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Showing content with the highest reputation on 02/27/2019 in Posts
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Let me tell you why this is a terrible idea. 1. The fake armory feels like fort knox trying to get past CG, imagine what it's like with real ammo. 2. Let us say you are out in the middle of the jungle on the main server and you need ammo, what now then? Pull back that advantage point you've got just to fetch some ammo? I think the fuck not. 3. The MRP crate system was ass, period. -1, why would you even try this.3 points
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-1, SO's kit brings a lot to the table. Joah is already actively monitoring leadership, I do not believe a step needs to be taken at this moment.2 points
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+1, SO have shown that they are not capable to keep stable numbers and if it is removed, 187th would be the new replacement with more active numbers and it could bring the population of the server higher. Sorry but it's true.2 points
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-1 When I was commander in it with @Bbstine and freck we were able to fix it. I blame the high command of the battalion for its death. I recommend one last new set of officers and a battalion commander until this should be decided.2 points
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what if someone is going to a training session in CSR. Do they have to run back to armory...buy ammo.... then run back?2 points
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Good idea, but people would just /ct and change back to job to avoid wasting money on this.. -12 points
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This report has been DENIED due to lack of evidence and poor community feedback //locked //moved to Completed Reports2 points
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Name: 501st Executive Officer Dogma | Phil Suggestion: Make Ammo Buyable Only From The Armory Implementation: Removing It from the F4 Menu and making it buyable only from the Armory Lore: N/A, No Lore, but making it so you can buy it from the Armory would be more RP friendly, because currently people can just constantly buy it in combat and have infinite ammo, It would also force people to go buy ammo from the armory before events and going out on patrols. Workshop content if applicable: IDK make it so you press E on an ammo crate in the Armory and it opens up a menu (If no workshop content, suggest a developer or put "Require Development") And to everyone -1 this, please put an actual reason, and not just "It wont work" "It's a terrible Idea", Give feedback to posts and why they wouldn't work, don't just jump on a bandwagon and -1 without an actual reason. If you give a great example it could give others ideas on how to improve them and add newer stuff.1 point
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To add on to this: Maybe you can buy rockets and flamethrower ammo at the armory too?1 point
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How about this. Make ENGs useful. ENGs can spawn ammo in for others in combat Everyone protects ENGs like Medics cause they love to shoot shit Everyone else gotta go hit up armory for ammo if not ENGs alive easy clap1 point
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-1 rather not have to keep returning Edit: Actually Id Reccomend chaning this station to where you can buy 1000 rounds at the armory for a while lot cheaper but with bguying from f4 it costs more1 point
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Name: Spacer Suggestion: Add the 5th Fleet Security Battalion to the server. Implementation: As a Battallion: There are many ways an extra security battalion can be implemented. For one, we have a constant stream of VIP's walking around the ship, often without a dedicated escort, a role which 5th Fleet could dedicate themselves to. Additionally, there are many locations on the ship that have restricted access that otherwise lack a dedicated guard (Although they may have one, I run in an out of this area very often and see nothing). The Armory also lacks a specifically dedicated guard. Finally, an extra security battalion would create a healthy competition between the two battalions, assuming the right leadership was put in charge of 5th, which could boost Shock recruitment and create an extra layer of 'security padding' in 5th. There is also a possible direct integration of 5th Into existing security battalions,, but I have not been able to speak with their BCMD, so cannot fully detail my idea, as he has not affirmed it. Lore: Very little is known about the 5th Fleet Security Battalion. They likely originated first, as a concept in the Star Wars traveling exhibit ("Where Science Meets Imagination"), and were later produced as a toy so Hasbro could milk the Clone Wars cash cow more. Such, the Battalion has earned the nickname: 'Toy Battalion' Workshop content if applicable:https://steamcommunity.com/sharedfiles/filedetails/?id=1178740591&searchtext=5th+fleet Some final notes: My first Note, is that I strongly believe 5th would have strong membership from day 1. Either through the fact that it lives through REG CMD Qal, or that various former members of 5th still exist on Synergy and would likely be glad to run the battalion if given the chance. My Final. Final Note: I understand that to add a battalion, one other must be removed. This is the biggest dilemma here, one that I really don't have a solution for, besides directly integrating 5th Into the existing security battalion, which I haven't been able to properly discuss with them.1 point
