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Everything posted by Forseen
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Allow me to clarify. Cornwell (the guy appeal) said; Forseen (me) said; Bruiser (the guy involved); Which clarified my point of saying that him and Ghoul had bad blood between them. All parties are in agreeance that the comment made was about sending two individuals to someone's house. I remember the situation when it happened, I believe Cornwell was saying that it was meant to be a joke as that's how they usually joke around, however Ghoul said they've never joked around like that in the past and multiple witnesses saying that they didn't joke around like that. At the end of the day, Cornwell crossed a line by saying he was going to send people to his house, one of those (Raider) had bad blood with the person in question, and the ban was issued for Player Harassment and a Real Life Threat. Whilst this is something that would usually get people on the no fly list, the appeal is here to gather the communities thoughts on this player being allowed back within the community after such a severe offence. It is very possible that it was a misunderstanding at the time & Ghoul didn't see it as a joke where Cornwell did. I'm hoping that what Cornwell said was true and that they have made amens, I have personally messaged Ghoul and am awaiting a response and will post here if I receive one from him. However, the community can decide their personal thoughts on the situation that happened and whether or not they feel Cornwell still has a place in the community.
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We are already aware of this and plan on fixing it in a future hotfix! :) //Locking //Moving to Acknowledged Reports To find all Acknowledged Reports that we are currently working on click the link below. Community Development Trello
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To be fair on the other side here, there are waiting rooms for the teamspeak for this exact reason. Once the VIP says they want to be an event job, you teleport them and have them join the teamspeak channel then you pull them. Setting up a Teamspeak tag will mean it will have to be assigned to all VIPs by Head Admins & almost impossible to keep up with.
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There were screenshots of these back when this happened roughly, but I am not able to find them as it has been a long time. The line above was brought up with Screenshots from Ghoul to myself as Specialized Regimental Commander (at the time) & was handled by Chambers as Management at the time. Ghoul felt personally threatened from this statement and informed us that Ghoul never actually joined in with or saw Cornwell's messages that were intended as "jokes" as anything more than targetted insults and harassment. On top of this, Bruiser and Raider had bad blood with Ghoul also, which as he told us, made him scared for his life. It seems you've covered this quite well from your perspective and for that I'm happy. I'd like Ghoul to reply or message me to confirm the apology (as it was over voice) and ensure that everyone's moved on from the situation. :)
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The disrupter and the lightsaber rifle were both removed due to the disintegration on kill due to server performance issues. The Mando rifle is a $100 USD Christmas Exclusive store item that disintegrates if killed by the 5th shot which does 3x damage. This suggestion is to make it so it disintegrates on every kill.
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//Locking //Moving to Acknowledged Reports To find all Acknowledged Reports that we are currently working on click the link below. Community Development Trello
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Thanks for reporting this, Maxwells is already in progress of recoding this and this shouldn't be an issue in future once his version is launched. :)
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Falls under FailRP as it is wasting resources (Tibana Gas used to fuel the weapon for ammo). This would also fall under the common sense ruling. If it was a written rule, people would be hounding eachother over it. You also pay $100 USD to have that gun, I don't think it 1-shoting people is a huge problem... Consirdering there are permaweapons that also 1-shot. We can always just remove the 5th shot doing extra damage instead?
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If this happens to anyone else just restart your game and it will fix itself. -Bbstine //Locking //Moving to Acknowledged Reports To find all Acknowledged Reports that we are currently working on click the link below. Community Development Trello
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Just so people are aware, this is 83mb for 9 props. These are not vehicles.
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This is something I'm not able to fix at this time, I'm sorry!
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If you looked at Acknowledged reports, this has already been addressed that nobody has them right now.
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The change that was made was SOBDE having the training leadership. This means they can teach others how to host the trainings if they chose to & that everyone can do EOD, they're just in charge of hosting the trainings. With this being the case, it doesn't make sense for the entire battalion of 21st to have the Diffuse kits as they won't be hosting the trainings anymore. So when it is added to all battalions, it will go to the engineer job (pilots).
