Jump to content

Rohan

Member
  • Posts

    2,054
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Rohan

  1. Set it to model ship @Pythin
  2. Huh? I just never spawn them because no one asks besides the occasional Improcco during events I host. Regardless, -1. It's usage is for scouting things out, not a frontline armored vehicle to combat a lot. Use it as that. It does quite a lot of damage, like a vehicle. IF need be, just ask any Gamemaster (SA+/GM) to use the tool called "Max Health & Shield"
  3. Rohan

    Brig Changes

    Looks cool, but is it like the anaxes brig with the double rayshield acting like an airlock type system if u get what I mean?
  4. -1, just become a HVO.
  5. Was supposed to be in it initially. Some of the Null loadouts are missing things, this being one of them.
  6. It's with all vehicles, Gohn and I just tested a few other vehicles and it is with any and all hit by the proton cannon. Player health goes up, vehicle health goes down.
  7. Name: A'den | Rohan RP Rank: Uhh idk like SFC or SGM Suggestion: Adding mines to the loadout Implementation: Add mines Lore: Hi Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Null 12 A'den Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Add zk_placeable_mine Other: I got permission from my squad lead/officer within SOBDE to post this (Marvel)
  8. A lot of the permissions on GM rank are messed up, might be smart to just gather all the missing perms such as not being able to spawn entities and get the entire list addressed at once @Jem. Although I believe it's already known
  9. +1, be fat like the rest of null
  10. Name: Rohan RP Rank: Guild LT Suggestion: Adding a "Guild Armorer" Job Implementation: New job focused on the same job a clone support trooper has Lore: N/A Workshop content if applicable: Requires Development Add or Change: Add Job: Guild Armorer Slots: Infinite Description: N/A Model: - models/jajoff/sps/jlmbase/characters/journeymanprotector.mdl - models/jajoff/sps/jlmbase/characters/os_trooper.mdl - models/player/ohanak_gang/pm_pirate_jiro.mdl - models/valley/lgn/cgi pack/rako_hardeen/rako_hardeen.mdl Weapons: - EE3A | rw_sw_ee3a | Base civillian weapon - Westar 35 | rw_sw_westar35 | Base civillian weapon - SG6 | rw_sw_sg6 - Fusion Cutter | alydus_fusioncutter - Spawn armor things (idk what this is in the q menu if anything) - Ability to spawn hacktools* Other: Hi.
  11. @Clutch I would see it as an extra bodygrouper/model on the job? Or am I wrong in that? For example as Null I have the mando model and the phase 1 model
  12. This^ +1 for medics, -1 for the weapons
  13. If you play on your BH, earn renown (which adds it when your new paycheck arrives so every 300 seconds/5 minutes), and switch to clone it will not show up on your balance until you relog. If you switch back to your BH it'll appear again. Otherwise just give someone 1 renown and it'll update as well. @Spaghetti
  14. would be cool if they work correctly
  15. Tactical nuke
  16. +1, we talked about this in the guild leadership and think it's a nice way to use renown in-game after the mass inflation we got
  17. I know, was wondering if it could be linked to that module so it actually turns off when the module is broken
  18. Name: Null 12 SGT A'den RP Rank: SGT Suggestion: Turning off comms in chat when the module breaks Implementation: Whenever the comms module in BCC gets destroyed, disable /comms for everyone. Leaving /advert as it's usually used by the GM for their side of comms and they wouldn't be affected (usually) by Republic Comms going down. It adds more to the RP of it. Lore: Lore Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development") Other: Hi.
  19. +1, no bias
  20. +1, no bias
  21. +1, no bias
  22. +1, no bias
  23. +1, no bias
  24. +1, no bias
×
×
  • Create New...