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Showing content with the highest reputation on 03/29/2022 in Posts

  1. The fuck you mean Learn to read
    4 points
  2. Let me get my donuts in peace bro.
    2 points
  3. We had a pretty long discussion regarding the utility and necessity of adding shields to heavies. Utility wise. The shields sound like a good addition but it would then devalue Doom's Unit use in combat and as a battalion. On the server back-end, we'd prefer not to add more spawn-able entities to jobs than we already have. More entities = less stability especially during events. Necessity wise. We don't really see a need for shields on the job as this could potentially lead us down a rabbit hole of other jobs "Needing" something special to stand out when the jobs already have load-outs and models to make them stand out and perform accordingly. There's also another suggestion up where I will be taking another look into the rotary blasters and adjusting where necessary, providing that post actually receives feedback. For the future of Heavy suggestions moving forward; There's always cool ideas on how to improve a regiment, but pulling directly from another source of specialty on the server will only deem to hurt both sides in the long run.
    1 point
  4. Me (natty) when I find who did this (I have a gun)
    1 point
  5. Please remove this... did not know you needed permission to bring up a suggestion so ill just say it can be removed...
    0 points
  6. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
    0 points
  7. -1 we currently have a suggestion out that will be a HUGE buff to heavies in terms of who they are on the server. Personally I’d like to see that one implemented before we go to buff weapons again when the much better alternative of making the regiment more unique is already Suggested .
    -1 points
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