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I was planning to stay out of this discussion as I have decided to try and step back from getting involved in these decisions and let the new server-based leadership take the reigns, such as our lovely Directors @Wolfro & @Gears. However, I see some major flaws in some of the things in this thread. With EOD being taken away from 21st due to them having an excess of trainings that they give, they are no longer considered EOD personnel or bomb defusal experts. There was never any lore behind this, and the only reason they received the trainings for TECH & EOD in the first place was because the SOBDE leadership were on really good terms with 21st leadership when SOBDE decided they didn't want it anymore and so gave it off to their friends in 21st under the stipulation that SOBDE could still assist in hosting these trainings which they no longer are able to. If 21st had been given the defusal kits then it wouldn't have been given to every job, it would have gone to your engineer job (which I believe is your pilots) and all pilots will most likely be getting them in the hotfix as long as the addon is working as intended. The defusal kit was given to SOBDE EOD members as a means of stress testing the bombs live on server with a small amount of members and collecting data before the distribution of a potentially unstable addon to all battalions. The fact that the battalion wasn't consulted isn't something that will always happen, sometimes decisions will happen without consulting those affected as it may be what server leadership deems as best fit for the server at the time. This is sometimes required as the Directors in their positions are expected to be able to take a step back to look at these decisions objectively from a server-wide standpoint when sometimes people can have unintentional tunnel-vision and only consider their own battalion due to the fact they don't have the knowledge of how other battalions may be operating/performing. The option for 332nd jobs was given to the current leader of the 501st at the time, being Rohan when he was XO and there was no Commander Rex. Rohan chose to go with bodygroups for all 501st jobs rather than specific 332nd jobs. 21st currently have the following trainings/priority; TECH. GMACT 1. GMACT 2. GMACT 3. Ship Boarding. EOD (Which they want to have back from SOBDE). UT-AT (Has been requested but no decision made as of yet). I'm sure they can live with losing one training. Also, 21st is the home battalion to the only members of the republic to be able to cloak other than Omega Squad as well as a unit full of jobs with Westars. For example here; 501st get no trainings, their Torrent Company jobs get no extras & 332nd are bodygroups. There are other ways of doing ship infiltration. You guys also have, TECH training to splice doors? You have SO who can cloak and wait for enemies to pass through? You can usually just fly in the same way the droids are flying out? Not having EOD does not invalidate this roleplay. The entirety of SOBDE was given the training, not just their EOD specific jobs. That means there are currently, 25 members (including Jedi and their Regimental) that can host these trainings. SOBDE are also some of the most active players of the server due to their sign-in requirements. The TRAINING was given to SOBDE, not the entirety of EOD roleplay. Meaning, if you're in 21st and you want to be EOD trained and do EOD tasks or incorporate them into your ship boarding , you get it from SOBDE. You guys are making it sound like you were told that you're not allowed to do EOD anymore at all. This is not the case. The only thing they do while out of combat at the moment is host SOBDE tryouts. This gives them a different avenue of the server to be able to explore & will make the server more enjoyable for them as they have a purpose other than just sitting there bored between events. This is straight up, not true. SOBDE had it when I first became a Director in December 2019, it's only been a year. SOBDE had it for the previous 2 years before that and did an extremely good job with it. It was only given to 21st by request of the SOBDE leadership at that time. There are four reasons this argument doesn't make sense; 1. 21st already have the following trainings in which they run. TECH, GMACT 1, GMACT 2, GMACT 3, External Ship Boarding, Cold Weather Warfare. You guys have also requested the UT-AT be added as a training for 21st and also want to keep EOD, you guys have plenty of other trainings to be able to indulge in. No battalion should be a one-stop-shop for all trainings. You have to realise that other battalions (Such as 501st, 212th, CG, Dooms Unit) get nothing. 2. If your battalion's only draw is the fact that you have a training that you run, then you're doing something wrong and that should be a reflection of your BCMD & RCMD if nothing is done about it. 21st has an entire unit with Westars and the only unit of troopers outside of SOBDE that can cloak. 3. Other battalions are doing extremely well without trainings for members external from their battalion, for example Doom's Unit. They don't need a training to be special. You can bring up the argument of "but they have shields on some of their jobs", but 21st has cloaks on some jobs and westars on some jobs, so think about that before responding. 4. The SO loadout can be changed with a server suggestion. The fact the battalion hasn't put one up, is not the fault of the rest of the community. The responsibility on the loadout of your battalion is up to leadership of the battalion if they want to allow a suggestion to be made to change it & then community feedback. Can't blame the community if you haven't made a suggestion for it. In conclusion; The battalion is blowing this WAY out of proportion for what it needs to be, however speaking with the Directors could be the first step of changing this, but that communication hasn't happened. Instead it went straight to the forums/discords. Remember our High Command members, Head Admins & Directors are there to listen to your concerns, answer your questions and work with you towards a resolution.
