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Showing content with the highest reputation on 03/07/2024 in all areas

  1. +1 they already have jetpacks and sick weapons kits surely a speed boost wont make them even more overpowered
    3 points
  2. wait youre telling me theres rules and the GMs don't just give their Commando Droid EJs 100k health to MRDM?
    1 point
  3. I made the original suggestion to lower overall stats back in the day primarily because back then with those stats players could easily solo events with no need in any sort of teamwork or tactics to wipe out a battalion of droids or eliminate an EJ because every single person had a crazy amount of HP and Armor, could run as fast as the Flash, and jump as high as Jar Jar does now. Returning to these stats just make the players into one man armies and will have to result in a ton of backend changes from the GM team with NPC and EJ stats and from dev work with overall weapon stats needing to be altered to account for this massive change. It is not worth it. If anything battalion buffs could be increased potentially but that’s all.
    1 point
  4. -1 with those stats it takes a whole magazine from a cycler to kill one person, unless youre also changing stats for weapons this essentially nullifies pvp and throws any percentage of realistic combat out the window. The big NT takes 2 shots to kill rather than 1 with those stats, which removes any fear of getting one shot which I believe needs to exist within any game. GM's will just increase health for NPC's to compensate, so you'll have the average NPC health being 700 or 800 rather than 300. I would do this as well and just start ramping up DRG droids to actually be able to one shot all the time rather than average npc's.
    1 point
  5. -1 is there a way to make the droid NPCs are like the combine and zombies so when you hit its head is almost a one shot no matter the health but if you aim for the body it takes a full mag.
    1 point
  6. +1 When considering the extensive lore that surrounds the prestigious Null Class Arcs, one ponders on what they should bear to the battlefield! I personally believe that this change amongst loadouts is something of the upmost importance! Based tbh
    1 point
  7. I'm on most days, I usually play 104th ARCL LT Hudson.
    1 point
  8. Name: Brooklyn RP Rank: MAJ Suggestion: Change the dual pistols null get from the Dual DC-17 to the Dual Westar-34 Implementation: change the gun for another gun. Harmless change. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Change: (Any job modification requires all this information) Job: Null 11 Ordo / Null 5 Prudii / Null 6 Kom'rk / Null 7 Mereel / Null 10 Jaing / Null 12 A'den Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Remove: rw_sw_dual_dc17 Add: rw_sw_dual_westar34 Other: N/A
    0 points
  9. Holy fuck I got an agree react from Marvel @Bactaany thoughts?
    -1 points
  10. +1 Mereel like new weapon. YES NEW WEAPON!
    -2 points
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