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Showing content with the highest reputation on 11/21/2023 in all areas

  1. The rest of the unit had a different design than Waxer and Boil as such: Waxer and Boil had the 212th triangle design copied over So there are differences between the two. Honestly, and I'll die on this hill, the entirety of GC should look like this instead of the pumpkin models. Especially since GC has tried to push recon as it's specialty for so long and it's just cooler than edgy black armor.
    5 points
  2. Average pumpkin model enjoyer
    2 points
  3. Replace these shitty Master jobs that nobody wants with Knight/Padawan jobs so they have more stuff to go for. Too many Master jobs not enough Knight/Padawan jobs especially considering the Knight/Padawan to Master ratio is larger than Bacta's forehead.
    2 points
  4. -1 stupid suggestion shut the fuck up
    2 points
  5. Name: Drip RP Rank: CPT Suggestion: Increase the maximum amount of credits that can be received in the Daily Roll Implementation: Add more options and larger options for credits received Lore: N/A Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Reason: 30k Credits doesn't get you anything on this server, with the cheapest guns being a million credits its really not significant. I'm not asking for it to be ridiculous increase but just an increase in general, having a 1m credit win being like a 0.000001% chance of happening would be interesting (not that exact percentage rate)
    1 point
  6. If you are asking to add or change a job, fill out the following if not, leave it out. Name: Bane RP Rank: Captain Barlex (Approved by Cody) Add or Change: Recolor the Devil Dogs Kama to white and orange, add it to all 2ndAC models. Add the black pauldrons and white Pauldrons to all 2ndAC models. (Any job modification requires all this information) Job: 2ndAC Support, 2ndAC trooper, 2ndAC Med Slots: N/A Description: Former iterations of 2ndAC models had a wide variety of customization that no longer exists for the models made by Jajon. These are assets already on the server that fit with 2ndAC's look/scheme or require minor modification to do so. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl, models/synergy_roleplay/212/officer_paratrooper_medic/officer_paratrooper_medic.mdl, models/synergy_roleplay/212/paratrooper/paratrooper.mdl, models/synergy_roleplay/212/paratrooper_medic/paratrooper_medic.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
    1 point
  7. Name: Kaiser RP Rank: BCMD Cody Suggestion: Add Desert Camo models to all Ghost Company ARF Troopers as a Body Grouper Option Implementation: Add the Waxer desert camo to the Ghost Company ARF whitelist, and remove the distinctions from the armor. They are pretty small markings on their armor to make them unique, but Waxer and Boil already have enough lore and backstory for them to make them important. You would have to remove the markings seen below Lore: Large groups of 212th ARF troopers in the 2nd Battle of Geonosis were seen with the desert camo print, not just Waxer and Boil. We even see an extra named character (Trapper) with the armor distinction. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Ghost Company ARF Trooper Slots: N/A Description: N/A Model: models/synergy_roleplay/212/waxer/waxer.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: NA (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
    1 point
  8. Pumpkin models go way back to like 2017 this isn't something new
    1 point
  9. 1 point
  10. I definitely agree, the camo just fits the subunit so much better.
    1 point
  11. -1 here is an idea, you know the mine blows up and kills everything so maybe don't play around with something and place it outside your bunks. Even without the knowledge, I feel like anybody with common sense knows not to place explosives down in a public area as they might explode, maybe take some days off the ban as a learning experience but it's a valid ban and you should use this as a learning experience.
    1 point
  12. +1 It was a complete accident that know one could have predicted would happen.
    1 point
  13. Combine this and the BVB suggestion. Bring back CIS and have a Faction v Faction.
    1 point
  14. Name: Dan/Vyse Steam ID: 76561199217708285 Ban Reason: MRDM X8 Date of Ban: 11/19/23 Length of Ban: 1 Week / 7 Days Staff Member(s) Involved: Kaiser, Joyboy Reason(s) why we should accept your appeal: I was on my 501st Heavy Ordinance job messing around with the anti tank mines that the job is supplied with, to my thought I never knew these mines detonated without a vehicle running over it or activating it by sinking it into the ground a ton of times (which I didn't do) , However I placed one outside of my 501st bunk near a table and following that the mine exploded which ended up killing 8 people nearby, I had no intention of killing any of them and it was a pure accident. To my knowledge I never knew these could instantly blow up like that( I've tested them in sim rooms multiple times you can run them over, shoot them, step on them and nothing happens until you shift e on them multiple times), I am sorry for the people I killed and yes it is a bad move to be placing a mine out of nowhere especially in base, and I have stated this quite a lot within this text but I do want it to be known I had no intention of truly killing someone, I always thought these mines could never explode without a vehicle running over or activating it after a ton of presses. And know I did not put it into the ground, as soon as I placed it the mine exploded. I worked hard to get to where I am in the 501st I would never do anything intentionally to compromise the position that I've made it to in my battalion. Evidence to support your claims: I didn't have my recording software open at the time and I don't know the names of anyone that was around me or if anyone saw what happened again I am truly sorry.
    0 points
  15. But when i suggest this for SO and one of their only canon appearances in this same fight i get called dumb and the suggestion gets denied +1
    0 points
  16. If you don't mind me workshoping this idea a bit, what about editing the officer job into an arf officer job with limited slots and the rockets? Officer job has never really had a greater purpose outside of afking for money and the class weapon it currently has aint great, and doing this would make it so ARF branch still gets rockets, officer job serves a purpose, rockets are still tied to a limited slot class, heavies still get an option not to wear the bacara helmet, and every battalion would still get a new open class slot
    0 points
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