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Showing content with the highest reputation on 08/05/2020 in all areas
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I would like to put some perspective on this before hand, as this could be very good, yes. However, looking at it from a development point of view, eh. I'll play devils advocate here for food for thought. _____________________________________________________________________________________________________________________ Pros: - Lots of space for anything you wish to do - Everything the server usually uses to function - Looks pretty in some places Cons: - Really really big. We are a 110 pop server that can barely push 90 players. In perspective, could be bad. - Judging by the developer, the map is not optimized for multiplayer. This is his first map. I will elaborate further later - Baren as can be at most parts _____________________________________________________________________________________________________________________ Now, we have even cons and pros here, but I will move on to the topic of optimization to equal this out in another perspective. Displacements Maps with displacements (the terrain) often are unoptimized and laggy as displacements work on a sort of polygon-like basis. The average resolution for displacements is typically laggy after covering more the half the grid if paired alongside all sorts of props and brushes (walls/floors, etc), so this could be problematic. Area portals I cannot tell if these exist because they could be done properly, and they might not be. First off, what area portals do is decide what is rendered for the player depending on where they are standing/looking. These are often put in doorways or hatches. This can help heaps, but if overused, can only make optimization worse. If you could do me a favor @Kormand go into singleplayer and type mat_wireframe 1, then move back and forth between a doorway to see if anything beyond it disappears, that would be super useful. Edit: There are no area portals, so basically everything will be rendered even if you don't see it Render distance This is the most simple and effective means of improving performance. Render distance comes in two ways. One, in the shape of props. I can tell by the video, his props either have a super high render distance or he just made it so they don't disappear at all. Very bad. And two, there is visual render distance. This will cut everything out of your view the further you move away, to say the least. I'm not seeing much of that. Edit: There is render distance, so that's good. Should save a bit of FPS, but backed with these top two, maybe not. Brushes Brushes are basically the basics of a map, like the walls, the floor, the ceiling, etc. Everything that can be made in hammer. There are multiple ways of optimizing them after there starts to be too many. The most common is turning a handful of brushes into a single entity. You can figure out that these existed by physgunning a wall and it ends up moving or glowing. These may be persistent though, which means you'd have to hold C to see them. Regardless, I don't know if he included these or not, but it's for the best that he did as brushes are the most commonly used object that need optimization over time. _____________________________________________________________________________________________________________________ All and all, I want to change maps too, but I can't certainly say that this is it. It could be, but who knows. Even the most barebones map can lag on this server, so you gotta be careful with what you pick. Big edit: So I did a bit of testing with a friend on a private server with a cap of 128 players. We basically spawned around 60 NPCs, which simulates you (as a user) having to recieve the information of looking at their models/textures. After such, we took a hit of about 20 FPS. Not the worst, not the best. We then sat there and spawned what we thought would be the normal amount of NPCs in an event, and this obviously lowered the FPS by another 30. That's to be expected, however this is excluding the packets being sent from players to server, ping, sims, as well the the variables of entities and effects being spawned/fired from guns, etc. After spawning the NPCs, we stuck around after doing an admin cleanup to see how much the FPS was effected. We started with around 200, ended with barely hitting 100. Doesn't sound too good. As an end result, I will conclude that performance will be an issue. However. We have had plenty of maps with performance issues in the past, and we came to love them regardless, like extensive. It's all a matter of what you guys think/would define as fun. Ultimately, testing the server pop on it is whats needed, but we'll see how it goes.. This was more of an info dump more then an actual vote. Just thought I'd give you some perspective, nothing else. If anything, I'd lean to a +1, but I'll keep it for now.4 points
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2 points
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mannnn fuck event maps, I bet if this was added to the event server mfs would use it for a week and it would die down way too hard.2 points
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Dude I hate constantly going to new maps but I GOD. DAMN. LOVE. THIS. MAP. It's more attractive than @Enzyme and that's saying something!2 points
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Name: Korm | Thire | Trykk RP Rank: Oldman | 2ndLT | Jedi Adept Suggestion: Either switching the main map to this, or adding it as an event map for some epic city siege events. I'd prefer the first. Implementation: Making this the main map or a sweet event map (which would feel like a waste) Lore: Alderaan, located in the Core Worlds, was a terrestrial planet covered with mountains. During the waning decades of the Galactic Republic, it was ruled by Queen Breha Organa and represented in the Galactic Senate by her husband, Senator Bail Organa. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2117764384 Other: I absolutely love this map. It’s epic. It’s huge. It’s gorgeous, it has cool stuff everywhere. I only have 1 concern on spawn points, since there isn’t any room in the ‘main’ base but there is some to the side. I’ve recorded everything. Here is a video. Excuse the quality, I don’t record in 1080p and excuse my voice and stuff, I was super tired when doing this. Credit to @Forseen for the original idea a few months ago before it was taken down but it's back now. The skybox is huge so Pilots can fly. The map is huge so vehicles won't feel absolutely useless. There's literally tons of things that can be epic on this map in my opinion, I showed the video to @Freck and he loves it. There's a sweet spot for BH's. A nice little underwater base for some cool RP to happen, A senate building for some more passive RP. My only issue, again, is bunks. The only place I can see legit for them is the big building with multiple floors, but it'll take some battalions ages to get down, unless we let them have their tacs down on the bottom floor or inside the building. The Jedi temple is absolutely lovely. It's yuge, has multiple rooms for things. The brig in the Jedi temple can be used for RP so temple guards feel useful again. Gates require two people to open them. I recommend checking it out via singleplayer if you don't wanna listen to my idiot voice. We can also get the VMF from the main author to make edits, or ask/pay him to do it. I'm personally willing to chip in about 50-100 dollars to get some edits made.1 point
