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Showing content with the highest reputation on 07/11/2025 in all areas
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This was a request for some sort of model, which was provided with an arc wrist blaster. If that model wasn't working, or you want to change the core functionality of the device you need a bug report, or to specify your change. Please make a suggestion or a bug report, lets not clog up this suggestion thats unrelated.2 points
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I got a feeling that most of these negative votes are from 104th members... Just a hunch Anyway I would like to agree with this comment right here. Dogma would make the most sense here since he is the HVO of TC. I think that giving all the HVOs in the battalion the mortar simply does not make sense. I understand ever since the drop pods with HP was added the amount of EOD rp has decreased but I'm sure discussing with the rest of 501st in a meeting or putting up a inner battalion suggestion for the entire 501st to hear would get better feedback as well as come up with some better alternatives. I'm going to have to -1 the current suggestion. If it changes to what I said above I would gladly +1.2 points
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Name: Axfood RP Rank: WO/Improcco Lead Suggestion: New weapon for Improcco Company Implementation: Adding a new weapon to all of Improcco Company including Gett, Tenn, Fi, Clanky, Nye, Six. Preferably the M-45 with a texture change and lower RPM in exchange for higher damage like a blaster rifle instead of a LMG. Workshop content if applicable: rw_sw_m45 (If no workshop content, suggest a developer or put "Require Development") Add or Change: Adding a weapon. Job: Improcco Company Gett, Improcco Company Tenn, Improcco Company Clanky, Improcco Company Nye, Improcco Company Six, Improcco Company Fi Slots: 6 Description: 41st sub unit Improcco Company Weapons: rw_sw_m45 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Approved by BCMD Gree (Tackle).1 point
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Edited. Id suggest making a suggestion to adjust Hunter's Mark as well if youre unhappy with it. All i've heard is its hard to use, but i can hardly ever gather info as to why, or how i can improve it.1 point
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Ah yes, the 30th Improcco Company suggestion of the year! Y'all just got a ton of shit added to your jobs and an entirely new character added to the squad. Improcco Company needs some sort of identify roleplay wise and not a new suggestion put up every time there is a new Gett. Just from an outside perspective with all of the suggestions just implemented to buff Improcco what reason would people have to join Green Company besides open slots? I think Improcco is already subjectively better than GC. There has got to be some sort of balance to the subunits and not a desirable subunit and one you go to when there isn't slots available in the first option. Going to have to -1 this suggestion I think take time to let these new additions settle in and decide from there how could we improve this subunit without making the other one obsolete.1 point
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340 RPM 38 Damage 97% Mobilty 89 Stabilty 40 Amm 1 | 0 Accuracy these are the stats we are looking towards getting for it which would be 215 DPS which is much less than the westar at 250 DPS. Again not trying to put the subunit weapon above the westar simply just better than being a CT weapon. something the members of Improcco came to agree on obviously up to the Devs and what they believe would be fair and balanced1 point
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+1 41st is transitioning its approach of battle from Recon to more mechanized and front line fighting. With that being said, GC will become obsolete in some ways, as their whole lifestyle is getting replaced. I believe adding an engineer role will combat that problem, and help better introduce GC the new RP they'll be experiencing shortly. As well as open up new possibilities for people who enjoy playing 1 role, and may have felt locked out previously.1 point
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+1 cool gun IC being kinda elite means they deserves a flashy tool that can be used often, it'll draw attention to the subunit within 41st and I believe an addition like this would promote activity and essentially keep IC at max capacity...all the time. Because, who doesn't want a new shooty bang bang??1 point
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We spoke to Juggernaut before posting this suggestion and we will make sure that 104th has their fair say in it1 point
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-1 I support it if you guys throw it on just one character not all your hvos even if you sacrifice 1 character. I get that, and I trust yall will be respectful to 104th if this gets accepted. But remember you guys are 501st you already stand out to anyone that plays GMOD RP, you’ll never go thru a recruiting crisis bc you’re “not unique enough” you have everything anyone could want on the server besides cloaks The reason for changing my vote is not to be morbid but if all your HVOs can have it then it gets to a point where if 104th it’s a rough spot with Dire Squad then 501st could have more people on server with mortars until fixed1 point
