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justuscloud5

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Everything posted by justuscloud5

  1. @Bbstinereturn of Captain Tagart?
  2. +1 I love lore
  3. +1 can't wait for a court case in debrief in the case of Jocasta Nu slapping ahsokas ass
  4. justuscloud5

    New Swep

    +1 SHEEESH
  5. brooklyns degeneracy is truly unparalleled
  6. +1 kinda cute ngl
  7. I'm pretty sure if this got accepted CIS would go poof and with temple and area I think they would have the map updated if this got accepted
  8. Listen CIS adds no value I see game masters doing more work with CIS jobs then CIS itself. It is a redundant VIP game master faction that has a part time BCMD. All it does is take things away from the GM team; what CIS does is practically takes GMs job and has practically failed in half that regard. The whole premise with them running around part time doesn't make sense, it is a redundancy in every way. As like I said its part time a faction for events we have that in gamemasters practically. As well Gamemasters already do their job if not better the difference is their is no AAR after the CIS comes in. They come in disguised as shock turn off HMC and die that is all they ever do and all they have ever done. It is practically a discount GM team that doesn't have quotas.
  9. As the last leader of Sith I miss it dearly and it was my first major position on the server. I still have the docs from stih as well as the trials and everything like that. But if we were to do it I love the old republic theme sith had but idk if that would be an issue if it came back in that way. But we have to figure a way out and would have to remove CIS, which on all honesty might be a better trade off, for bounty hunters and clones as it gives bounty hunters the ability to choose between 2 factions and yes ik bounty hunters can side with CIS but that is only when they are on. Sith would give them an opportunity to choose between the 2 and gives clones and jedi a definitive bad guy they would have to fight. All honesty I was actually working with someone for a suggestion but I guess this came up first before we could get it up. +1 for the time being. Mind you before sith removal it hit a height of 32 on actively and for the month before its removal it had about 16 to 24 actively on at once so it isn't impossible for sith to be active you just need the right stepping stones and support to build it up. After joah and Jackson left I had to practically rebuild the structure of sith to function as sith and not edgy jedi which it had become. So for the love of God if it gets readded do not make it edgy jedi like joah and Jackson had made it. Make it so they are the bad guys not hehe I'm edgy and evil but I can't use force powers against jedi, but remember I'm edgy.
  10. Hrm I made a suggestion about 1 1/2 years ago for a day night cycle hopefully it comes back. But for now I'm gonna have to -1 night time isn't ready yet but I think a day night cycle would fit best.
  11. Yeah sorry was full retard thinking was to keep it on par but below the 15X went full retard and fixed the damage to a more appropriate damage, reason for the 115 at first was the uselessness it currenlty has and the low magazine size as well as the subpar fire rate
  12. Name: Cloud RP Rank: Battalion Commander Suggestion: Buff the Scout trooper pistol Implementation: Buff the Damage from 45 to 90, keep the fire rate the same, and raise the stability to 80 Add or Change: Change Weapons: rw_sw_scoutblaster Other: This weapon is supposed to be the special weapon for all Green Company but no one uses it as the weapon is currently unusable and has been for the past year, it shoots at a mediocre speed, it does little damage and has to high of recoil when scoped, while unscoped you're better off using the DC-15s to hit a shot.
  13. If havoc squad can get models and implementation in the server in general, Parjai can get some cute ass models
  14. +1 bring back the pumpkin models
  15. Ah yes while on the beaches of Normandy the mg42s could not fire for 1 minute as there was a grace period. -1
  16. This is more retarded than a short bus with 3 wheels -1
  17. Question: What happened to the dumbass tag? Comments/Concerns: not really a concern was just a funny tag in TS Staff Member you're asking: I don't know who to ask Additional info: just wondering cuz I have asked around and no one seems to know where it went
  18. we have all basic regiments yes, but we have also the least the lore jobs(Dooms Unit actually has more now than us), AT-RT is blacklisted, and GC is literally for scouting and boogaloo shit. BARC is semi-exclusive to 41st but Rancor is able to do the training as well if they are cleared as a BARC trainer by 41st. This suggestion actual defeats the whole purpose of Havoc Squad whom are supposed to act as the mobile unit of Dooms Unit. I can understand where you are coming from but is there an actual need for it as it removes an integral part of your main battalion, but you do accept that. I am conflicted on this but I will leave it a hesitant +1 for now.
  19. +1 a little special
  20. -1 but if you really want it update the lore page
  21. +1 they cute and turrets were always fun to add to defense
  22. Ah ok I guess void this chief @Fyi @NobleHeoruwulf
  23. Ah ok my fault for not staying up to date on that would still be nice to have the adjustment considered not entirely but for some things as it has been something bugging me for a while. That may not relate to weapon ttks and such but difference between the two should be somewhat notable besides for firerate.
  24. Name: Cloud RP Rank: Captain Suggestion: Rework the DC-15A and Upgraded DC-15a Implementation: Regular DC-15a to 450 rpm and damage gets nerfed to 45 and magazine capacity set to 50 Upgraded DC-15a 750 rpm, 50 damage, and magazine capacity set to 60. (upgraded DC-15as description is a much faster firing weapon with higher damage but currently the DC-15a does 50 dmg and 250 rpm while the upgraded DC-15a is 35 dmg and 650 rpm) Add or Change: Change Weapons: Original DC-15A: rw_sw_dc15a_o Upgraded DC-15A: rw_sw_dc15a Other: the current DC-15A originals TTK is faster than the upgraded DC-15A DC-15A original: 3.3 - 3.5 seconds DC-15A upgraded: 3.8 - 4.2 seconds
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