Jump to content

Quillhan

Member
  • Posts

    960
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Quillhan

  1. Not to say that making tickets is bad, but in events where we are dying often or scenarios where I need to reset myself I could previously reset myself with binds using said commands. It still takes a while to set myself with force abilities on the bar, adjusting my model, adjusting my hair color, and then using the binds for setting my scale. Without that, I have had to decide whether or not to bug others to set me every time I am killed or use normal scaling. I just don't want to be bothering other people to set me up frequently. Thank you for thinking of me @Conrad
  2. Thank you for the informed response! I appreciate it! Sounds like it'll be fun!
  3. Question for clarity. Would Energetic Shell be the Jedi taking the combined damage of 5 troopers, including whatever targets them? My concern is that even with the 80% damage reduction this may be too situational to use. Right now, I use the ability often on my Jedi and have been involved in almost every event in the last month or so. It definitely needs work and the concept here feels like a natural progression of the ability. I feel like most events are main server, where there are tons of droids in close proximity. Naturally, I'd imagine this would be used to front-line or tank blaster fire, but could a 900 HP + Armor sentinel survivor use the ability? To be clear I'm +1ing this because overall I think these are all great suggestions! If the Energetic Shell ability has been tested or the numbers look good enough, then I'm for it. If not, then I'd like to see the ability be 80% damage reduction and also shield more than just the Jedi, but also a small wall of a few meters next to them.
  4. I talked about these things in a recent post. I am definitely for adding in more RP-focused civilian jobs. My thoughts again would be that these changes need to come in tandem with an effort from leadership from all sides. I also think Conrad poses some good potential suggestions. I think adding in some bonuses or additional benefit to the loadouts of each job, like buffs etc. would be a good idea! +1
  5. MY GOAT! MAKE SURE TO SAY HI IN GAME! Quill in CG or Tars Rovaal in 241st on Jedi! <3
  6. WAIT MY GOAT IS HERE???? Also +1 often times recently I've had trouble knowing if I'm healing or being healed etc. Could be my volume though? Not sure!
  7. +1 Yolo
  8. EQUITY! +1
  9. I like the idea. I'll give it a +1. D+ can decide whether people are abusing. Rn only two groups use "unlimited" slots for their sub-units.
  10. I talked with Arizona about the plans for GC. Wanting to make them more of a "jack of all trades, master of none" type of group. Adding a 15x to every job to me accomplishes neither of those things. There may be an argument to the fact that giving each class long-range weaponry may allow them to function in more combat encounters, but IMO there are more ways to accommodate for that, like your drone suggestion. I think the infiltrator class would be a good addition tbh. I agree that looking to flesh out each role within the sub-unit would be a good idea. -1 for now as well.
  11. I like the idea of keeping additional progression for Jedi. I can't say I have a large issue with the current I, II, III. I think the reason why is similar to Conrad's point about Knight and Padawan being the lore rank. While I like having more RP regarding names in-game it feels off to me. Jedi Candidate doesn't make sense to me as they're already a Jedi and not a candidate for Knight at that rank. I don't have a solution for this issue because I'm not sure what problem the change is trying to solve. If it is just a Temple Guard issue there must be another way to represent the names. Why disrupt all Jedi unless it's a progressive change for the entire Order. Is there a way to differentiate the Padawan and Knight ranks out of game rather than in-game? To me this falls under the same thing as something like REGL in names or other things that aren't relevant to RP. Keep all in-game Padawan and Knight ranks as such, on rosters and other documents they can be I, II, or III? Again I don't have the solutions and my idea is far from perfect, but I don't know if I can support a refocus of ranks away from Padawan and Knight. -1
  12. +1 I talked with Arizona about how he's reworking Ghost Company with the rest of his team. Sounds like Ghost Company is going for the mutli-tool play style and it would be really cool to have the drone as a part of their assets. I'm a fan!
  13. +1 This is a FANTASTIC idea. Helps to flesh out the RP behind Improcco. Also, it is a great idea for a sub-unit focused on tracking and insurgency. Helps them keep track of targets and get the upper hand when backed against the wall. I'm not sure how this would work from the development side but what a cool idea!
  14. +1 I recently talked with the 104th about their sub-units. More info on my sub-unit post. Really seems like having Dire Squad be mortars would really fit the theme of the battalion well. Also seems like a clear purpose for the sub-unit. Very much a fan!
  15. Taking inspo from the most goated map to ever exist. VENATOR EXTENSIVE! +1
  16. +1 just a no brainer tbh
  17. I mean even simpler, just make this a new RP rule that clones or people with Republic comms have to follow.
  18. Doc's a good dude! Welcome him back! :)
  19. Extensive is the best map to exist. Any boomers? Nostalgic goggles are always on for this map. :)
  20. Quillhan

    Adding the 327th

    Y'all trolling. 327th with the boys will never be forgotten, but this is just embarrassing. The amount of +1s here is kinda WEIRD MaN. Not very epic. Stop trying to add new batts. The were reasons things were removed.
  21. +1 he said he'll dump water on himself at 50 viewers! :)
  22. This is not a good example. Havoc squad added a big change to DU who lacked what 501st and other battalions currently have. Your arguments are illogical. Look at the battalions that are removed. They all at one point had mass amounts of effort put in and were ran effectively with sub-units. You are removing something that doesn't need to be removed. If it ain't broke don't fix it. 332nd doesn't bring anything new to the table, there is absolutely nothing special about them, ultimately you're adding a battalion to a battalion. TC is meant to and is effective because of the named characters, this is why torrent company trooper is always in contention for removal. TCT bring nothing new to the table, it's meant to be a stepping stone for a potential lore character and for troopers who are above and beyond the rest of the 501st. This suggestions is asking for the removal of TC and the addition of orange TCT. I might not play anymore and I know the stigmas of those who speak when not active in the community anymore, but this is an instance where I feel that the boomers coming out of the wood work to shit on the zoomers doesn't apply. Nobody here is being toxic and -1ing someone or something against the mass majority. This is just not something I or others outside of the old 501st think is a good idea.
  23. This is not a hot take.
  24. Scribbs you're a good dude and you've def bounced back from all the previous stuff, but this is a massive L in the eyes of the GMOD community. Nice one 4Head. Little WEIRD dud.
  25. A map is not gunna save it boys. Needs a lot more than that.
×
×
  • Create New...