Huh? I just never spawn them because no one asks besides the occasional Improcco during events I host. Regardless, -1. It's usage is for scouting things out, not a frontline armored vehicle to combat a lot. Use it as that. It does quite a lot of damage, like a vehicle. IF need be, just ask any Gamemaster (SA+/GM) to use the tool called "Max Health & Shield"
It's with all vehicles, Gohn and I just tested a few other vehicles and it is with any and all hit by the proton cannon. Player health goes up, vehicle health goes down.
Name: A'den | Rohan
RP Rank: Uhh idk like SFC or SGM
Suggestion: Adding mines to the loadout
Implementation: Add mines
Lore: Hi
Workshop content if applicable: Require Development
(If no workshop content, suggest a developer or put "Require Development")
If you are asking to add or change a job, fill out the following if not, leave it out.
Add or Change: Change
(Any job modification requires all this information)
Job: Null 12 A'den
Slots: N/A
Description: N/A
Model: N/A
(Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)
Weapons: Add zk_placeable_mine
Other: I got permission from my squad lead/officer within SOBDE to post this (Marvel)
A lot of the permissions on GM rank are messed up, might be smart to just gather all the missing perms such as not being able to spawn entities and get the entire list addressed at once @Jem. Although I believe it's already known
Name: Rohan
RP Rank: Guild LT
Suggestion: Adding a "Guild Armorer" Job
Implementation: New job focused on the same job a clone support trooper has
Lore: N/A
Workshop content if applicable: Requires Development
Add or Change: Add
Job: Guild Armorer
Slots: Infinite
Description: N/A
Model:
- models/jajoff/sps/jlmbase/characters/journeymanprotector.mdl
- models/jajoff/sps/jlmbase/characters/os_trooper.mdl
- models/player/ohanak_gang/pm_pirate_jiro.mdl
- models/valley/lgn/cgi pack/rako_hardeen/rako_hardeen.mdl
Weapons:
- EE3A | rw_sw_ee3a | Base civillian weapon
- Westar 35 | rw_sw_westar35 | Base civillian weapon
- SG6 | rw_sw_sg6
- Fusion Cutter | alydus_fusioncutter
- Spawn armor things (idk what this is in the q menu if anything)
- Ability to spawn hacktools*
Other: Hi.
@Clutch I would see it as an extra bodygrouper/model on the job? Or am I wrong in that? For example as Null I have the mando model and the phase 1 model
If you play on your BH, earn renown (which adds it when your new paycheck arrives so every 300 seconds/5 minutes), and switch to clone it will not show up on your balance until you relog. If you switch back to your BH it'll appear again. Otherwise just give someone 1 renown and it'll update as well. @Spaghetti
Name: Null 12 SGT A'den
RP Rank: SGT
Suggestion: Turning off comms in chat when the module breaks
Implementation: Whenever the comms module in BCC gets destroyed, disable /comms for everyone. Leaving /advert as it's usually used by the GM for their side of comms and they wouldn't be affected (usually) by Republic Comms going down. It adds more to the RP of it.
Lore: Lore
Workshop content if applicable: Requires development
(If no workshop content, suggest a developer or put "Require Development")
Other: Hi.