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Maverick-Jones

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  1. I did participate as a Bounty Hunter, Ctu'badr Mira'r singlehandedly took on the DW siege, blowing both cruisers, and absolutely murdering the entirety of the Deathwatch force that decided to try and stake a claim to his home. 5/5/5 - Got some cool weapons, and got to absolutely assblast the enemies to dust, not a single republic trooper showed up to aid. Fantastic work.
  2. 5/5/5 Shit was amazing, got to do objectives as always, go to absolutely ass blasst my way across a whole ridge with like...four dozen droids just to reach the comms tower. Kind of fire.
  3. 5 / 5 / 3 Performance pooped a little but otherwise a very fun event, I got to barbecue a Mauldalorian, hack some stuff, good times, good times.
  4. 5/5/5 Got to blast music and droids in a TX, dropped two tanks, EZPZ. Never forget Bane, he made the ultimate sacrifice.
  5. 5/5/5 Thank bruv, good little patrol for the 212th boys.
  6. 5 / 5 / 5 Hundreds of war crimes were certainly not committed by members of Ghost Company with a 104th attache, the 'insurgents' were housing CIS droids which were used to attack the base. We repelled them with extreme prejudice and put down the armed rebellion.
  7. 5/5/5 Got to fix things, got to turn two Sith into paster personally, amazing stuff, loving mowing down zombies and turning little children into orphans, Would committ war crimes again. ~Jester | Reed
  8. Name: Ghost Company HVYO SGM Reed (Non-Lore Name: Jester) RP Rank: Ghost Company Heavy Officer Suggestion: Implement pauldron bodygroups for the various Ghost Company subunit officer models, like the main 212th subunit officer models. Implementation: See if the models have the bodygroups in general if not it may require dev-work to implement the pauldrons to the Ghost Company models, if the bodygroup or model variants already exist, implement them to the appropriate jobs. Without admin perms it's hard to tell how it would need to be done, Ghost Company may actually need more job variants implemented to give the players in GC the right subunit officer roles. Workshop content if applicable: Unsure of what addon is used for the Ghost Company models. Add or Change: Add pauldron bodygroups to all GC models(ARC Excluded, they already have them) so we can distinguish subunit officers among GC ranks. Job: Ghost Company Heavy, Ghost Company Support, Ghost Company ARF Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl models/synergy_roleplay/212/heavg/heavg.mdl models/synergy_roleplay/212/pilog/pilog.mdl [Suggestion Approved by 212th BCMD Kaiser/Cody]
  9. 5 / 5 / 5 A great base attack, lots of RP events to deal with. It was good shit as always, thanks Kaiser.
  10. 5/5/5, I joined a touch late but it seemed like a neat enough event, I got to blow the ship, it was quite nice.
  11. 5/5/5 Good communications, good dupes, lots of fun vehicle play and solid RP to be done in tech.
  12. I think HVY/HVO should get some bonuses perhaps related to EOD. AS a heavy I get tasked with moving the line and blowing up things, a lot. And as it stands there appears to be pretty much no bonus for these classes decentivizing them simply to their weapons loadouts, which while robust, makes them seem less RP driven. If we want to drive RP across the board then perhaps we need to incentivize it more across all professions.
  13. +1, despite the format being unused the points here are valid, from everything I've heard with the merging of ENG, SUP, and PLT units, then SUP should typically have dibs on flights unless there are extenuating circumstances where perhaps one unit is trying to move to a secondary objective during an event and wants one of their own trained pilots on the job(which simply makes sense). But overall if the SUPS are well equipped for it with their repair tools just from a unit effectiveness standpoint them being the pilots makes sense, they can safely land and repair/rearm at their own discretion, knowing when their vehicle is hit.
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