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Tec

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Everything posted by Tec

  1. more reason to add Adi Galia as master and stass allie as a knight. Give people RP interactions and good lore characters to choose from!
  2. -1 also where was my CoE consultation on this lol
  3. +1 doesnt need to be a HUGE buff, just a little qol please <3 Mystic said it best as always
  4. actually best take as always +1
  5. +1 can we give her her red saber though? Also, Adi Gallia for Saesee Tiin was for sure the worst trade deal in the history of trade deals.
  6. Honestly, Bane has it right imo. HVO has proven to be a bit of a fail, it's underutilized, has limited slots, and is just taking up a job per battalion. Give the launchers to ARF (which high key needs a buff anyway) and call it a day. As for the mines, they've been causing more problems than they've really been worth. I'd remove them from most of the kits, maybe leave them to the "lore HVO" classes like Nate and A'den and such? or y'know, split SUP back into ENG/Pilot and give the Engineers Anti-Vehicle mines, but that's a story for another suggestion. Maybe people will start taking ARF a little more seriously and they'll actually get some love. +1
  7. Honestly +1, I think the addition of guild lore characters, especially relatively minor ones could be good for passive RP. Let them have a little more lax of rules on what they can do against the republic and then let some people be guild mains and have fun lol. Yeah theres the issue with maybe some of them like Bane being used for events, but if thats the case then A. don't add ones like Bane who are frequently used (I would argue Bossk for example isn't) and the B. just use them anyways even for events still, who really cares if they're a lore job. or honestly just add Boba/Bossk and that little squad and run them tryouts and such with a little leader.
  8. This is just another reason we need the old Clone Armored Knight model back Also, did you get Jedi Perms for this suggestion? @Mystic
  9. +1 this is funky
  10. Tec

    Forums Badges

    +1 im a forums goblin in training
  11. Tec

    Bring back BVB

    +1 can we get @Bro to do the play by play pls
  12. only if Darman gets his back DIDNT EVEN READ THIS LOL +1 BABY
  13. -1, 212th doesn't need another unit, especially Foxtrot lmfao oh also
  14. Bug Type (Server:): Main Severity level (Low - Medium - High): Medium Well Evidence (if you can): Go on the job silly silly Description of the bug: The Navy's Engineer job should be able to drop armor just like every other SUP. It cannot. How can we recreate it: Go on the job and try to buy armor both with the Command and via the menu.
  15. Bug Type (Server:): Main Severity level (Low - Medium - High): Medium Rare Evidence (if you can): https://gyazo.com/65cd8738cfb6f6260f3078d39c4d8eb8 Description of the bug: Naval Operative job has 2 models on it, both are the ENG Switch model, one of them should be models/naval_crew/pm_naval_crewman.mdl How can we recreate it: Go on the job and hit the armory section.
  16. Tec

    Channel Key icon

    +1 this is disgusting Or at the very least make it a better Key icon. Maybe like the old bypass tag that was just a key?
  17. okay this is what i thought too. I'm being gaslit by high staff
  18. Actually criminal, we need to use it more.
  19. +1 can we get the TECH addon back too tho I THOUGHT THEY REMOVED IT
  20. +1 these are hot asf and the honor guard model would look awesome going around.
  21. KU has consistantly been under developed and left behind. I understand the hesitance, but there is a reason KU has been requesting job swaps for ages. It's needed, our loadout of HVY, MED, ARF/JT has been awful for a long time. Switching jobs is definitely not THE solution for KU, however it's definitely a start to giving the unit a new identity. +1
  22. +1, saber is OP though.
  23. +1 everyone clowned me when i was etain for wanting this.
  24. +1 can naval have vice admiral back yet
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