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Name: Wren RP Rank: Warrant Officer Suggestion: Change Map Back To Anaxes Implementation: Anaxes was one of the better maps we went to and it brings more rp to the server. it also has places were you can drive vechiles and pilots actually can fly for once. Lore: Anaxes returned to galactic prominence during the Clone Wars. Remaining loyal to the Republic, in the last year of the war the planet was attacked by a Confederate fleet under the command of Admiral Trench, as part of the Outer Rim Sieges. The Separatists were initially winning the battle, due to Trench's exploitation of a Grand Army of the Republic strategic algorithm captured with the ARC trooper Echo—who was believed to have died earlier in the war. After Echo was rescued from the Techno Union on Skako Minor, Republic forces hacked into the transmissions of Trench's flagship, ordering him to commit his forces to the assembly complex—where they would encounter Jedi Generals Mace Windu, Obi-Wan Kenobi, and the 212th Attack Battalion. After the droid forces were neutralized, Trench was killed by Anakin Skywalker and his flagship destroyed, and the Republic was able to claim victory. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1829795551&searchtext=rp_anaxes1 point
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I updated the member group permission to mirror the basic battalion tags. Just remember the member tag is meant as a placeholder until someone joins a battalion; so please remove it properly for anyone who has other tags. If it gets randomly abused I'll revert the change; also I wiped the group to clean it up. Thanks1 point
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Satisfaction is never guaranteed with you guys! -1 I like what the current map brings to the table.1 point
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This Ban Appeal is being [DENIED] Reason: Lack of Positive Community Feedback Toxicity isn't permitted on Synergy Roleplay and we aim to keep it that way.1 point
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Let's just go back to Anaxes. +1 to a new map tho! Fuck not being able to warp because of my hitbox.1 point
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He said he was going to send someone over who was already permaed and had a history of doxxing people/violence and lived in the same state as him...1 point
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+1 to the map Idea I believe from the video I seen it looked very good and from the posts I have read we could always test the waters by putting it on event server and just try it out with a full server deployment and use that time to collect data see how it works and operates from top to bottom.1 point
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The whole point of going to titan base was a small skybox for reduced lag. With that said we have very few good encounter ideas on titan base. Lore wise it doesn't make sense to have Alderaan be attacked at all which hurts our RP opportunities. I also initially disliked this map at launch I -1 if we call it Alderaan in RP I +1 if we can mitigate any for of significant lag, and refer to it as a outer rim planet (Dantooine, lotahl, etc) which has either little CW lore, or is known to be a battlefront in the war.1 point
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Our current map's skybox is extremely low, this is considering Felucia and the other planets. Felucia is depressing to look at outside the base because of how dark the color palette is, and there isn't actually much space on Felucia due to most of the map space being dedicated to having multiple planets. I personally think our current map is one of the worst we've had, it's just drab and uninteresting. (And I personally don't think the extra tiny ass planets make it worth it). As for the vote on this map Korm suggested, +1. Performance frame-wise is always gonna be an issue, let's be real we're playing Gmod. The game isn't optimized very well, and definitely isn't optimized to support 100+ players plus a ton of entities and other shit happening at the same time.1 point
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Listen if you said something fucked up in the past your life is gone and we are gonna hunt you down and make sure you can never comeback and try to be better because I am a chosen knight of the roundtable of keyboard warriors and I will type 160 words per minute to make sure you never ever can comeback or do anything again... +11 point
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Teamspeak permissions are so fragile to mess with, raising a number too high can make it so you can assign a lot more groups than what you are meant too and vice versa. It's an easy thing to do but i dont know how ron has the perms set up as far as numbers go. +1 tho, TR should be able to do this.1 point
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If this gets accepted, I can easily work this up in less then a day for free and hand the files to @Zim or someone else, as a more trusted means so he can own the files, not me. Key phrase being "if its accepted". Regardless. +1, burnt cheetos come back. Edit: Medic done Edit 2: Officer done Edit 2: Trooper/support? done1 point
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1 point
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-1 this is beyond fucked up threating people over a game and to affect them in the life outside the game1 point
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1 point
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threatening to go after someone over a discussion. What the actual fuck. I won't vote on this one, because i feel like this app is missing an apology to the man you threatened. Only with that do i think you might deserve one more chance.1 point
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-1 Skybox isnt the best and Alderaan isnt really were a military base would go and there is no wars on alderaan-2 points
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