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[12/22/2020] FORUM/TEAMSPEAK UPDATE Forums Added Navigation buttons that link to the Community Discord and Trello. Added Role for Developers, Dev. Assistants, Liaison & Lead Liaison. Added Forum Moderators and Administrators to the Server Staff page. Added New Reactions, "Confused" , "Pay Respects" , "Plus One" & "Minus One" . Added Forum Reputation Badges (star) for 1/2 star, blue stars for 1000-2000 & red stars for 2000-3000. Added Custom emotes for ":dumb:", ":peeposalute:" & ":gasp:". Added Christmas Section on the Store for Exclusive items. Including a Custom Donation, where $50+ will allow you to have your name on our upcoming map forever!! Added Christmas sale on the store, ending in the New Year. Added New store items; Weapons; SWEP Bundle. Jedi Pick a Hilt. Teamspeak; Permanent Channel. Custom Assignable Tag. Custom Client Icon. Bundle (All of the above). Forums Custom Forum Banner (With the template: . Custom Name Icon (Like the crown next to my name) (https://fontawesome.com/v4.7.0/icons/). Custom Forum Title (Under my name where it says "Forseen the Fixer"). Custom Forum Bundle (All of the above + name color). Added Signatures back to the forums. You're welcome. Updated Forum Reputation Recount, to ensure everyone's Forum reputation is untampered with. Updated Forum Administrator permissions to be able to assign tags and utilise AdminCP & revoke warnings. Updated Staff Directory to ensure accuracy of Community Leadership. Updated Store Prices for credits; $1,000,000 Credits - $10 USD $3,000,000 Credits - $20 USD $6,000,000 Credits - $40 USD $9,000,000 Credits - $60 USD Removed Dumb box Reputation Badge (people wanted it too badly). Removed Less used reactions; Useful, Zing, Artistic & Optimistic. Removed TTT Section (it was hidden anyways, lol). Removed Mavericks' Boomer Humor. TeamSpeak Added New tags for Roleplay Jobs. CIS Leadership. CIS Forces. Guild Leadership. Bounty Hunter. Lead Liaison. Liaison. Added Retired Founder section. Added New Developer Channels for Maxwells & Friskie. Added Liaison channels for our Community Liaison team. Updated Various tag permissions to ensure better communication across the board. (Too much to remember and small changes all around). Removed Unused Tags Operations battalions. Rust tags. Management Role tags (HoA & HoI).
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I don't know how I can do anything here as I don't know what the server looks like from an Android OS.
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Are you using an iPhone or an Android? I can do this with no problem with my iPhone... For example, a picture of my dog, uploaded from my phone.
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Hi there, This will be accepted and reactions should have and will be left alone as they are & this; will be upheld. At the time of the reactions on the Commander Report being removed, it was all reactions (not just negative ones) and it was because the post was to be re-clarified to make more sense as the post was made from a very official standpoint and was worded somewhat poorly in some instances. By having the reactions removed we are able to make it so that people can re-give their reactions appropriately. I was going to make a post about this in the Community Discord, however this was made extremely quickly and has snowballed and I apologise for being slack in this instance. I have now decided to post a clarification following Crimson's post rather than rewriting the post that is already there, however my statement will follow the Community Q&A today at 8:20pm EST. I can see your point in the following; as this used to be the case in many different occurrences, however our new Founder team are aiming to fix this issue and attempting to get to all feedback as quickly and as appropriately as possible, sometimes these can't be answered immediately & sometimes when people give anonymous feedback it's almost impossible to follow up on if we need more details or if we are trying to combat an issue.
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Seems as though the main problem here can be solved with simply allowing Veteran Admins being able to ignore passwords, so I have now enabled that. I can see the side of the argument for moving them out, but at the same time Veteran Admins are the where we tend to draw the line in terms of maturity. If we have any issues with Veteran Admins not being respectful when handling themselves in Teamspeak, then that becomes an issue to bring up the a Head Admin. ACCEPTED
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Did you have a stroke writing this...
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I can just up their join power/lower the join power for the perma channels if that is an issue here? This is more about moving them around, and to create a contrast, this would mean if a VA is trying to handle a situation that a Channel Admin would be able to move them out of the channel. (This would also effect Senior Admins also).
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This has been ACCEPTED AND ADDED
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I've added new "targets" for forum rep, all the way up to 3,000 and there is definitely more of these that can be added in future. I will continue looking into this as I'm not really sure what else I can really go into here, wish me luck lol. As for additions, see below; At 62 Rep, I added a "Getting Started" half star. At 2,000 Rep you will have 5 Blue stars. At 3,000+ Rep you will have 5 Red Stars. For now, this is ACCEPTED AND ADDED
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