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Jayarr

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Everything posted by Jayarr

  1. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  2. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  3. Please make a store support ticket so the founders can address your issue in a quicker and more effective manner. Missing credits are not bugs, but user error!
  4. Please make a store support ticket so the founders can address your issue in a quicker and more effective manner. Missing credits are not bugs, but user error!
  5. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  6. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  7. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  8. Maybe one day my friend.....
  9. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  10. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  11. Grrrrrrrr doors are my worst enemy
  12. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  13. This is supposed to happen, it is just your render distance hitting its limit the higher you get
  14. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  15. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  16. A few of these have already been addressed. But, noted.
  17. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  18. me flying a LAAT through a cave I get the concern for AT-TEs, though. I'll look into it Noted, thank you!
  19. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  20. Just contracted 20 forms of viruses from the file linked Noted, thank you!
  21. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  22. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  23. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  24. There's supposed to be bars blocking that, don't know how they vanished. Noted, thank you!
  25. This is all pretty much true. The reason there was so much space on onderon (the void, as it’s being called) is because I didn’t properly fit the skyboxes proportions to the outer edge of rocks. In part for pilots, but also because I didn’t want to spend 40 minutes each compile trying to see if I got it right. I will say, having open spaces like this when it’s not a necessity isn’t the greatest for optimization. But if it’s tucked in to some corner of the map away from all the clutter, then this is not a big deal in the slightest. Better yet, it could even be its own layer! A layer of void
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