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As a wonderful SA on synergy roleplay I can confirm that the LVS repair station repairs the floppy legs on the AT-AP, AT-OT and the AT-TE1 point
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+1 would be cool, all subunits and battalions should have atleast one medic option no matter what1 point
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+1 Best Idea Casanova has ever had we would be foolish to not immortalize his first and only good Idea1 point
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Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. You may re-submit an appeal in 30 days. // LOCKED // MOVED TO BAN APPEALS - DENIED1 point
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The same way Fi and Fi is, they different specializations and different regiments easy peasy. But realistically the confusion just won’t be significant enough to affect the server or ability to roleplay one bit.1 point
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@BobbyBiceps I've fixed this. Awaiting an update from the boss man Xaze himself to push it to main1 point
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Part of Civ is VIP. Part of it isnt. think of it as an incentive, or demo for people that want to play Civ without spending the money, or helping people make the decision to drop $25 on a Gmod server.1 point
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Why in the world is VIP no longer a requirement for civilian1 point
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Fortification tool as well. Also 41st is pushing more towards engineers and eventually to the only pilots being the few lore characters and the 5 Sarlacc members if youd be willing i can answer more over voice as typing is kind of difficult after my surgery1 point
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So as one of the CG that was on at the time, you were harrasing our guys, causing issues with mainly battalion, trying to get people to run a crash command, anytime we arrested you it was fully within the confines of the Synergy Rule handbook. I'm seeing this as a one last get back on one of my guys because you got banned1 point
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Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED1 point
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Name: BROPDROP RP Rank: CPT (BCMD APPROVED) Suggestion: Add a Green Company Engineer WL Implementation: Put the WL inside Green Company Lore: Green Company Specialized in many things one of them being Hostile Terrain Warfare and setting up FOBs behind enemy lines If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Green Company Engineer Slots: INF. (will limit to only 2-3 on job at once) Description: Engineer WL using things already on server Model: models/synergy_roleplay/41s/arc_green/arc_green.mdl (placeholder until we can get one with ENG helmet) (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: fort_datapad, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dp23, rw_sw_dc15x, rw_sw_scoutblaster, alydus_fusioncutter (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Add the Ability to drop armor, as well as basic Green Company Boosts. (sorry typing with one hand is not ideal and it posted before I was done)0 points
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this is the logic I wanted to avoid bro by thinking like this. In lore 212th and 501st used AT-TE's does that mean your battalions should have them too? There needs to be a better reason my guy. I have to change my opinion at this point. I'm sorry I still think you should get something special for HVO and I will help you and Nexus brainstorm Ideas. But after seeing your reasoning I cant say even Maybe anymore.0 points
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We are limiting it to 4 HVO slots because we want something to stand out with, as currently, the 501st has nothing. We are also motivating it with a lore stand point of view0 points
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This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)0 points
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-1 points
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Why not just suggest to give all of 104th the fusion cutter?-1 points
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-1 points
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Why would all battalions get it when 501st is the only battalion in lore who had them, we are not taking them away from DS, ever. and if this gets accepted we will work very close with the 104th and the reason for giving it to HVO is because we want it limited to 501st and a limited amount, no other battalion should get this added to their HVOs since there is no lore to back it up for anyone else then 501st, and since Dire Squad isnt lore, it makes sense for them to also have it without it affecting either 501st or 104th-1 points
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-1 Dire Squad is a mortar sub unit and it's their unique thing. 501st is not only a lore battalion that well known by everyone with a fair number of lore characters, but they are the priority for EOD and they honestly don't need the mortars.-1 points
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