Ehh idk, in my time as running around as a CT when I was trying to get into Null I noticed that CG tend to be very arrest happy and will arrest someone at the drop of the hat and before increased jail times are even considered I think this should be addressed
They used jet packs o n c e. I don't think that means am entire sub group should get jetpacks honestly. With the amount of people with jetpacks already it's pretty aids.
And? Those two trooper jobs have more shit than most battalions. You have a z6 for all troopers, a shield, extra health AND armor, and you're complaining that you don't have enough? C'mon now
Everyone is saying this was tried before but this not like the 101st completly. It doesn't require any external addons and would only have 5 perma spots for training the CTs. This would allow for a higher quality of trooper to join battalions because while we have the TR program not everything can be taught or understood in the short time they are trained by a TR.
+1
You see CG will arrest for that aswell since it counts for breaking PTS, I'm pretty sure even Gene when he was a marshal was arrested for it and used as an example.
Okay then, I still don't see what the point is in even adding it for the reasons that you stated. In what manner would they evac troopers to a safe position? On their heads? RM are in my opinion as interesting as a medical role can get without adding things that make no sense.
RM aren't the only ones on the ship that can do medical RP. Nobody does it overall because it's pointless to do in the middle of a fire fight unless it was schedueled into the event, and even when that happens they're just escorted to the medbay to be treated.
Well it seems meds disagrees as he said "This unit will allow people to go into a more fun and mobile class that will be able to be on the front lines a lot more and also allowing them to get more combat rather than being locked up in the medical bay. "
An interesting aspect would be your double healing, which is already pretty damn good, I think a jetpack and a med kit that good would honestly be broken. Another point is, as a MEDICAL battalion I think you should be focused on that, not combat.
-1 you say RM have nothing special about them yet they can out heal everyone on the ship(besides RC/Null since they have the same medkit) which makes them pretty special, I'd prefer an RM over a regular medical trooper anyday. Secondly this isn't explained at all, sure they fly in and heal them but how exactly would they extract them? The good 'ole sitting o head strat? Regardless I've never once seen anyone do any extensive medical RP during a battle because it's honestly pointless.
So what makes it unique is it's armor and the weapons??? Makes sense. Weapons could be given to any Bat to make them more interesting, didn't have to be ARF, once again even from your description it seems completely pointless.
Honestly this is dumb as hell. Why is it that SC aren't allowed to preside over their domain, which is the protection of the Senators. TG are allowed to arrest those that enter their domain and to my knowledge take over of AOS request if no CG are on so why can't SC do this one thing?
If the batons are going to removed I'd suggest they get replaced by the elastic restraints.
Bug Type (server/forum): Server
Severity level (1-3): 2
Evidence (if you can): To test it you can go on Boss and see for yourself, but I've always spawned in the CG bunks
Description of the bug: Boss the lead for Delta Squad spawns in the CG bunks instead of Delta Squad bunks
How can we recreate it: Go on Boss' class
-1 tbh Trauma is already dead at this point and why are we going to remove a recon battalion to add another recon battalion? Seems just as pointless in my opinion.
Yea but regardless the model pack was added in for Null, and while it had a different color scheme that is literally the exact same armor that Null got added for their personalized update.
Honestly gonna have to hit a -1 on this one. This model was in the pack that was added for Null's update and due to the bug that is happening with Kal/The silver surfer it was going to replace the current Kal model. Plus I don't believe a Regimental would use outdated armor like Null(the phase 1.5).
For now I'm neutral, it seems a bit OP.
Another thing would be that if you want a weapon like tg z-6 which is already strong as fuck AND an extra 100 armor giving you a total of 200 armor is a bit mad. There needs to be some sort of compromise, high damage and higher health is a bit much.
Like you and your troops say you guys are supposed to be tanks and for this much extra damage and health to pass the speed reduction should be even more than 25%.