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Sock Monkey

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Everything posted by Sock Monkey

  1. +1 flew some ships, destroyed some tac inserts, captured the princess.
  2. +1 shot some droids, defended MHB with one naval and some 212th, got finessed by Cad Bane
  3. +1 Shot at Asajj, shot some droids in the MHB, droids continued to come in the MHB so that MHB stationed men would not be subject to sitting around being bored.
  4. I dont care if this gets accepted or not but for the love of god, if you keep it TELL CCs! I see CTs get arrested like 2-3 times a day because they didn't know its a rule thats considered failrp to be on the ray shield.
  5. +1 shot some pirates, got into a LAAT being flown by a pirate, led some CTs
  6. +1 Cultist Spirit Gibby more powerful than Yoda
  7. +1 probably overqualified tbh
  8. +1 @conrad knows how to fly a LAAT, actually made it to the jedi temple and back
  9. Probably was a good event, but troopers got finessed by the LAAT and I got stuck under the map at the jedi temple and a staff member grabbed me with their phys gun and killed me, then never gave me a tp so rip, gotta -1 ( Although I understand event was for jedi so its a weak -1)
  10. Only the parentheses applies to you, i know you didn't say any of that, should have made it its own section, my bad
  11. If all the members in the battalion dislike the current buff and are asking for a new one, its justifiable to ask for a change. They are not asking from some absurd thing to make themselves super over powered, 15 extra damage is nothing, and if you guys think that is gonna give them the upper hand in pvp/combat then you need to get better, cause it shouldn't. For the people complaining that special things in the future will be able to be switched all the time, I disagree highly with you. If a battalion that had a good buff already tried to change it or make it better, it would get shut down instantly with negative votes, because they wouldn't need change. I honestly believe that 50 more shots is the most ridiculous thing ever and they should have never even gotten such an absurd "specialty" so they rightfully should get it changed to something that actually benefits them. If you guys actually are so narrow minded to think that this buff will impact you negatively in any way or that the 501st shouldn't be able to make this change then you should delete your forum account, cause its ridiculous how upset some of you are getting over literally 15 damage, for a gun most of them wont even use, cause they will have their class weapon or perma-weapon (when added). Also nobody is looking to join a battalion cause their Dc15A does more damage than another, so the change wont impact recruiting or how much better one battalion is over the other because skill will ultimately determine that ( and idk what 212th has specialty wise, referring to @CBlake, but if its also extended mag, then you should also get that changed to something useful man.) Not attacking anyone directly with this (nobody actually delete your forum account or think im serious about that line), just trying to get my point across that it's not a massive deal that they want this changed. Anyways +1. But if this does not get added @Quill dont sweat it man, its not a huge deal and shouldn't be turned into something to complain about or used in an argument after a PVP to justify losing.
  12. +1 able to come up with a new event on the spot after being unable to spawn ships.
  13. -1 shut up, puss thats literally the dumbest thing ever...
  14. +1 snuck around for a bit, shot some clones, eliminated the target
  15. +1 staff quick to the ban gun
  16. The issue I had with the event was right at the start, us authorizing some random scientists to come on the ship to test some random shit on us. There was not a very good explanation as to why the deathwatch randomly showed up, they just wanted an untested strength enhancer. The overall story was extremely weak leaving us left with a shoot em up, which was actually not a bad part. There was a good level of NPCs were spread throughout the ship to fight, rather than in one or two concentrated areas. Although it seemed like the reason the Deathwatch were there kind of didn't matter cause all they did was run around cloaked shooting people, even when they got close to the med bay where the scientists were they would just run away shooting at clones. Making the event seem quickly thrown together, rather than being well thought out. -1 for the passive RP, weak +1 for the shoot em up portion
  17. Sock Monkey

    VOID

    The problem I see is the idea of recruiting on this server, people trying to be the biggest battalion all the time and it results in people how are either not properly trained on the rules or just there to minge getting into battalion cause the second they walk out the CT bunks doors they get pulled into a tryout. With this concept a minge has to waste a little more time doing the tryouts, but when you join a battalion no matter the rank, you instantly get that notoriety of NOT being a CT and in their eyes makes it easier to get away with stuff. Also I already believe that the arrest time of 15 minutes is way too long anyways. When a new trooper gets on goes into an area he is not supposed to or accidentally talks during db and gets arrested for that absurd amount of time deters them from wanting to play on the server, even if they didn't know they were breaking a rule and was just enjoying the server. This problem is that we assume that all new CTs understand everything after TR training which is not true. When i first played clone wars RP I had no idea what the hell PTS mean't, obviously overtime I figured it out, but when a CT cheers for someone in db with their mic or cant sit down cause they are not really sure how they get swarmed by CG and other members who get mad and frustrated at them which I find unfair. Overall a better understanding of the new players is more important and being more sympathetic to their undeveloped knowledge to the rules should be kept in mind, the arrest time for everyone should be minimized and if someone actually has no intent to rp, there should be stricter repercussions by staff. Because punishing the lacked knowledge of a new player should not occur as it easily drives out players as well as makes older players upset for getting arrested for 15 minutes for stupid reasons. I understand where this post is getting at, but its not hitting the core problem of the CGs and the arrest procedures, which is why I dont see it as fixing anything long term, and will just make CG have to do more pointless stuff that eventually will either become unimportant or commanders would deem unreliable as CGs is few cases happen to arrest people for improper reasons, or high ranks of other battalions who dont like people could just call AOS on them and it would get logged and get them possibly demoted without a proper defense. -1
  18. I dont even know where to start. It was just done so right. Throwing everyone into a world and at the beginning having a level of ambiguity where we kind of know what we're doing but not fully was honestly amazing. Moving forward all the different options we were presented with were so cool, if we wanted we could just kill everyone, we could team up with groups, we could do nothing and all die. There was so much at stake and the single life rule brought that all together. Rather than stupidly running into buildings and shooting everything up, each and every soldier valued their life putting all the more stress in situations trying to defeat an enemy but also stay alive at the same time. - Having the 4 factions was super cool as there were 4 different groups that you could respond to and choose 4 different ways of approaching. eventually teaming up with one of them made our final attack slightly stronger with the support of our allies, it also saved possible trooper lives. - Exploring, for the most part the map wasn't all walled off and we were never really restricted to one area. Freely being able to do what we thought would better the occupation of the Republic was super exciting. - For the most part event members tried not to wipe everyone off right away, although Darth Maul took a toll on most battalions. - The absolute most important thing to me, was letting the CTs join, as being a CT of course we are not gonna get sent on missions for like RC or other special battalions, but when deployment is so rare its really a big deal to get to participate in something as large scale as this was and meant a lot (first event on event server, despite being around for awhile now). - Although a Jedi general led us, we still got to go do things on our own like all the other battalions, we were not glued to a battalion and had to follow all their orders. - Overall the thought and effort put into this event was astounding, truly a work of art, such a large scale event really pulls players in and gets them excited. - This is not only a +1, but from all the events I've taken part in this was by far the best passive rp start off ever, its always fun to run around shooting things, but this allowed for player control, for us to decide our fate and in the end it made for a perfect event. Thank you to all of those who took the time to create such a masterpiece and I hope more are to come!
  19. Sock Monkey

    BCNS

    +1 boarded some random ship, got hit by a few LAATs, walked around and shot a medical droid
  20. +1 got killed by commandos, jedi hunters, magna guards, and general Grievous, fell in the moon pool, and got bullied by 501st
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