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Showing content with the highest reputation on 10/03/2024 in all areas

  1. If Yarael Poof gets added this must be the exact way he RPs otherwise Ill AOS for fail RP (+1)
    2 points
  2. -1 I change to a Minus one because I have used Diamond Storm, and Force Absorb. This is not that bad..
    2 points
  3. Name: Abel RP Rank: LT (Approved by CMD+) Suggestion: Give Commander Gett, the in lore leader of Improcco Company, an ARC kit. Implementation: At the moment, Gett has a standard 41st officer kit. All that I'm asking for here is for his kit to be changed to a proper ARC kit. Lore: Commander Gett is the leader of Improcco Company. Gett commanded Improcco during the Skirmish at Dinlo as well as during their stationing on Coruscant for counter-terrorism operations. In universe, Gett is a capable leader, respected by his men and his Jedi, and in game he is in charge of the 41st's most elite squad. Out of universe, it's important to note that the position of Gett already requires ARC certification, so it is fair to give the whitelist the ARC kit, since whoever holds the position IS technically an ARC trooper. Add or Change: Change Job: Improcco Company Gett Slots: N/A Description: Improcco Gett is given the full ARC kit in place of his current officer kit Model: models/player/squares/improcco/gett/IC_gett.mdl Weapons: rw_sw_westarm5 , tfa_chaingun_ferty , rw_sw_wristblaster_heavy_blue, rw_sw_dual_dc17 Other: Gett would take up one of 6 ARC slots within the 41st.
    1 point
  4. +1 because its making people mad for some reason lmao
    1 point
  5. -1 I'd like to not have ANOTHER gun I paid for get nerfed because people don't know how to adapt to new situations.
    1 point
  6. regiments shifted since the last buff so i had to be sure. As 21st also gets an HP buff
    1 point
  7. In no way shape or form are we expecting this to be done within the next 6 months. We put this up with the idea of throwing it out there. People seem to forget that suggestions sit for half a year+ with no response. Then they're still able toe be denied. Shooting our shot is better than shooting no shots at all. We're beyond ecstatic we just had the first Jedi update in literally half a decade, We're just tossing out ideas into the "suggestion" sections of the forums to fuel the developers.
    1 point
  8. 1 point
  9. +1 but when is Baylan Skoll coming if poof gets added who ever gets him play the character like the robot chicken episode.
    1 point
  10. +1 to the suggestion and giving it to heavy regiment as well. heavy is overlooked on the server and this could give it the life it needs.
    1 point
  11. +1 and only give it to 501st and maybe some SOBDE folks
    1 point
  12. -1 counter is banning them during deployments + you can counter them easily as a Jedi
    1 point
  13. In the video you posted, you're deflecting blaster bolts into another Jedi, with the health I presume to be boosted. In a much more likely scenario, the hunter shooting at you will be 300/100, not Yoda HP. While in the video I have the hunter is standing still and not moving, I'm still just using about 50% stamina to block them back and kill them. I think the current state of the pistols force people to actually consider gunfights during RP PVP situations, such as completing a contract or performing a HVT quest (i.e. Into the Vault), and with the recent buff to Jedi in general with improved force powers and most lore characters getting a huge stamina buff, this seems like amore than reasonable thing for some hunters to use. You could also just...force leap away? Re-position and then engage the hunter again, or heal/regain stamina and then engage. For events, the grand populous is melting through droids too quickly and I think GM's need to start banning the pistols a lil more often than they are. In most PVP situations where these seem unfair it'll usually be hunters vs GAR. Right now the pistols provide an ability to level the playing field for combat, and I'm cool with that. -1 https://medal.tv/games/garrys-mod/clips/iMjGy2XPxbN6GTljb/d1337otT3mMB?invite=cr-MSwzWTYsMTg0NDIyNTY2LA
    1 point
  14. It seems like every time there comes a time to release a new exclusive weapon, it needs to be more powerful than the last one. Right now it's getting out of hand. When the first exclusive weapon, the mandalorian rifle came out it was completely busted, that resulted in its nerf. So it's not out of the possibility that these weapons can be nerfed. Also this is a very common weapons, its delusional if you think differently, I see 15-20 of these every day. As for the pay to win aspect.. sure, pay to win is unavoidable in alot of aspects. But you can't buy this weapon anymore.. I cannot PAY to be of equal strength, this isn't pay to win, this is Pay to Never Lose, as the only weapon beating you is the same one. So the dual pistols win every time. But when it boils down to it. This isn't about balance, this isn't about pay to win and this isn't about keeping people's privileges. We get on this server to have fun and if a single item is ruining the fun for a large population of this community then the owners of this weapon need to suck it up and quit with the mental gymnastics. We had this happen with the mando rifle when it was ruining fun. We had it with other weapons and we will certainly have it in future. This is not an exclusive issue to the dual pistols. Unless people get comfortable with weapons needing nerfed or buffed then we are not going to get a fun environment in the future. It's either nerfing it or accepting fun is going to be gone for alot of players and accepting GMs are gonna ban your weapon and ruining your own (I can't even use the scorched shotgun). +1. Suck it up. The terms say they can change items and they have done it before.