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-1. We have a shit ton of people on LOA/ROA atm, but I do agree that we dont have a lot of people. If SO is removed, there will be no battalion to replace them, so it would make no sense at the current moment. EDIT: I agree with Jayarr on this one.. I feel that we may need new officers. Or, at least, more officers. Attached is a list of ALL of the officers inside SO at the current moment.1 point
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+1 HOWEVER. There NEEDS to be Resupply Crates that can be used for Events/Roleplay. As well as MAKE it so you can PURCHASE more that just Plasma Rounds .... AKA Flame Thrower Munitions, Rocket Munitions, Grenade Munitions...1 point
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+1 makes a lot of sense. RP friendly. Also have to find a solution for the event server unless it stays the same there1 point
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+1 These were the Old CC models and were pretty accurate. The current ones are neato and all but theyre like, much taller than any other clone on the server, and scuffed.1 point
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I mean #Save5thFleetSecurity, but, -1... When this meme out shines something i just posted to...1 point
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-1 If people can't seem to accept 187th to come back, 5th Fleet isn't a better idea.1 point
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-1 You've had many blacklist requests against you for constant arrests and multiple accounts of RDM. Also Berr is a temple guard, meaning if it was just an arrest it would be a player report. In addition to this there is no evidence saying that this was a wrongful arrest, rather you committed failRP and ERP which if consistent can lead to a ban. In addition to L2AP. Which is an instant ban. Therefore, you got off easier than you should have.1 point
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lol you guys asked a GM CPL if im right if he "crushes poon" which you then directed towards me saying along the lines of "i dont crush poon" which caused the arrest for failRP and disrespect1 point
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-1 wait where is the staff abuse? Im not saying he did anything wrong but IF he had, wouldn't that be a CG matter and not statf?1 point
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Since he did not do anything extremely harmful, but rather a slip of judgement/heat of the moment actions, Carvis will be suspended from staff for two weeks. Afterwards he will return to the rank of Admin. //locked //moved to "Completed Reports"1 point
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Yeah ill go tell a director a director is absuing their powers alongside everyone. Lol1 point
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Its only a issue really if there were TG or CG Available to acknowledge a AOS if not its staff's full right to respomd to a AOS or people are mingeing or disrespecting someone or something. Now care to expand on the accusation a bit more like what were you saying to prevoke the situation or the accusations of what you may or may not of said to get you arrested? It just looks like to me you were messing around and it caught up with you. Plus this is only really vaild if he used his staff power to do this (But I know know that he didnt as he is a temple gaurd) If the arrests were false Ill look into it but the Arrest reasons state Hank RDM and Capri Fail RP and disrespect1 point
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@Feds Imagine being so bored that all you do is hunt on the forums to look for anything from SOBDE even if its not server related and either complain/-1/shit talk on it OMEGALUL +1 by the way1 point
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Name: TrijiM Suggestion:Remove SO Implementation: So basically, the first 3 days I've been back SO has been dead and has had 1 active person in the TS and Ingame. With SO's history, I've never seen them extremely active, I've only seen them active once (which had at least 7-8 people). At this moment, I feel like SO has had many warnings and doesn't seem to be improving at all. In the time that SO has been on the server it just seems that the appeal for it just hasn't been there other than for a select group of people although they have a few interesting battlion buffs like the cloaks and Shadow DC-15A it just doesn't seem to be there I don't think it's a problem with the leadership of the battalion as the last 3 or 4 BCMD's have not been able to capture the interest of the player base of the server which is a shame but I do believe that it must just be something to do with the battalion as a whole as activity as a whole has just been awful over these last few weeks alone the numbers have been next to none existent for bulk of the days minus one or two really dedicated people. If anything I'd like for an SO job be turned into an Event Job since there is a lot to do with SO for an event job and it could be used to its full potential. I know there are people who will completely disagree but just take in consideration how many chances and opportunities they've been given. Lore: N/A Workshop content if applicable: None0 points
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You have been previously permanently banned from both the server and teamspeak. Any ban following these bans is done as a result for "ban evasion". A staff member performing a ban on a user that is otherwise already intended to be banned is correct. //Locked //Moved to Staff Abuse Reports - Completed Reports-1 points
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