon base takes roughly 50,000+ lines of code that all have to be written a certain way, in different files and locations that need to interact with eachother and 1 tiny mistake in any location as small as a single comma out of place will break all of it (I started to do the math for this, but gave up at around 5,200 lines of code). The amount of effort that would go into adding a spawn system, when we already have one and we have tactical insertions available isn't really worth it. It can be worked around and isn't really a necessity, so even if we decided to create something here, it would be one of the lowest items on our priority list and newer things will often overtake it meaning if it is developed it may take years before it becomes relevant enough for us to create it.

     

    2 hours ago, Brian-Limmon said:

    Also tacs are not an efficient way of setting spawns as in order for you to actually be able to utilize them dynamically in an event you have to stop everything and make sure every single person has a tac and that they use it in the intended spot which some people almost definitely won't. Plus you have to do this for every person that joins late, even if you only keep the same spot for the whole event. And this isn't even considering full server deployments where it just isn't realistic :/

    You can use them quite well dynamically in an event. You forget that before we were founders and developers we were members of the community. I myself was a Game Master for a very long time, back between Icefuse (pre-split) and Synergy (post-split) in which I often ran deployments using tactical insertions as spawnpoints. Someone else has already commented on this post (that being @Heart) that has also gone through this same process and time. If planned out well enough (as mentioned by @Maverick who has also spent time during this), you can make it dynamic, by having your players hold a checkpoint or have a segment where players are waiting for RP to happen were a commanding officer may be talking to an event job, and use the advert function to inform them they can set tactical insertions, and have a helper and/or yourself go and spawn them for the players. As for those that come in late or don't place their tac when told or place their tac outside of the area you want, you can destroy their tac and hold them accountable or allow for the battalion to deal with it as all battalions will generally have a staff member in their TS during events.

     

    2 hours ago, Maverick said:

    Changing spawns for full server deployments isn't realistic either. It will get in the way of someone else's future events/deployments and then we'll eventually hear complaints about that too.

    What Maverick means to say by this post here, is explained better by Heart in the following statement;

    1 hour ago, Heart said:

    Spawns are saved by map, thats why we don't have to reset when we go from venator to anaxes.

    Which is completely true. Every time a spawn point is set, it saves by map (meaning that it will save the map name and location vectors to say when it's on map X set job Y to spawn at location Z) to the server's database for the location of the spawn & it keeps adding up the more spawn points you put down. The other thing is there will be plenty of people that don't delete spawn points that will cause issues to future events (as pointed out by @Heart) and making them temporary is pretty useless as that's just a tac insert with extra steps.

     

    The other main issue here, which hasn't really been mentioned by anyone so I'll address it anyways is that having another system of spawning will always conflict with Tactical Insertions and will often cause issues or for the Tactical Insertion to override the spawn point anyways as is set up for the tactical insertion to do. The Tactical Insertion, isn't something that we coded ourselves, thus making this pretty impossible. As it stands, on the Main Server, tac inserts also override spawn points that are set and even jail positions. If it was something we could change about it, do you not think we would have done it to stop the jail position overriding by now when the community started in 2017 and it's now 2022?

     

    TL;DR it's impractical and very low priority quality of life change that isn't needed as there are other methods that can be used to obtain the same result.

  9. 10 hours ago, Cheez said:

    This is something new for me when i first joined the server 2 days ago, only today i noticed about the money thing. For alteration of any files I have not touched it in any way and was advised to delete certain files to just validate my game files. (Didnt work)

    How long do you stay on the server when this issue happens? Usually this happens to most players when joining the server as it is waiting for the database to pull your information and usually fixes itself after a few minutes. Have you been on where this has lasted longer than say 10 minutes in one go?

  10. 12 hours ago, Brian-Limmon said:

    every single time I try to weld any prop to a vehicle

    First of all you shouldn't be doing this due to the issues it can cause server side and can actually crash the server...

    12 hours ago, Brian-Limmon said:

    the already really cluttered insanely long list of useless tools we have on the server

    These tools you're referencing are pretty much all base garry's mod tools that we can't exactly get rid of.

×
×
  • Create New...