    1 point
  15. -1 In the words of Sun Tzu “You spend the money, you get the funny.” In all seriousness though, they are good guns and while they might be unbalanced against Jedi. Hunters are already at a huge disadvantage against Jedi and Clones when it comes to numbers and the amount of backup, RP shenanigans, and rules. Simply put, if PvP is the only issue. Don’t do HVT quests that force you into PvP. Don’t participate in PvP. It’s easy. I don’t participate in PvP unless it’s dueling on my Jedi. I rarely do it on my clone, and about the same on my hunter. It’s easy to avoid. If you’re upset about PvP as a Jedi. That’s just life. We’ve got an OP weapon as well, I’ve heard Jedi complain more about BH jetpacks more than anything as well. At this point, we might as well just nerf Hunters into the ground. In conclusion, the Supercharged are a Perma Weapon like the Shotgun. The Shotgun and Flamethrower are both OP weapons as well. But, they give Hunters an edge they definitely use effectively. I say no, because ultimately there’s no further option to purchase them. This isn’t the shotgun or flamethrower where you can get them whenever. This was a One Time weapon, that probably won’t come back for the foreseeable future. I do not support it.
    1 point
  16. +1 As the next Hunter, I think this would be a great addition
    0 points
  17. +1 Any gun that basically locks ppl into using it so they can win should probably be nerfed
    0 points
  18. So whats the suggestion then? Only 501st gets defusing tools or everyone? But that would mean also untrained person would have the tool and could just blow everyone up over and over again
    -1 points
  19. -1 I know the store says they can make whatever changes they want but if it was any different I wouldn't have spent the money in the first place.
    -1 points
  20. -1 You had an entire update dedicated to you. They need time to do stuff for the next update for the entire server rather than one faction.
    -1 points
  21. Name: Deathtiger | Foka Molin RP Rank: Jedi Member Suggestion: Nerf the Supercharged Dual DC-17s Weapon String: rw_sw_dual_dc17s_store Reason: The Supercharged Dual DC-17s in the current state guarantee a win every time. Playing as a Jedi is extremely underwhelming when every time we get in a fight with Hunters they just jetpack up and spray you with them. The weapon is extremely overpowered and my only defense is to block but the fire rate with the damage drains the stamina and health in about 10 seconds. They offer too much offensive power with zero drawbacks and just ruin the gameplay balance in the server. I understand that they are a 100-dollar perm weapon but that did not stop them from nerfing the other ones and I find them to be the most busted weapon in the game, even as an owner of both the DC-17s and the NT-242c I will pick the supercharged pistols 95% of the time. I feel that a balanced Nerf would create a more fair and engaging experience for all players, rather than relying solely on the weapons that can just carry them to winning. This video shows testing of the weapon against my health with a personal saber and then testing against the standard Jedi
    -1 points
  22. -1, how many fucking jobs do you need? just downgrade how many masters you have cause this is ridiculous. You do not need more jobs especially ones that will require such hard to make models. If you want more freelance jobs than you should get rid of some of the battalion ones. Also do you really want some of these blank nothing characters or do you just want more special slots? the only ones that could maybe maybe be justified are knight and padawan lore jobs but a lot of those master (pong krell, even piell, yarell poof) are quite hard to make because they are so unique. battalions have super strict restrictions on how many jobs they can have and jedi have essentially free reign to have half the jobs on the server lol, lose some if you want more?
    -7 points
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